Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!
Kenji: "Hmm... they were probably going to take us to a harbour... i don't think they were going to sell us here... we are, after all allies to the empire and the empire has an iron stance against slavery. but i don't now where exactly they were going to take us. however we have horses and they have slaves with them. we can probably catch up in two or three days... unless you have a better idea?" What do you say?
Name:Ugluk Shakil Race:Orc Class: Warrior, Might XP: 2/10 Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry) Armor: Clothes (Orcish Tunic & Breeches) Inv.:Meat(3) Waterskin, Booze Gold: 19 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
Endrek: You enter the ancient halls of boatmurdered. The party decides to split up again. Do you go deeper into the fprtress or do you investigate the chambers near the enrance?
Acnio: The boss replies: "hmmm.... i could give you another job. There is a noble in the city council standing in my way to buy farmland from the peasants around the city. I could need someone to discretly get rid of him. Are you the man for the job? It could get you 100 goldpieces." Do you accept? (also please post your character sheet when you answer. it is way easier to keep track of your caracter that way,)
Ugluk: "Hmmm studded leather vest eh? i think i have one of those... that will cost you 70 goldpieces and a fur helmet will cost you 25 goldpieces" What do you answer?
Character Charts: Name: Acnio Rao Race: Human Class: Rogue Primary Attributes: *Stre: 10 *Con: 12 *Dex: 13 *Cha: 13 *Per: 11 *Wis: 10 *Int*: 10 Secondary Attributes: *Hp: 34 *Hit: 11/20 *Def: 12/20 *Ran: 11/20 *Ene: 37 Weapon: Dagger (2-7), Throwing Knifes (3) (1-6) Armor: Light leather armor (2 Armor) Inv: Waterskin, Meat (3) Gold: 31 Description: I am a small but strong and fast boy who wants revenge for the killing of his father.
Name:Ugluk Shakil Race:Orc Class: Warrior, Might XP: 2/10 Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry) Armor: Clothes (Orcish Tunic & Breeches) Inv.:Meat(3) Waterskin, Booze Gold: 19 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
since haggling is an integral part of medieval society
Endrek: You decide to go for the chambers at the entrance. The dwarf comes with you. There are Elephants and burning dwarfes and humans all over the place. The fortress seems to be littered with Burned bodys. You search through the chambers and see that most of them are charred. The first few chambers are warehouses but you soon enter some kind of hospital. While you look through the chambers the dwarf tells you what happened with boatmurderd. He tells you that the fires of the earth that the dwarfs harnessed over the years turned against them and everything and everyone burnt. It's sayd that there was only one survivor. You see a shadow moving in the darkness. It could be a rat or something. Do you investigat or do you continue?
Ugluk: The shopowner accepts. you now have 4 goldpieces and a fur helmed (1 armor) Where do you go now?
Acnio: The boss tells you where the house is. You should prepare for the mission. Where do you go first?
Also your updated character sheet: Name: Acnio Rao Race: Human Class: Rogue Level: 0 9/10 xp Primary Attributes: *Stre: 10 *Con: 12 *Dex: 13 *Cha: 13 *Per: 11 *Wis: 10 *Int*: 10 Secondary Attributes: *Hp: 34 *Hit: 11/20 *Def: 12/20 *Ran: 11/20 *Ene: 37 Weapon: Dagger (2-7), Throwing Knifes (3) (1-6) Armor: Light leather armor (2 Armor) Inv: Waterskin, Meat (3) Gold: 31 Description: I am a small but strong and fast boy who wants revenge for the killing of his father.
Name:Ugluk Shakil Race:Orc Class: Warrior, Might XP: 2/10 Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor) Armor: Clothes (Orcish Tunic & Breeches) Inv.:Meat(3) Waterskin, Booze Gold: 4 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
Kenji: Elmin answers: "Well the shoreline is over 1000 miles long... i don't now for sure where they are taking them but they can't possibly be at a harbor by now. We should just follow there tracks." As you ride off you ask and he answeres: " I don't now... it was rather chaotic. ten, maybe 20 i don't now." Darkness falls and you didn't catch up to the slavers yet. Do you rest or do you ride through the night? (keep in mind that you havent slept last night)
Endrek: You investigate the shadow and suddenly a goblin jumps at you. Do you fight him? and how? or do you run away?
Ugluk: You head to the ship and head off to the mainland you arrive there in two days and get 40 goldpieces. The traders and you say there goodbyes as you are leaving them now. Where do you go now in the new town?
Name:Ugluk Shakil Race:Orc Class: Warrior, Might XP: 2/10 Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor) Armor: Clothes (Orcish Tunic & Breeches) Inv.:Meat(3) Waterskin, Booze Gold: 44 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
repeat, this time back towards the island, looking for a merchant, or if there are none, look for any wanted posters
Kenji: Elmin answers: we are talking about the southern republics here... There probably are dozens of harbours that are large enough, besides, they probably won't go to an imperial harbour... no... They probably have a secret harbour somewhere. And i dont know how many slaves they have because they killed most of us." do you continue to talk or do you go to sleep?
Ugluk: You don't find a ship going back to the island, but you find the captain of a slaveship who would be willing to employ you as a guard. He is heading off to the empire and would pay 20 Goldpieces a day.
Name:Ugluk Shakil Race:Orc Class: Warrior, Might XP: 2/10 Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor) Armor: Clothes (Orcish Tunic & Breeches) Inv.:Meat(3) Waterskin, Booze Gold: 44 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
Kenji: The next day, you continue riding. The sun is almost set when you see a smokepillar ahead of you. You go to investigate and see that it is indeed a camp. You see around 20 tents that are the same size as the ones from the other camp and one much bigger tnent. The big tent is illuminated and you see shadows of people on the hull. There also are 5 guards stationed around the camp and two guards guard one or two dozen elves. This seems to be the camp you were looking for. "What should we do now?" Elmin asks.
Ugluk: "Well we travel to a secret harbour in the empire that is under the rule of our 'friends' and take the slaves onboard. Then we take them back here. So, what do you say?"
Acnio: You go to the house. It is in one of the noble parts of the city. The guard will be patrolling here by night but it itself seems unguarded. The quarters of the noble are on the first floor (or second, if you speak american english - the point is it is not on the ground) and there are two stories above it. There is a window that will lead into his chambers. The house is attached to the houses next to it. What now?
Endrek: You cast a magic arrow at the goblin and hit him. However, it is still alive. The dwarf jumps in from the side and kills the goblin with his axe. "We should better get to the others" the dwarf says. But as you turn around you see three goblins standing there? Do you fight them? Or do you try to resolve this in another way?