ForumsForum GamesAgrya, Part One: Genesis

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Faunbard
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Faunbard
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Nomad

In the land of Agrya, there was a time of peace. The Great War had passed, and The Elders defeated Voreng, the ruthless leader of The Plague.
Or so they thought.
Peace continued for a quite a while, but recent rumors report that Voreng's followers were still alive, or at least being revived. You have lived in the valley town of Eaglemouth for your entire childhood, but now you seem to have the desire to move on.

Character Sheet
Name: I shouldnt have to tell you what this is.
Class: See Below
Bio: Try to keep it short and snappy
Bonuschoose an attribute that you recieve an additional bonus to) Strength, Endurance, Agility, Luck, Charisma, Wisdom

Classes
Ritualist= The basic magic-user, the Ritualist draws power by, well, performing rituals. Ritualists use magic to aid themselves and receive a natural luck bonus. Also Ritualists can use animal companions. If you choose this class please specify a normal non-magical creature that will be your animal companion. The Ritualist is apt to be a tactician and recieves a bonus to fighting, as long as he is over half health.
Defender The defender lives to serve others, and will protect his allies or his cause at whatever cost, even at the cost of his life. He is charismatic, and excels at physical damage and can heal himself and others. He also is proficient with physical ranged weapons. However, alone he could be outnumbered and flanked, and isnt that wise either. In addition, crafting items isn't an option for the Defender
Monk Masters of speed and inner focus, monks train all their lives to become one with themselves and others. Monks gain a bonus to Wisdom and Agility, along with Luck if he is not wearing armor (besides cloth). Monks reside in temples on the outskirts of towns, and therefore have a lack of charisma and cannot contruct mechanized products (Such as guns and tech weaponry)
Whitesmith Whitesmiths are holy warriors who fight not for themselves, but for the church. They have natural divine healing abilities, and even being in the presence of a Whitesmith can provide buffs. Whitesmiths can also craft items, but if you are playing a Whitesmith be specific about which items you craft. This could include armor, weapons, potions, bows ect ect ect but this does not include guns or anything mechanized. In fact, like the Monk the Whitesmith cannot craft anything mech. However, he also recieves a bonus to Wisdom and Charsima, he lacks Physical Fighting in a small way (-DMG) but as you play that effect wears off.
Clockwork Clockworks build things. They tinker and engineer Mechanized creatures, machines and yes, guns. They are exellent at crafting Defence Bots and other creatures off destruction. They recieve a natural bonus to Wisdom, and Endurance, but only as long as they have an active bot(s) equal to the number of people in your party. Clockworks do not wear much armor and suffer a Agility penalty, and if he is surrounded without the help of allies, things could turn nasty.

Those are the classes of the game! This game will be run with a sort of d20 style. I hope you have fun!
NOTE= The school year is approaching and i might not be able to post every day! So be patient with me! Thank you!

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