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WorstSniper
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WorstSniper
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Nomad

Unnamed RPG
Yes... Welcome to Unnamed RPG, and RPG which I have no name for. I have been working on this RPG on and off for months (non-consecutively, of course). It has been modified many times, just for the sake of balance and other stuff.

Story
The Year is 754. There are multiple factions. Join one. Colonize, create settlements, fight, wreak havoc, etc. There really is no objective or story here.


Character Sheet
Name: (First and last, middle is optional)
Age: (18-30)
Gender: (Male or Female)
Biography: (You do not have to be in depth)
Physical Description: (Hair, eyes, body, etc.)
Family: (List your family members, optional)
Relationships: (Name your friends and others with relations to you, optional)
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class:
Health:
Energy:
Magic Capacity:
Physical Attack:
Ranged Attack:
Magic Attack:
Physical Defense:
Magical Defense:
Agility:
Speed:
Stealth:
Accuracy:
Elemental Resistance:
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: (I will give you)
Inventory: (I will give you)
Primary Weapon: (I will give you)
Shield: (I will give you)
Secondary Weapon: (I will give you)
Accessories: (I will give you)
Head Armor: (I will give you)
Body Armor: (I will give you)
Hand Armor: (I will give you)
Leg Armor: (I will give you)
Footwear: (I will give you)
Overall: (I will give you)
----------------
Date: Day 1
----------------
Party: (0 to 6 people, optional. Post their names, classes, appearances, etc. I will give them stats.)
Morale: (Leave blank)
Reputation: None
Faction: (Any)
----------------


Class Stats
Swordsman
Health: 35, +5 per level
Energy: 10, +2 per level
Magic Capacity: 5, +1 per level
Physical Attack: 12, +4 per level
Ranged Attack: 3, +1 per level
Magic Attack: 2, +1 per level
Physical Defense: 8, +3 per level
Magical Defense: 2, +2 per level
Agility: 2, +1 per level
Speed: 3, +1 per level
Stealth: 1, +.5 per level
Accuracy: 2, +2 per level

Guardian
Health: 30, +2 per level
Energy: 11, +2 per level
Magic Capacity: 7, +2 per level
Physical Attack: 10, +3 per level
Ranged Attack: 2, +1 per level
Magic Attack: 3, +1 per level
Physical Defense: 12, +5 per level
Magical Defense: 4, +4 per level
Agility: 1, +1 per level
Speed: 2, +1 per level
Stealth: 0, +.5 per level
Accuracy: 2, +1 per level

Knight
Health: 32, +3 per level
Energy: 12, +2 per level
Magic Capacity: 2, +1 per level
Physical Attack: 12, +3 per level
Ranged Attack: 2, +1 per level
Magic Attack: 2, +1 per level
Physical Defense: 11, +4 per level
Magical Defense: 3, +5 per level
Agility: 3, +1 per level
Speed: 4, +2 per level
Stealth: 1, +1 per level
Accuracy: 2, +2 per level

Bowman
Health: 24, +1 per level
Energy: 15, +4 per level
Magic Capacity: 2, +1 per level
Physical Attack: 5, +1 per level
Ranged Attack: 10, +4 per level
Magic Attack: 1, +1 per level
Physical Defense: 4, +1 per level
Magical Defense: 1, +1 per level
Agility: 5, +2 per level
Speed: 5, +2 per level
Stealth: 5, +2 per level
Accuracy: 8, +4 per level

Crossbowman
Health: 25, +2 per level
Energy: 12, +4 per level
Magic Capacity: 1, +1 per level
Physical Attack: 4, +1 per level
Ranged Attack: 12, +4 per level
Magic Attack: 1, +1 per level
Physical Defense: 5, +1 per level
Magical Defense: 1, +1 per level
Agility: 3, +2 per level
Speed: 3, +2 per level
Stealth: 4, +2 per level
Accuracy: 10, +5 per level

Elemental Wizard (Fire, Water, Air, or Earth)
Health: 20, +1 per level
Energy: 10, +2 per level
Magic Capacity: 12, +5 per level
Physical Attack: 1, +.5 per level
Ranged Attack: 0, +.5 per level
Magic Attack: 10, +5 per level
Physical Defense: 0, +.5 per level
Magical Defense: 8, +4 per level
Agility: 1, +1 per level
Speed: 1, +1 per level
Stealth: 1, +1 per level
Accuracy: 1, +1 per level

Support Wizard
Health: 15, +.5 per level
Energy: 10, +2 per level
Magic Capacity: 15, +5 per level
Physical Attack: 0, +.5 per level
Ranged Attack: 0, +.5 per level
Magic Attack: 8, +5 per level
Physical Defense: 0, +.5 per level
Magical Defense: 10, +3 per level
Agility: 1, +1 per level
Speed: 1, +1 per level
Stealth: 1, +1 per level
Accuracy: 1, +1 per level

Fighter
Health: 28, +4 per level
Energy: 12, +2 per level
Magic Capacity: 2, +1 per level
Physical Attack: 8, +3 per level
Ranged Attack: 2, +1 per level
Magic Attack: 1, +1 per level
Physical Defense: 8, +4 per level
Magical Defense: 4, +1 per level
Agility: 5, +4 per level
Speed: 5, +4 per level
Stealth: 1, +1 per level
Accuracy: 2, +1 per level

Assassin
Health: 25, +1 per level
Energy: 10, +3 per level
Magic Capacity: 4, +1 per level
Physical Attack: 5, +2 per level
Ranged Attack: 2, +1 per level
Magic Attack: 1, +1 per level
Physical Defense: 4, +2 per level
Magical Defense: 5, +1 per level
Agility: 8, +5 per level
Speed: 8, +5 per level
Stealth: 5, +5 per level
Accuracy: 5, +4 per level

Thief
Health: 26, +1 per level
Energy: 10, +2 per level
Magic Capacity: 2, +1 per level
Physical Attack: 4, +2 per level
Ranged Attack: 1, +1 per level
Magic Attack: 1, +1 per level
Physical Defense: 5, +2 per level
Magical Defense: 4, +1 per level
Agility: 10, +5 per level
Speed: 6, +5 per level
Stealth: 4, +5 per level
Accuracy: 4, +4 per level

Gunner
Health: 20, +1 per level
Energy: 10, +3 per level
Magic Capacity: 1, +1 per level
Physical Attack: 3, +1 per level
Ranged Attack: 14, +4 per level
Magic Attack: 1, +1 per level
Physical Defense: 3, +1 per level
Magical Defense: 1, +1 per level
Agility: 3, +1 per level
Speed: 2, +1 per level
Stealth: 3, +1 per level
Accuracy: 6, +4 per level


The World and Guns
The world is a mix between an early modern world, medieval, and a magical world. Also, the guns are not the automatic rifles you see today. They can more likely be compared to the single shot black powder rifles that were used before repeating rifles and machine guns.


Skills
Normal Skills

Swordsman
Level 1 Skill Set
Steel Skin: Permanently increase Physical Defense gained by 50% when leveling.

Recovery: Heal 30% of your Health, unusable for a while. Uses Energy.

Level 20 Skill Set
Rage: Temporarily add 20% Physical Attack for yourself and 10% Physical Attack for teammates. Uses Energy.

Sword Training: Permanently increases accuracy by 50% when using swords. Passive.

Swift Sword: Temporarily increase attacking speed when using swords. Uses Energy.

Level 40 Skill Set
Berserk: Temporarily increase attacking speed and increases Physical Attack by 30%. Uses Energy.

Energy Outburst: Temporarily cover yourself in energy, increasing Physical Defense by 40% and Magical Defense by 20%. Does not use anything but prevents Energy recharge for a while.

Warcry: Shout as loud as you can, shattering the ears of opponents and stunning them. Uses Energy. Needs to cool down before usage. Gain 10% Physical Attack during the cool down.

Improved Recovery: Heals 50% of your Health, and passively heals 5% of your Health over time. Uses Energy.

Level 60 Skill Set
Rush: Temporarily increase Speed and Agility by 20%.

War Spirit: Summon the Spirit of War to support you in battle. It will have half of your stats and will disappear after some time. Uses Magic.

Solid Shield: When using a shield, the shield bonus defense is doubled. Passive.

Smashing: When using a sword, you have an increased chance of destroying enemy weapons. Passive.

Rough Defenses: When an enemy hits you, there is a chance that 30% of the damage will go back to them. Passive.

Level 80 Skill Set
Elemental Sword: Temporarily adds a random elemental power to your sword. Uses Magic.

Enraged: Replaces the Rage skill, adds 40% Physical Attack to yourself and 30% Physical Attack to teammates. Uses Energy.

Elemental Resistance: Permanently gain 50% resistance to Elemental attacks. Passive.

Shockwave Shout: Release a powerful shout that creates shockwaves, possibly knocking down enemies. Uses Energy.

Absolute Berserk: Completely enter Berserk mode, which increases attacking speed and Physical Attack by 50%. When Berserk mode is finished, you temporarily slow down.


Guardian
Level 1 Skill Set

Advanced Steel Skin: Permanently increase Physical Defense gained by 80% when leveling.

Recovery: Heal 30% of your Health, unusable for a while. Uses Magic.

Level 20 Skill Set
Power Guard: Temporarily add 30% Physical Defense and 20% Magical Defense.

Blunt Power: Permanently increase your chances of knocking out an enemy when attacking with a Hammer or Mace. Passive.

Blunt Training: Permanently increase accuracy by 50% when using Hammers or Maces.

Level 40 Skill Set
Advanced Solid Shield: When using a shield, the shield bonus defense is tripled. Passive.

Improved Recovery: Heals 50% of your Health, and passively heals 5% of your Health over time. Uses Energy.

Protector: Temporarily increase the Physical Defense of teammates by 50% and Magical Defense by 30%.

Rough Defenses: When an enemy hits you, there is a chance that 30% of the damage will go back to them. Passive.

Level 60 Skill Set
Unpenetrable Defenses: Permanently decreases damage taken by half and doubles Physical Defense. Passive.

Magic Guardian: Summon a magic shield that will automatically move around to protect you. It will disappear after being hit too many times. Uses Magic.

Strike Absorber: When hit, there is a chance the hit will backfire and instead give you health. Passive. Uses Energy when successful.

Advanced Elemental Resistance: Permanently gain 70% resistance to Elemental attacks. Passive.

Unbreakable Shield: Your shield permanently gains double durability. Passive.

Level 80 Skill Set
Ground Hold: When hit, there is a chance you will not be knocked back. Most effective when not moving. Passive.

Health Boost: Temporarily double your maximum health amount, and triple teammate maximum health amount. Uses Energy.

Light Armor: Temporarily decrease the weight of your armor and increase Speed by 20%. Uses Energy.

Heavy Blow: When hitting an opponent, there is a 30% chance you will decrease their Speed, Agility, Physical Defense, and Magical Defense by half. Uses Magic on impact.

Revenge: If a teammate is fatally wounded or dies in combat, your Physical Attack is permanently doubled. Passive.


Knight
Level 1 Skill Set

Steel Skin: Permanently increase Physical Defense gained by 50% when leveling.

Recovery: Heal 30% of your Health, unusable for a while. Uses Magic.

Level 20 Skill Set
Tilt: Temporarily double Speed and Physical Attack for one attack. Uses Energy. Cannot be used after a while.

Pole Weapon Training: Permanently increase accuracy by 50% when using Pole Weapons.

Light Armor: Temporarily decrease the weight of your armor and increase Speed by 20%. Uses Energy.

Level 40 Skill Set
Armor Crusher: Permanently increases chances of destroying or piercing armor when attacking. Passive.

Battle Honor: Temporarily increase Physical Attack by 5% when you defeat an enemy. Stacks up to 30% Physical Attack. Passive.

Elemental Resistance: Permanently gain 50% resistance to Elemental attacks. Passive.

Honorary Sacrifice: Reduce your health by half to temporarily double teammate Physical Attack. Uses Energy.

Level 60 Skill Set
Honorary Presence: When near teammates, passively recover yours and teammates health. For every teammate around, increase health recovery rate by 5%. Passive.

Defense Pierce: Depending on the enemy, ignore up to 50% of enemy Physical Defense when attacking. Passive.

Quick Energy: Fully regain all Energy at the cost of 30% Health.

Strike Absorber: When hit, there is a chance the hit will backfire and instead give you health. Passive. Uses Energy when successful.

Advanced Training: Permanently double Accuracy and increase Physical Attack by 30%. Passive.

Level 80 Skill Set
Swift Striker: Temporarily increase attacking speed with Pole Weapons. Uses Energy.

Judgement: When attacking, there is a 5% chance of instantly killing the enemy or 5% chance of reducing your own health by half, and a 90% chance of nothing. Can be turned on and off. Uses Magic when successful.

Curse: If a teammate is fatally wounded or killed in battle, the opponents Physical Attack, Physical Defense, Magic Attack, Magical Defense, Ranged Attack, Accuracy, Agility, and Speed are reduced by 50% to 90%. Uses Magic when successful.

Honorary Warrior: Temporarily increase all stats by 20%. Uses Energy.

Fighting Experience: Temporarily increase experience gained in battles by 40%. Uses Energy.


Bowman
Level 1 Skill Set

Quick Training: When leveling up, gain an extra 20% accuracy bonus. Passive.

Quick Energy: Fully regain all Energy at the cost of 10% Health.

Level 20 Skill Set
Sharp Aim: At a 40% chance, deal 20% more Ranged Attack damage when attacking. Uses Energy when successful.

Fast Hands: Permanently reload your bows faster. Passive.

Bow Training: Permanently increases accuracy by 50% when using bows.

Level 40 Skill Set
Sharp Eyes: Permanently double Accuracy. Passive.

Evasive Action: When in close combat, Agility and Speed increases by 40%. Uses Energy when activated.

Moving Shot: Temporarily make it easier to shoot while moving and increases accuracy by 40%. Uses Energy.

Stealthy Move: When moving to a different location, Stealth increased by 20% when not near enemies. Passive.

Level 60 Skill Set
Piercing Arrows: When attacking, ignore 30% of enemy Physical Defense. Passive.

Concentration: Temporarily increase Ranged Attack by 50% but reduces Physical Attack by half.

Hardiness: When being attacked, Ranged Attack and Physical Attack are increased by 20%, Maximum Health increased by 40%, Physical Defense and Magical Defense increased by 30%, and Elemental Resistance increased by 10%. Uses Energy when activated.

Fighting Experience: Temporarily increase experience gained in battles by 30%. Uses Energy.

Jagged Shot: Temporarily increase the chances of cutting damage instead of direct hit damage. Can be toggled on and off. Cut enemies will receive damage over time. Uses Energy when successful.

Level 80 Skill Set
Extreme Shot: For one shot, triple your accuracy. Cannot be used after a while. Uses Energy.

Rapid Shooting: Greatly increase your reload and firing time, while increasing your accuracy by 50%. Uses Energy.

Heavy Shooter: Temporarily increase your maximum Health by 30% and Physical Defense by 40%. Uses Energy.

Getaway: You gain 30% Agility, 40% Speed, and 50% Stealth when you attempt to flee from a fight. Cannot be used after a while. Uses Energy.

Weakening Shot: Makes every shot decrease all enemy stats by 5%. Stacks up to 30%. Can be toggled on and off, uses Energy every successful shot.


Crossbowman
Level 1 Skill Set

Quick Training: When leveling up, gain an extra 20% accuracy bonus. Passive.

Quick Energy: Fully regain all Energy at the cost of 10% Health.

Level 20 Skill Set
Sharp Aim: At a 40% chance, deal 20% more Ranged Attack damage when attacking. Uses Energy when successful.

Fast Hands: Permanently reload your crossbows faster. Passive.

Crossbow Training: Permanently increases accuracy by 50% when using crossbows.

Level 40 Skill Set
Sharp Eyes: Permanently double Accuracy. Passive.

Power Shot: Permanently increase the chances of piercing or destroying armor when using crossbows. Passive.

Evasive Action: When in close combat, Agility and Speed increases by 40%. Uses Energy when activated.

Moving Shot: Temporarily make it easier to shoot while moving and increases accuracy by 40%. Uses Energy.

Level 60 Skill Set
Sharpshooter: Permanently increase Ranged Attack by 40% and Accuracy by 80%

Piercing Shots: When attacking, ignore 30% of enemy Physical Defense. Passive.

Fighting Experience: Temporarily increase experience gained in battles by 30%. Uses Energy.

Hardiness: When being attacked, Ranged Attack and Physical Attack are increased by 20%, Maximum Health increased by 40%, Physical Defense and Magical Defense increased by 30%, and Elemental Resistance increased by 10%. Uses Energy when activated.

Jagged Shot: Temporarily increase the chances of cutting damage instead of direct hit damage. Can be toggled on and off. Cut enemies will receive damage over time. Uses Energy when successful.

Level 80 Skill Set
Sniper: For one shot, double Accuracy and Ranged Attack. Cannot be used after a while. Uses Energy.

Heavy Shooter: Temporarily increase your maximum Health by 30% and Physical Defense by 70%. Uses Energy.

Getaway: You gain 30% Speed, 40% Magical Defense, and 50% Physical Defense when you attempt to flee from a fight. Cannot be used after a while. Uses Energy.

Weakening Shot: Makes every shot decrease all enemy stats by 5%. Stacks up to 30%. Can be toggled on and off, uses Energy every successful shot.

Rapid Shooting: Greatly increase your reload and firing time, while increasing your accuracy by 40%. Uses Energy.


Elemental Wizard (Fire, Water, Air, or Earth)
Level 1 Skill Set
Extra Magic: Permanently increase the amount of Magic Capacity you gain by 50% every time you level.

Extra Health: Permanently increase the amount of Health you gain by 20% every time you level.

Level 20 Skill Set
Small Teleport: Be able to teleport within a small distance. You must be able to see where you are teleporting to. Uses Magic.

Magic Eater: Drain 10% to 50% of enemy Magic Capacity when attacking. Can be toggled on and off.

Spell Training: Permanently increase Accuracy by 50% when using Staffs or Wands.

Level 40 Skill Set
Advanced Spell Training: Permanently cast spells at a faster rate. Passive.

Teleport: Be able to teleport at further distances, but it still must be visible. Uses Magic.

Elemental Boost: Temporarily increase Elemental power of spells by 50%. Uses Magic. Cannot be used after a while.

Elemental Resistance: Permanently gain 80% Resistance to Elemental attacks. Passive.

Level 60 Skill Set
Spell Master: When using spells, there is a 70% chance that you will not use Magic Capacity. Passive.

Obscure Power: Temporarily increase Magic Attack by 20% , Speed by 20%, Magical Defense by 20%, and Physical Defense by 20%. Uses Magic. Cannot be used after a while.

Elemental Spirit: Summons a floating spirit of your selected Element. It has half of your stats and will attack what you attack. Uses Magic. Cannot be used after a while.

Advanced Teleport: You can now teleport anywhere within viewable distance. Uses Magic.

Magical Seal: Prevent enemies from using spells at a certain chance. Uses Magic.

Level 80 Skill Set
Teleport Master: You can now teleport anywhere, and it does not have to be within viewable distance. Uses Magic.

Advanced Elemental Spirit: Summons a floating spirit of your selected Element and another Element that you may choose. It has 70% of your stats and will attack what you attack. Uses Magic. Cannot be used after a while.

Magic Recovery: Recover all of your Magic Capacity for 30% of your Health.

Fighting Experience: Temporarily increase experience gained in battles by 40%. Uses Energy.

Supreme Aim: Temporarily increase Accuracy by 50%, and gain a 30% chance to do 50% more damage. Uses Magic, cannot be used after a while.


Support Wizard
Level 1 Skill Set

Extra Magic: Permanently increase the amount of Magic Capacity you gain by 60% every time you level.

Extra Health: Permanently increase the amount of Health you gain by 20% every time you level.

Level 20 Skill Set
Small Teleport: Be able to teleport within a small distance. You must be able to see where you are teleporting to. Uses Magic.

Spell Training: Permanently increase Accuracy by 50% when using Staffs or Wands.

Heal: Heal 50% of yours and teammate health. Uses Magic, does not have a cool down.

Level 40 Skill Set
Magic Guard: Temporarily decreases all damage taken by 30% Uses Magic.

Power Increase: Temporarily increase Physical Attack and Magic Attack by 20% and Speed and Agility by 50% for you and teammates. Uses Magic. Cannot be used after a while.

Slow: Decreases enemy Speed by 40%. Uses Magic.

Elemental Resistance: Permanently gain 80% Resistance to Elemental attacks. Passive.

Level 60 Skill Set
Fighting Experience: Temporarily increase experience gained in battles by 50%. Uses Energy.

Teleport: Be able to teleport at further distances, but it still must be visible. Uses Magic.

Magical Seal: Prevent enemies from using spells and skills at a 50% chance. Uses Magic.

Obscure Power: Temporarily increase Magic Attack by 20% , Speed by 20%, Magical Defense by 20%, and Physical Defense by 20% for you and teammates. Uses Magic. Cannot be used for a while.

Advanced Spell Training: Permanently cast spells at a faster rate. Passive.

Level 80 Skill Set
Advanced Heal: Heal 100% of yours and teammate Health. Uses Magic.

Advanced Fighting Experience: Temporarily increase experience gained in battles by 80%. Uses Magic.

Advanced Teleport: You can now teleport anywhere within viewable distance. Uses Magic.

Magic Recovery: Recover all of your Magic Capacity for 30% of your Health.

Revival: Revive a dead body, cannot be used if the body has been dead for more than a certain time.


Fighter
Level 1 Skill Set

Reflexes: Permanently increase Agility gained when leveling by 50%.

Speedy: Permanently increase Speed gained when leveling by 50%

Level 20 Skill Set
Physical Training: Permanently increase Physical Attack by 30% and Agility by 50%.

Clear Focus: Temporarily increase Physical Attack by 40% and Accuracy by 60%. Uses Energy. Cannot be used after a while.

Extra Health: Permanently increase Health gained when leveling by 60%.

Level 40 Skill Set
Precision: Permanently increase Accuracy by 50%, and gain a 20% chance of doing 40% more damage. Passive.

Stunning Blows: Permanently increase the chances of knocking out an oppnent by 20%.

Quick Fists: Temporarily increase attacking speed. Uses Energy.

Calm Recovery: Recover Health faster when not moving. Passive.

Level 60 Skill Set
Counterattack: Deal 30% more damage at a 50% chance when being hit or when about to be hit. Can be toggled on and off.

Extreme Speed: Temporarily double Speed. Uses Energy.

Crushing Hits: At a 10% chance, ignore 50% of Enemy Defense. Passive.

Elemental Resistance: Permanently gain 40% Resistance towards Elemental attacks. Passive.

Energy Alert: When under 40% Health, gain a 50% Physical Attack increase and increase Accuracy by 70%. Uses Energy when activated.

Level 80 Skill Set
Death Blow: At a 5% chance, the enemy will die instantly, however it will not work on all enemies.

Energy Absorb: When attacking an enemy, there is a 80% chance that you will drain 10% of damage dealt.

Hit Resistance: Permanently reduce damage taken by 30%. Passive.

Organ Burster: Your strikes affect the inside of the opponent instead of the outside. Can be toggled on and off.

Ground Hold: When hit, there is a chance you will not be knocked back. Most effective when not moving. Passive.


Assassin
Level 1 Skill Set

Nimbleness: Permanently increase Agility by 50% when leveling up.

Stealth: Permanently increase Stealth by 50% when leveling up.

Level 20 Skill Set
Silence: Temporarily make your footsteps quiet. Uses Energy. Cannot be used after a while.

Jumping Training: Temporarily increase Jump by 50%. Uses Energy.

Secret Alchemy: Permanently increase effectiveness of Potions by 50%. Passive.

Level 40 Skill Set
Dead Silence: Temporarily become completely quiet. You do not make any sounds. Uses Energy. Cannot be used after a while.

Anonymous: Temporarily cover your face in darkness, this can only be removed by yourself or magic. Uses Magic. Cannot be used after a while.

Toxic Weaponry: Increase the effectiveness of poisonous weaponry by 40%. Passive.

Quick Escape: Increase Speed and Agility by 50% when fleeing from enemies. Passive.

Level 60 Skill Set
Unknown Identity: Increases the effectiveness of Anonymous by allowing you to completely cover yourself in darkness. Passive.

Body Illusion: Make a copy of yourself. It has 40% of your stats and will disappear after being hit once. Uses Magic, cannot be used after a while.

Expert Assassin: Permanently increase Accuracy by 40%, Agility by 50%, and Stealth by 60%. Passive.

Penumbra: Temporarily cover the area around you in darkness. Uses Magic, cannot be used after a while. While in the darkness, Physical Attack for you and teammates is increased by 40%.

False Identity: You can disguise yourself as another person. Uses Magic, cannot be used after a while.

Level 80 Skill Set
Blank Presence: Become invisible. Uses Magic. Cannot be used after a while.

False Death: You are able to fake death. Your heart stops beating, however by magic you are still alive. Uses Magic. Cannot be used after a while.

Forceful Wilt: Reduce enemy Physical Defense, Magic Defense, Physical Attack, and Ranged Attack by 40%. Uses Energy, cannot be used after a while.

Death From Nowhere: When using Blank Presence, Physical Attack is increased by 50% and you gain a 40% chance to do 20% more damage.

Asylum: Create a pitch black prison to capture or hold anyone. However, no one can die in the Asylum and only you can let anyone in or out. The Asylum varies in size and shape and can be shrunken down for transportation. Uses Magic. Cannot be used after a while.


Thief
Level 1 Skill Set

Nimbleness: Permanently increase Agility by 50% when leveling up.

Stealth: Permanently increase Stealth by 50% when leveling up.

Level 20 Skill Set
Getaway: When attempting to flee, increase Agility by 20% and Physical Defense by 30%. Passive. Uses Energy when successful.

Steal: When stealing Coins, there is a 50% chance that you will gain 30% more coins than the original amount. Passive.

Knife Training: Permanently increase accuracy by 50% when using Knives or Daggers. Passive.

Level 40 Skill Set
Dash: Temporarily increase Speed by 20% and Jump by 50%. Uses Energy.

Lucky: Coins dropped by defeated enemies will drop 30% more. Passive.

Advanced Steal: When stealing Coins, there is a 60% chance that you will gain 50% more coins than the original amount. Replaces Steal. Passive.

Criminal: Hardiness has permanently raised your Health by 30%, Energy by 30%, Physical Defense by 40%, and Elemental Resistance by 10%. Passive.

Level 60 Skill Set
Double: Create a copy of yourself. It has 40% of your stats and will disappear after being hit once. Uses Magic, cannot be used after a while.

Expert Thief: Permanently increase Stealth by 40%, Accuracy by 50%, and Agility by 60%. Passive.

Toxic Weaponry: Increase the effectiveness of poisonous weaponry by 20%. Passive.

Silence: Temporarily make your footsteps quiet. Uses Energy. Cannot be used after a while.

Secret Alchemy: Permanently increase effectiveness of Potions by 30%. Passive.

Level 80 Skill Set
Dead Silence: Temporarily become completely quiet. You do not make any sounds. Uses Energy. Cannot be used after a while.

Money Magnet: Temporarily attract all coins within a limited range. Uses Magic, cannot be used after a while.

Sharpness: Permanently increase Accuracy by 20% and Physical Attack by 30%. Passive.

Advanced Jumping Training: Permanently increase Jump by 80%. Passive.

Sharp Imapler: Permanently ignore 20% of Enemy Defense. Passive.


Gunner
Level 1 Skill Set

Bullet Accuracy: Permanently increase Accuracy by 50% when leveling up.

Agility: Permanently increase Agility by 50% when leveling up.

Level 20 Skill Set
Quick Reload: Permanently reload your gun faster.

Gun Training: Permanently increases accuracy by 50% when using guns.

Rocking Recoil: Temporarily increase the power of your shots by 30% but increase recoil greatly. Uses Energy.

Level 40 Skill Set
Full Metal Jacket: Permanently increase Ranged Attack by 30% and gain a 50% chance to deal 20% more damage.

Steady Aim: Permanently increase Accuracy by 20%, increase Ranged Attack by 10%, and reduce sway when aiming with a gun.

War Resistance: Permanently gain 30% Physical Defense and 20% more Health.

Scatter Shot: Temporarily make bullets split apart and scatter when shot. Uses Energy. Can be toggled on and off.

Level 60 Skill Set
Boom Headshot: Permanently deal triple damage for any shot to the head or double damage to the chest and permanently ignore 20% of enemy Physical Defense.

Onslaught: Temporarily disregard the need to reload for 5 shots only. Can be used again after reloading after using all 5 shots. Uses Energy every use.

Gunslinger: Temporarily be able to reload your gun extremely fast. Uses Energy.

Lucky Shot: Permanently increase Accuracy by 30% and gain a 50% chance for bullets to randomly explode when hitting enemies.

Line Gunner: Gain a 20% chance to stand still when being shot or attacked, can be toggled on and off. Permanently gain 30% Elemental Resistance and 10% Physical Defense.

Level 80 Skill Set
Sharpshooter: Permanently increase Accuracy by 50%, reduce almost all aiming sway, and increase Ranged Attack by 30%.

Shotgun Spread: Temporarily makes your gun shots split and spread extremely far. Can be toggled on and off. Uses Energy.

Ballistic Vest: Temporarily reduce all damage taken from Ranged Attacks by 30%. Uses Energy.

Straight Ballistics: Permanently reduce bullet drop, increase wind resistance, and increase bullet traveling speed.

War Veteran: Permanently add 20% more Physical Defense and 10% more Health to War Resistance.


Ultimate Skills

Swordsman
Level 150 Skill Set

Swords Dance: Temporarily triple your Physical Attack and double your Speed. Uses Energy.

Exploding Swordsman: Automatically deal quadruple Physical Attack damage on all surrounding enemies. Uses Magic, cannot be used after a while.


Guardian
Level 150 Skill Set

Invincible: Temporarily makes you invincible. Uses Energy, cannot be used after a while.

Ultimate Smite: Automatically deal triple Physical Attack damage on all surrounding enemies and temporarily restrict their movement.


Knight
Level 150 Skill Set

Reverse Sacrifice: Everytime you defeat or kill an enemy, gain all your health back. Passive.

Knightly Attack: Automatically deal triple Physical Attack damage on all surrounding enemies and temporarily reduce their Physical Attack by 50%.


Bowman
Level 150 Skill Set

Arrow Storm: Unleash a seemingly unlimited supply of arrows, dealing double Ranged Attack damage every hit. You do not need to reload, and can fire multiple arrows per second. Uses Energy.

Arrow Bombardment: Rain down hundreds of arrows from the sky onto enemies. You do not use any arrows in the process. Uses Energy.


Crossbowman
Level 150 Skill Set

Machine Bolter: Turns your crossbow into an automatic that rarely needs to reload. Uses Energy.

Bolt Mines: Bolts that miss their target become explosives that automatically detonate for triple Ranged Attack on all surrounding enemies.


Elemental Wizard (Fire, Water, Air, or Earth)
Level 150 Skill Set (Fire)

Hellish Fire: Turn the surrounding environment into a burning landscape. Uses Magic, cannot be used after a while.

Endless Flame: Set a fire that cannot be put out, only by you. Any enemy caught in the fire will take Magic Attack damage that ignores all Elemental Resistance and Defense.

Level 150 Skill Set (Water)
Unholy Water: Turn the surrounding environment into a flooded landscape that automatically sucks people in to drown them. Uses Magic, cannot be used after a while.

Solid Liquid: Creates walls of water that cannot be penetrated or broken down, only by you. Any enemy or foreign object that touches the water will be sucked in and slowly die. Uses Magic, cannot be used after a while.

Level 150 Skill Set (Air)
Tornado: Create a massive tornado that ravages the land. It will pick up almost anything in its path. Uses Magic, cannot be used after a while.

Vaccum: Create a vaccum that sucks in everything. Uses Magic, cannot be used after a while.

Level 150 Skill Set (Earth)
Magnitude: Create an earthquake with a power unknown to man, creating crevices and cracks that make the landscape unrecognizable. You might even make it on the map. Uses Magic, cannot be used after a while.

Unbreakable Shell: Surround yourself in an earthly shell that seems almost unbreakable. Any enemy or object that touches it will be stuck there until you release them or it.


Support Wizard
Level 150 Skill Set

Immortality: Temporarily make your allies immortal. Uses Magic, cannot be used after a while.

Judgement: Increase ally Physical Attack, Ranged Attack, Magic Attack, Physical Attack, Magic Defense, and Magic Resistance by 90%, while decreasing all enemy stats by 90%. Uses Magic, cannot be used after a while.


Fighter
Level 150 Skill Set

Restless: Temporarily resist Energy loss, double Speed and Agility, increase Physical Attack by 90%, and automatically deal another attack after another without doing anything. Uses Energy, cannot be used after a while.

Epic Power: Automatically deal double Physical Attack damage to all surrounding enemies and temporarily triple Physical Attack. Uses Energy, cannot be used after a while.


Assassin
Level 150 Skill Set

Bleeding: The injuries made on enemies cannot be fixed, no matter how minor or major the wound is. The enemy will slowly die. Uses Energy.

Flash: Increases your speed so much that it makes even the fastest of people on the planet seem like snails. Uses Energy, cannot be used after a while.


Thief
Level 150 Skill Set

Coin Toss: When used, you get a 50% chance to double Physical Attack or a 50% chance to double Physical Defense and Speed.

Shadow Assault: Restricts the movement of all surrounding enemies and deal double Physical Attack damage to them. Uses Energy, cannot be used after a while.


Gunner
Level 150 Skill Set

Kaboom: Detonate a nuke that can be aimed anywhere, causes massive damage within a large range. Just make sure its not near you. Uses Energy, cannot be used after a while.

Juggernaut: Temporarily double Physical Defense, and increase Health by 10 times. Uses Energy, cannot be used after a while.


Stuff About Skills
You gain skills every few levels. You can only gain 1 out of 2 skills in the level 1 set, 2 out of 3 in the level 20 set, and so on. This is an exception for the level 150 Skill Set, you can unlock both skills in that category.

Level 1 Skill Set
Gain 1 Skill at level 10.

Level 20 Skill Set
Gain 1 Skill at level 20.
Gain 1 Skill at level 30.

Level 40 Skill Set
Gain 1 Skill at level 40.
Gain 1 Skill at level 45.
Gain 1 Skill at level 50.

Level 60 Skill Set
Gain 1 Skill at level 60.
Gain 1 Skill at level 65.
Gain 1 Skill at level 70.
Gain 1 Skill at level 75.

Level 80 Skill Set
Gain 1 Skill at level 80.
Gain 1 Skill at level 90.
Gain 1 Skill at level 100.
Gain 1 Skill at level 110.

Level 150 Skill Set
Gain 1 Skill at level 150.
Gain 1 Skill at level 170.


Factions
Kingdom of Leof: The Kingdom of Leof was founded around the year 480, however a few hundred years later they have managed to become the most powerful nation in the world. A fearsome navy, advanced technology such as guns, very well disciplined soldiers, and a strong, stable economy provide an easy life in the Kingdom of Leof. Although the crime rate is somewhat high, lifespans are higher here than anywhere in the world. They are fierce rivals of the Kingdom of Ghil and the Kingdom of Aega-Ghila and sometimes the Kingdom of Pyetero. The Kingdom of Leof has the second largest army in the world, with the Kingdom of Pyetero in first place. They are currently engaged in a colonial war with the Pawachi tribe. Their capital is Leof City.

Kingdom of Ghil: The Kingdom of Ghil was founded around the year 100, and quickly expanded south. The Ghil were feared for centuries, until the Kingdom of Leof and the Kingdom of Aega-Ghila received independence. The kingdom quickly declined and was no longer feared. The Ghil have, over the years, fought the Kingdom of Leof and the Kingdom of Aega-Ghila, and has usually lost. Their capital is Ghilsto.

Kingdom of Aega-Ghila: The Kingdom of Aega-Ghila formed after a civil war erupted in the Kingdom of Ghil, some time around the year 350. The Kingdom of Aega-Ghila is named after King Aega, the person who led the rebellion, and Queen Ghila, the lady of the Kingdom who seperated from King Ghil. The rebellion successfully ended in favor of Aega and Ghila around the year 355. The kingdom has remained a very small nation through out the years and has rarely expanded. Their capitals are both Aegwin and Ghilwin.

Kingdom of Alak: The Kingdom of Alak was founded around the year 40, and was one of the first civilizations in the world. The Kingdom of Alak is a mostly peaceful nation, but sometimes fights with the Kingdom of Turuk. Not much is known about the Kingdom of Alak as it is isolationist, but according to old texts, the kingdom was once an empire that spanned from coast to coast, but fell due to revolts and invasions. Their capital is Alak Bera.

Kingdom of Turuk: The Kingdom of Turuk was founded around the year 200, and began rapid expansion starting from the year 300. Their rapid expansion continued on until the year 668, just a few decades ago, after losing a war to the Kingdom of Pyetero which forced them to release the Kingdom of Zorosh. The Kingdom of Turuk also has access to firearms, although not as much as the Kingdom of Leof. Their capital is De Turuk.

Kingdom of Zorosh: The Kingdom of Zorosh was founded around the year 25, possibly 30. It was the first civilization to appear on the continent. The Kingdom of Zorosh rarely expanded, but its cities Zorosh, Bahaqdi, Ala Sadi, and Sorosha became centers of knowledge and culture. Much of the cities were sacked and destroyed when a dual invasion by the Kingdom of Turuk and the Kingdom of Pyetero began. Their capital is Zorosh.

Kingdom of Pyetero: The Kingdom of Pyetero was founded around the year 80, however did not begin to expand until around the year 130 to 160. The Kingdom of Pyetero is the largest nation in the world, however their settlements are scattered around and their population is very low. The kingdom had troubles expanding past the Urul Mountains, the largest mountain range in the world, however was able to expand north very quickly afterwards. The Kingdom of Pyetero was the first to discover the Northern Tribes, an isolated group of tribes on an icy peninsula. The Kingdom of Ghil soon followed, as they were very close by. Although their population is small, their army is very large, even surpassing the Kingdom of Leof. They do have access to guns, however prefer to fight in close combat. Any nation to attack this country in the winter has ultimately failed, as the cold environment is deadly to anyone unprepared or unused to it.

Sihu Tribe: The Sihu Tribe is a Northern Tribe that was the first to be contacted by non tribal people. The Sihu Tribe was at first very agressive towards outsiders, but has over time learned some of the customs and languages of the outsiders, and vice versa. The tribe was first contacted around the year 600.

Pawachi: The Pawachi Tribe is a Northern Tribe that was soon contacted after the Sihu Tribe was. Not much is known about this tribe, however they are being attacked by the Kingdom of Leof.

Pemdom: The Pemdom Tribe is a Northern Tribe. Very little is known about them.

Awatra: The Awatra Tribe is a Northern Tribe.

Beya: The Beya Tribe is a Northern Tribe.

Owa: The Owa Tribe is a Northern Tribe, however some people question their very existance. They are located in the Extreme North, where very few outsiders have traveled and explored.

Nemonga: The Nemonga Tribe is a Northern Tribe whos situation is similar to the Owa Tribe.


Changes to the Game
Sometimes, if someone or I think something is over powered, under powered, or "broken", then I will try to fix it or balance it. All players will be affected.


Maps

http://i46.tinypic.com/rmk6ti.jpg
Biome Map


http://i49.tinypic.com/ibxqat.jpg
Factions and Cities Map



Last Note
I will be accepting 2 players only. For now.

  • 118 Replies
WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

"Probably. Who knows what kind of things we will find there? Hopefully not a harsh winter, but if we do encounter it, let us hope there will be Fire Wizards to warm us!" He chuckles a little bit, and the officer gestures the men to rise. You and the others exit the room, out the barracks, and into the city. "Form lines, please." The officer looks around, arms behind his back, while the recruits scatter to form.
------------------------------------------------------------------------------------------------

Name: Deman Labraxadores
Age: 30
Gender: Male
Biography: Son of a feared warlord, Deman seen his father die in battle and grow up with her mother.
After she died, the warrior started a reckless life, becoming a mercenary.
Physical Description: Red hair and beard, azure eyes, in excellent physical state.
Family: None he knows.
Relationships: Some contacts in the major cities.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Swordsman
Health: 35
Energy: 10
Magic Capacity: 5
Physical Attack: 27 (12+15)
Ranged Attack: 3
Magic Attack: 2
Physical Defense: 26 (8+18)
Magical Defense: 2
Agility: 2
Speed: 3
Stealth: 1
Accuracy: 2
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 33 Gold
Inventory: 1 Bread
Primary Weapon: Steel Longsword (+15 Physical Attack)
Shield:
Secondary Weapon: Short Sword for Parrying (+3 Physical Defense)
Accessories:
Head Armor:
Body Armor: Thin Chainmail Shirt (+5 Physical Defense), Thick Fur Coat (+4 Physical Defense)
Hand Armor:
Leg Armor: Thick Fur Pants (+3 Physical Defense)
Footwear: Fur Boots (+3 Physical Defense)
Overall:
----------------
Date: Day 1
----------------
Party:
Morale: Good
Reputation: None
Faction: Currently works for the Kingdom of Ghil.

As you start out of the city, the carriage ventures onto a vast flatland, with very few hills visible in the distance. The temperature slowly gets colder, as the carriage takes you near the mountains. "Just staying near the mountains, don't want to get lost now, do we?" After some long while later, the sun reveals itself, while the clouds offer little protection. The carriage heats up a little. "Its not always cold here. Heh." You spot a small building along the trail, where the carriage then stops. "We aren't there yet, but this will serve as a little resting spot." The man dismounts the horse and heads inside the building.
------------------------------------------------------------------------------------------------

Name: Ransing Bluyd
Age: 24
Gender: Male
Biography: One may think, on first glance, that Ransing would be traumatized, or at the very least sensitive. That one would be dead. At an early age Ransing learned how to fight. He constantly fought other children. However, he was very popular and light-hearted. He brought many a moment of happiness. He was also surprisingly smart, for he was a frequent visitor to his father's meetings.
His father was a highly powerful and proficient politician. However, all that was about to change. Upon hearing of his teachings, he was assassinated and slaughtered, along with the rest of his family. Ransing was left forgotten, witnessing the entire scene, and, after a little research, found that it was the king who ordered it. With this information, he came to the conclusion that the government was nothing more than a group of spineless cowards, and he set off, devoid of all feelings, rigorously training, in order to one day conquer and control the land.
Physical Description: 6"8, average build, very muscular, white hair flowing long, dark black eyes.
Family: None
Relationships: Does not acknowledge anyone.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Knight
Health: 32
Energy: 2
Magic Capacity: 2
Physical Attack: 32 (12+20)
Ranged Attack: 2
Magic Attack: 2
Physical Defense: 28 (11+17)
Magical Defense: 3
Agility: 3
Speed: 4
Stealth: 1
Accuracy: 2
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 10 Gold
Inventory: 1 Bread Loaf
Primary Weapon: Steel Longsword (+20 Physical Attack)
Shield: None
Secondary Weapon: None
Accessories: None
Head Armor: Fur Cap (+3 Physical Defense)
Body Armor: Thick Fur Coat (+5 Physical Defense)
Hand Armor: Leather Gloves (+2 Physical Defense)
Leg Armor: Fur Pants (+4 Physical Defense)
Footwear: Fur Boots (+3 Physical Defense)
Overall: None
----------------
Date: Day 1, Year 754
----------------
Party: None
Morale: Good
Reputation: None
Faction: Returned to Leof.
----------------

"Silly boy, we aint going to pay ye that much." The men burst out in laughter, as if they were somewhat intoxicated. He pokes you in the chest, "The Kings purse is worth thousands, even half is not wot we got."
------------------------------------------------------------------------------------------------

Name: Vekel Aega
Age: 24
Gender: Male
Biography: The eldest, ambitous son of the Aegean line, Vekel wishes to expand the kingdom, hoping to rival Leof and Pyetero
Physical Description: Black hair, dark brown eyes,
Family: Royal Aega Family: Arthur Aega (Brother, Age 20), Brian Aega (Brother, Age 19), King Aega V (Father, Age 45)
Relationships: Dislikes any siblings he may have. Friendly with military leaders.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 1/10
Class: Crossbowman
Health: 25, +2 per level
Energy: 12, +4 per level
Magic Capacity: 1, +1 per level
Physical Attack: 12 (4+8), +1 per level
Ranged Attack: 27 (12+15), +4 per level
Magic Attack: 1, +1 per level
Physical Defense: 33 (5+28), +1 per level
Magical Defense: 1, +1 per level
Agility: 3, +2 per level
Speed: 3, +2 per level
Stealth: 4, +2 per level
Accuracy: 11, +5 per level
Kills: none...yet.
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 85 Gold
Inventory: 1 Bread Loaf
Primary Weapon: Recurve Crossbow w/ 30 Bolts (+15 Ranged Attack),
Shield: None
Secondary Weapon: Bronze Dagger (+8 Physical Attack)
Accessories: Gold Aega Ring
Head Armor: Thick Leather Skullcap (+15 Physical Defense)
Body Armor: Long Brown Coat (+5 Physical Defense)
Hand Armor: Leather Gloves (+3 Physical Defense)
Leg Armor: Wool Tights (+2 Physical Defense)
Footwear: Leather Shoes (+3 Physical Defense)
Overall: None
----------------
Date: Day 1, Year 754
----------------
Party:
Morale: Good
Reputation: None
Faction: Aega-Ghila
----------------

The men nod, and look away with a sigh of relief. You head towards the stables to borrow a horse. You take the white stallion and mount it along with the saddle. You begin to ride towards Ghilwin. (Do you want to fast travel or travel in real time?)

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

"Doesn't take a military genius to figure this one out. Get in beside me. We'll take up position in the middle."

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

You and Dragos get into the lines. Silence fills the streets. "We will train you men in to the most disciplined soldiers. Unfortunately, we did not have time for this, so we will continue our training once we reach our destination. Now, forward, MARCH." The officer marches forward in a quick, but orderly fashion, and the soldiers follow. You notice the men keeping their rifles to their soldiers, so you follow as well. The group reaches the port of Leof City, and halts. The officer looks towards the men. "Route step, MARCH. Stay aligned men, board the ship. Once on board, you do not need to stay in formation." You take in the view of a large, ship of the line.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

"I didn't expect to go to the North in a ship. I thought we would just be watched by suspicious patrols while we traveled by land. And a Ship Of The Line no less! I wouldn't be suprised if we could blast through anything."

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

The officer laughs a bit. "Boy, we are safe at sea and at land. Of course, the sea is much faster. We provide the best of the best technologies and protection because we can afford it! But do not expect to seeing any naval battles, what kind of fool would attack a Leof Ship of the Line?" You board the ship, the wood seemingly polished and new. The masts stand tall, supporting the sails which apparently don't seem to have any imperfections.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

"My Lord. Dragos, has the Pyetoren Navy ever had anything like this?"

Lol, Ludwig feels like Neil Armstrong at this point.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

lol. y u Neil Armstrong?

"No, not at all. The Leof do not exaggerate when they say they have the best navy! The best ships we could ever board onto were galleys. The Pyetero Navy has only been using ships of the line since the year 745, but even then they have yet to produce more than a few."

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Age: 18
Gender: Male
Biography: Ludwig didn't have a biological family. He had the orphanage care-taker. She treated all of kids like they were her children. However, one day, while she was entering the orphanage, she was shot by a hidden gunman. Now, Ludwig is hoping to join the military. (Obviously.)
Physical Description: Black hair, blue eyes, pale skin, scrawny, 6'0
Family:...
Relationships: Dragos (New Friend)
----------------
Hunger: Not Hungry
Thirst: Satisfied
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Gunner
Health: 20
Energy: 10
Magic Capacity: 1
Physical Attack: 18 (3+15)
Ranged Attack: 49 (14+35)
Magic Attack: 1
Physical Defense: 40 (3+37)
Magical Defense: 1
Agility: 3
Speed: 2
Stealth: 3
Accuracy: 6
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 0 Gold
Inventory: Black Tricorne, Red Long Coat, White Gloves, Wool Stockings, Leather Shoes, Flintlock Pistol Leof M740 w/ 9 Lead Balls, Fine Leof Cutlass
Primary Weapon: LM 54 Rifle w/ 30 Lead Balls (+35 Ranged Attack)
Shield: None
Secondary Weapon: Sharp Long Sabre (+18 Physical Attack)
Accessories: Short Fur Scarf
Head Armor: Fur Ushanka (+3 Physical Defense)
Body Armor: Red Heavy Fur Long Coat, Thick Fleece Undershirt (+25 Physical Defense total)
Hand Armor: Thick Leather Fur-Lined Gloves (+3 Physical Defense)
Leg Armor: Thick Fur Tights (+2 Physical Defense)
Footwear: Heavy Fur Boots (+4 Physical Defense)
Overall:
----------------
Date: Day 1, Year 754
----------------
Party:
Dragos: Brown hair, 5'8, blue eyes, light skin color. Unknown stats.
Morale: Good
Reputation: None
Faction: Kingdom of Leof

"Holy Mary. Let's get below decks and get a good bunk of some-kind before we have to sleep where it leaks or something."

The_Gentlemen
offline
The_Gentlemen
177 posts
Peasant

Name: Deman Labraxadores
Age: 30
Gender: Male
Biography: Son of a feared warlord, Deman seen his father die in battle and grow up with her mother.
After she died, the warrior started a reckless life, becoming a mercenary.
Physical Description: Red hair and beard, azure eyes, in excellent physical state.
Family: None he knows.
Relationships: Some contacts in the major cities.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Swordsman
Health: 35
Energy: 10
Magic Capacity: 5
Physical Attack: 27 (12+15)
Ranged Attack: 3
Magic Attack: 2
Physical Defense: 26 (8+18)
Magical Defense: 2
Agility: 2
Speed: 3
Stealth: 1
Accuracy: 2
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 33 Gold
Inventory: 1 Bread
Primary Weapon: Steel Longsword (+15 Physical Attack)
Shield:
Secondary Weapon: Short Sword for Parrying (+3 Physical Defense)
Accessories:
Head Armor:
Body Armor: Thin Chainmail Shirt (+5 Physical Defense), Thick Fur Coat (+4 Physical Defense)
Hand Armor:
Leg Armor: Thick Fur Pants (+3 Physical Defense)
Footwear: Fur Boots (+3 Physical Defense)
Overall:
----------------
Date: Day 1
----------------
Party:
Morale: Good
Reputation: None
Faction: Currently works for the Kingdom of Ghil.

I stay in the carriage and wait for the man to return.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 24
Gender: Male
Biography: One may think, on first glance, that Ransing would be traumatized, or at the very least sensitive. That one would be dead. At an early age Ransing learned how to fight. He constantly fought other children. However, he was very popular and light-hearted. He brought many a moment of happiness. He was also surprisingly smart, for he was a frequent visitor to his father's meetings.
His father was a highly powerful and proficient politician. However, all that was about to change. Upon hearing of his teachings, he was assassinated and slaughtered, along with the rest of his family. Ransing was left forgotten, witnessing the entire scene, and, after a little research, found that it was the king who ordered it. With this information, he came to the conclusion that the government was nothing more than a group of spineless cowards, and he set off, devoid of all feelings, rigorously training, in order to one day conquer and control the land.
Physical Description: 6"8, average build, very muscular, white hair flowing long, dark black eyes.
Family: None
Relationships: Does not acknowledge anyone.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 0/10
Class: Knight
Health: 32
Energy: 2
Magic Capacity: 2
Physical Attack: 32 (12+20)
Ranged Attack: 2
Magic Attack: 2
Physical Defense: 28 (11+17)
Magical Defense: 3
Agility: 3
Speed: 4
Stealth: 1
Accuracy: 2
Elemental Resistance: 0%
Kills: None
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 10 Gold
Inventory: 1 Bread Loaf
Primary Weapon: Steel Longsword (+20 Physical Attack)
Shield: None
Secondary Weapon: None
Accessories: None
Head Armor: Fur Cap (+3 Physical Defense)
Body Armor: Thick Fur Coat (+5 Physical Defense)
Hand Armor: Leather Gloves (+2 Physical Defense)
Leg Armor: Fur Pants (+4 Physical Defense)
Footwear: Fur Boots (+3 Physical Defense)
Overall: None
----------------
Date: Day 1, Year 754
----------------
Party: None
Morale: Good
Reputation: None
Faction: Returned to Leof.
----------------

Poke me again and you may find your head falling off. Now state your price.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Name: Vekel Aega
Age: 24
Gender: Male
Biography: The eldest, ambitous son of the Aegean line, Vekel wishes to expand the kingdom, hoping to rival Leof and Pyetero
Physical Description: Black hair, dark brown eyes,
Family: Royal Aega Family: Arthur Aega (Brother, Age 20), Brian Aega (Brother, Age 19), King Aega V (Father, Age 45)
Relationships: Dislikes any siblings he may have. Friendly with military leaders.
----------------
Hunger: Not Hungry
Thirst: Not Thirsty
Rest: Well Rested
----------------
Level 1
Experience: 1/10
Class: Crossbowman
Health: 25, +2 per level
Energy: 12, +4 per level
Magic Capacity: 1, +1 per level
Physical Attack: 12 (4+8), +1 per level
Ranged Attack: 27 (12+15), +4 per level
Magic Attack: 1, +1 per level
Physical Defense: 33 (5+28), +1 per level
Magical Defense: 1, +1 per level
Agility: 3, +2 per level
Speed: 3, +2 per level
Stealth: 4, +2 per level
Accuracy: 11, +5 per level
Kills: none...yet.
----------------
Murders:
Theft/Robberies:
Other Crimes:
Bounty: None
----------------
Money: 85 Gold
Inventory: 1 Bread Loaf
Primary Weapon: Recurve Crossbow w/ 30 Bolts (+15 Ranged Attack),
Shield: None
Secondary Weapon: Bronze Dagger (+8 Physical Attack)
Accessories: Gold Aega Ring
Head Armor: Thick Leather Skullcap (+15 Physical Defense)
Body Armor: Long Brown Coat (+5 Physical Defense)
Hand Armor: Leather Gloves (+3 Physical Defense)
Leg Armor: Wool Tights (+2 Physical Defense)
Footwear: Leather Shoes (+3 Physical Defense)
Overall: None
----------------
Date: Day 1, Year 754
----------------
Party:
Morale: Good
Reputation: None
Faction: Aega-Ghila
----------------
Well seeing as I JUST got power back -last post was from a mcDonalds-Fast travel. Just assume I'm there already, maybe 1 battle on the way?

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Hello, players. Sorry, but this game is KIND OF boring for me. I will be managing a different game, if you want to reserve a spot for yourself that is entirely fine by me. Just leave a message on my profile or whatever. Keep in mind that the game is not going to be like this one, its going to be more like a risk game.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Ahhh, fine. But I like this one!

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