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Jeff1999
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Jeff1999
1,356 posts
Farmer

So a note that i wanted to restart the game i made before named just like this, but without an RPG in the end. So basucally this is an adventure game where people will NOT be having the same storylines. Everybody will have a different one and sometimes players might meet up in one story. I will not be posting in your character sheet because my comp has issues that it wont include enters when i copy paste. And im not going to write up the character sheet by letters. But for the player it will be necesarry to post in the sheet. If two players will be having different difficulties they are 100% not going to meet up with each other. Story, weapons, abilities and stuff like that will be unlocked later in the game. I will be using some characters from some flash games too because if there will be lots of players i will not be able to come up with a good name. Each class will be having additional weapons to the class and additional abilities to the element. And the class. If you still feel bored i will put up a theme song to the game so it would be having a nice soundtrack while you play. For now this should be good enough. For me to make a story for you, post in your character sheet so i could put you in your first battle or something else.

Rules:
No posting own damage.
You are only allowed to do things that you can choose from (example:
A) going to the forest
B) staying where you are)
When you post in what you have chosen you can copy paste the chance you have chosen. Including the A) or B) or whatever.
When you level up you cannot use more then 4 skill points.
When i post in what damage the enemy has done to you, calculate how much hp you have left and put it in your character sheet.

If you have a question ask it to me here. And if you want to give me a tip for the game. Just make your own game then. Also i have made some other updates from my previous game Weapons Of Power by the difficulties, more kinds of stuff, experience. Lets just say that the previous game can be locked now. And i wont include MP because i just dont want to include it. Abilities will be having cooldwons.

Character sheet:
Name: (your name)
Surname: (your surname)
Age: (Max. 18)
Look: (hair color, eye color, some kind of beard or anything else)
Info: (personal information about yourself)
Fear: (something you are scared of)
Reaction: (look below)
Primary weapon: (blank here)
Secondary weapon: (blank here too)
(You have 10 skill points to spend)
Health: 100 (you can add more with the skill points. One skill point worth 5 hp)
Damage: 7 (one skill point worth 1 dmg)
Defense: 0 (one skill point worth 1 defense)
Level: (start with 1)
Experience: 0/40 (you earn more when you win a battle)
Skills: (skills are your attack powers that dont use cooldowns. The skills are rigt under this)
Hit: 7 (hit is one of your skills it will be using the damage that doesnt include weapons)
Defend: -0 (this is going to be a skill that wont include any damage. It will be using your defense)
Abilities: (special abilities that use cooldown, nothing under here)
Armor: (its like health, but recieves 2x less damage, blank here)
Invetory: (blank here)
Class: (look below)
Difficulty: (look below)
Element: (look below)

Reactions:
Happy
Smiley
Medium
Angry
Sad
Mad

Class:
Modern soldier (has 10% more armor, uses modern weapons like shotguns, magnums)
Ranger (uses bows and arrows, has a medium count of health, his abilties mostly do buffers)
Medic (low attack, good defense, low health, abilities do buffs and heals only)
Warrior (has lots of health, good attack, bad abilities, melee)
Tank (has 50% more health and 25% more armor, bad attack, horrible abilities, melee)
Magician (low health, has lots of abilities and all the abilities are very good, bad skills)
Assassin (massive skill and ability damage, very low health, good defense, melee)

Difficulties:
Ultimately peaceful: enemies have 99% less health and damage, you have 5x more health and damage
Very peaceful: enemies have 90% less health and damage, you have 3x more health and damage
Peaceful: enemies have 75% less health and damage, you have 2x more health and damage
Very very easy: enemies have 65% less health and damage, you have 50% more health and damage
Very easy: enemies have 50% less health and damage, you have 25% more health and damage
Easy: enemies have 25% less health and damage
Pretty easy: enemies have 10% less health and damage
Normal: everything on normal no changes at all
Pretty hard: enemies have 10% more health and damage
Hard: enemies have 25% more health and damage
Very hard: enemies have 50% more health and damage, you have 10% less health and damage
Insane: enemies have 2x more health and damage, you have 20% less health and damage
Super insane: enemies have 3x more health and damage, you have 25% less health and damage
Impossible: enemies have 5x more health and damage, you have 40% less health and damage
Ultimately impossible: enemies have 10x more health and damage, you have 50% less health and damage

So the hard matches will be a challange and i think starting from super insane it will be impossible like really impossible, but fun. If you love a challange.

Elements:
Fire: burns the enemy, 2x more damage to water & ice
Bomb: explodes, 2x more damage to ice & earth
Water: drowns, 2x more damage to fire & poison
Ice: freezes, 2x more damage to fire & water
Earth: makes shields out of rocks, 2x more damage to wind & light
Poison: poisons the enemy, 2x more damage to thunder & water
Thunder: stuns, 2x more damage to poison & dark
Light: blinds the enemy, 2x more damage to dark & earth
Dark: just does some additional damage, 2x more damage to light & thunder
Wind: pushes the enemy back, 2x more damage to earth & poison

Still sorry for restarting. I needed to do that since there were so many unanswered questions. So just post your character sheet and i will give you a some kind of an interesting story.

-Jeff

  • 3 Replies
alexandrica
offline
alexandrica
100 posts
Nomad

Name: John
Surname: Smith
Age: 16
Look: blonde straight a bit long and on the back hair, brown eyes and...that's all
Info: a very happy person that always tries to make things to look easy and funny and with a lot of sarcasm
Fear: uhmmmm.....er.....when you must to say that you can purley can't make something or it is very hard to do.
Reaction: happy
Primary weapon:
Secondary weapon:
Health: 115 (3 points)
Damage: 12 (5 points)
Defense: 2 (2 points)
Level: 1
Experience: 0/40
Skills:
Hit: 12 (i think....i hope that i didn't wrote something wrong)
Defend: -2
Abilities:
Armor:
Invetory:
Class: ranger
Difficulty: easy (i am at start but after a time i thinkthat i'll change it)
Element: wind

-Alexandrica the archer-

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

John Smith:
Yes that is the way how to do it. Umm and for the fear... let me show you a good example of a player:
Name: Walter
Surname: Bird
Age: 12
Look: white skin, brown and short hair, brown eyes, tall
Info: lives in a village where everyone is peaceful and friendly
Fear: spiders and zombies
Reaction: medium
Primary weapon:
Secondary weapon:
Health: 125 (5 points)
Damage: 8 (1 point)
Defense: 4 (4 points)
Level: 1
Experience: 0/40
Skills:
Hit: 8
Defend: -4
Abilities:
Armor:
Invetory:
Class: warrior
Difficulty: ultimately peaceful
Element: light

(Renember this is just an example) so as you can see the player showed up his fear and it can be anything: spiders, zombies, height, horrors, anything. Because if you say you arent afraid of anything, youre completely wrong. So renember, you will not be able to change the difficulty when you will be in the game. I still give you a chance to change the difficulty.

-Jeff

alexandrica
offline
alexandrica
100 posts
Nomad

Ok so it will be something like this:

Name: John
Surname: Smith
Age: 16
Look: tall,white skin,blonde straight a bit long and on the back hair, brown eyes.
Info: a very happy person that always tries to make things to look easy and funny and with a lot of sarcasm
Fear: pleonasms,caterpillars,skeletal undead acholytes and twilight summoners.
Reaction: happy
Primary weapon:
Secondary weapon:
Health: 115 (3 points)
Damage: 12 (5 points)
Defense: 2 (2 points)
Level: 1
Experience: 0/40
Skills:
Hit: 12
Defend: -2
Abilities:
Armor:
Invetory:
Class: ranger
Difficulty: normal
Element: wind
(sorry for posting so late but i had a small internet problem)

-Alexandrica the archer-

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