Hey guys, this is my new RPG. It's called Goof Dungeon. You have to set up your own character (no stealing, guys) with the following stats: Strength: Determines your physical attack and some MEs (magical effects) and PEs (physical effects). Oh, and the Stamina cost of PAs (physical abilities) Agility: Determines your ability to dodge and some MEs and PEs Defence: You know. HP and defensive MEs and PEs Mana: ME and MA (magic ability) only. Determines their power and the number you can cast. Intelligence: Determines the Mana cost and power of MAs Stamina: Like Mana for PEs Name Gender Equips: Helmet Breastplate Gloves Leggings Boots Shield Weapon (varies from class to class) Class: One of the following: Rogue (extra 2 Agility points, 2 less Defence dagger or hand-axe), Warrior (2 extra Strength, 50 less mana, 50 more stamina, 2 less Agility, sword, axe, spear or hammer/mace), Mage (2 Int, -2 Str, +50 Mana, -50 Stam, Wand, Staff or Ceremonial Knife) Healer (same but with an HP-oriented set of abilities) Paladin (like a Warrior but with a set of free buff abilities) You get 8 free Stat points to distribute at will. Enemies coming soon. I won't be on for a couple days but I'll get on when I can. Skills: Coming soon; I GTG. You get one Iron weapon or Leather armour (and a buff on one of them) free. I'll put mine up soon. Put up any questions and I'll try and answer. Kthxbai, Nerdsoft
Name: Gender: Class: [Rogue (extra 2 Agility points, 2 less Defence dagger or hand-axe), Warrior (2 extra Strength, 50 less mana, 50 more stamina, 2 less Agility, sword, axe, spear or hammer/mace), Mage (2 Int, -2 Str, +50 Mana, -50 Stam, Wand, Staff or Ceremonial Knife) Healer (same but with an HP-oriented set of abilities) Paladin (like a Warrior but with a set of free buff abilities)] Skills: Coming soon Strength: Determines your physical attack and some MEs (magical effects) and PEs (physical effects). Oh, and the Stamina cost of PAs (physical abilities) Agility: Determines your ability to dodge and some MEs and PEs Defence: You know. HP and defensive MEs and PEs Mana: ME and MA (magic ability) only. Determines their power and the number you can cast. Intelligence: Determines the Mana cost and power of MAs Stamina: Like Mana for PEs Equips: Helmet: Breastplate: Gloves: Leggings: Boots: Shield: Weapon: (varies from class to class) You get 8 Stat points to distribute at will. You get one Iron weapon or Leather armor and a buff for it.
That is what my mind got from looking at Nerd's post but I want some sort of story or reason as to why there isn't one.
Working on it. Sorry, but I'm sharing a computer as I'm trekking in the Himalayas. Just got back to Lukla, flying back to Kathmandu tomorrow. I was in Namche the day before yesterday, in a hotel with wifi. Not bragging or anything. The equips are things you put on your character. Nevermind them. They just give you stat boosts, buffs or determine your damage (weapons). Forget the shield, I'm removing it. Oh, and you start with 2 of every stat with an extra 8 points to add at will now. Agility mechanic is scrapped. That would make it too complicated. But basically the character thing is like this. Name: [Name here] Gender: [Gender here] Strength: [2 by default] Int.: [2] Defence: [Adds to HP and boosts some abilities, as all the stats do] Mana [2] Stamina [2] Class: Rogue is the default, with no bonuses. Equipment: Cheap Helmet Cheap Breastplate Cheap Gloves Cheap Leggings Cheap Boots Horrid Pink-and-Green Dagger of Confusion (this would usually be a Cheap Dagger, assuming it's a Rogue) | PD 15 | MD 8 PD (phys. damage, weapon PD + str.) 17 | MD (magic damage, weapon MD + int.) 10 Then you could add stat points to the stats. If that's still unclear, tell me what's confusing and I'll make amends. Please, play this with a sense of humour. It's supposed to be slightly goofy. Kthxbai, Nerdsoft
Name: Shadow White Gender: M Strength: 4 Int.: 3 Defence: 3 Mana 3 Stamina 3 Class: Paladin (though I don't know if I can change this if not change it back to rogue) Equipment: Cheap Helmet Cheap Breastplate Cheap Gloves Cheap Leggings Cheap Boots Weapon: cheap longsword (change to cheap dagger if class is not right
You can change it. Still, you should have an enchantment on one weapon. Here's an example: Derp Vador (most certainly NOT my character) Gender: M Str:4 Def:4 Mana: 3 Stamina: 3 Int: 4 Equips: Cheap Helmet - +0.5 def Cheap Breastplate - +1 def Ridiculously Heavy Cast-Iron Gloves Of General Smashing (my enchanted gloves) - +1 def, +1 str (these would usually be Cheap Gloves - +0.5 def) Cheap Leggings - +1 def Cheap Boots - +0.5 def Cheap dagger - PD 10, MD 5 Total def: 8 Total str: 5 PD 15 (from str + dagger PD), MD 9 (from int + dagger MD) Level: 1 XP: Working on it. Skills: Ditto. Any suggestions for Monsters, Skills or Equips? Or for a shop system? Or Zone system? It's still in Beta. Also: you two have got the gist of it, but you need to add an enchantment (like Vador's Gloves). Also remember: the game's supposed to be slightly goofy so don't make the suggestions to serious. I say the level 1 zone should be called Newbville.
Name:Storm Dark Death Dragon Gender:F Class: Rogue Strength: 3 Defense: 4 Mana: 3 Intelligence: 3 Stamina: 3 Equips: Very Life Like Dragon Scale-mail Wolf Helm Treasure of the Werecats:+2 def, +1 to every stat except def Cheap Breastplate:+1 def Cheap Gloves:+0.5 def Cheap Leggings:+1 def Cheap Boots:+0.5 def Weapon: cheap dagger(PD 10, MD 5) Total def: 9 Total str: 4 Total Mana: 4 Total Intelligence: 4 Total Stamina: 4 PD 14 (from str + dagger PD), MD 9 (from int + dagger MD) Level: 1 XP: Working on it. Skills: Working on it.
If my enchanted helmet is over powered then please let me know.
Name: Shadow White Gender: M Strength: 4 Int.: 3 Defence: 3 Mana 3 Stamina 3 Class: Paladin (though I don't know if I can change this if not change it back to rogue) Equipment: Cheap Helmet - + 0.5 def Cheap Breastplate - + 1 def Cheap Gloves - + 0.5 def Cheap Leggings - - + 0.5 def Cheap Boots - Weapon: Paladin's light, (Longsword) - PD 12 MD 5 (Extra, light damage)
Here's a idea, elements for your beasts, so here is what I think it should be, you don't have to use it though.
Fire>Water>Earth>Wind>Fire and Dark>Light>Dark. For the dark beats light and light beats dark, it's first to hit wins. You could also add a few more elements like dragon and metal, or something along those line.
Oops forgot a bit, so this is what it should look like.
Name: Shadow White Gender: M Strength: 4 Int.: 3 Defence: 3 Mana 3 Stamina 3 Class: Paladin (though I don't know if I can change this if not change it back to rogue) Equipment: Cheap Helmet - + 0.5 def Cheap Breastplate - + 1 def Cheap Gloves - + 0.5 def Cheap Leggings - - + 1 def Cheap Boots - + 0.5 def Weapon: Paladin's light, (Longsword) - PD 12 MD 5 (Extra, light damage) PD 16 MD 8
Here's a idea, elements for your beasts, so here is what I think it should be, you don't have to use it though.
Fire>Water>Earth>Wind>Fire and Dark>Light>Dark. For the dark beats light and light beats dark, it's first to hit wins. You could also add a few more elements like dragon and metal, or something along those line.
Right, clearly you're the only people interested. ._. VOTE ENDED! Newbville it is. Now I have to make some monsters. Suggestions are welcome, of course.