Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!
Name:Ugluk Shakil Race:Orc Class: Warrior, Might Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parade/ +2 Defense for that parade) Armor: Clothes Inv.:Meat(3) Waterskin, Booze Gold: 11 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
question, what does control and parade mean?
anywho, i look for a merchants guild, from which i can enlist as a caravan guard
Character Charts: Name: Acnio Rao Race: Human Class: Rogue Primary Attributes: *Stre: 10 *Con: 12 *Dex: 13 *Cha: 13 *Per: 11 *Wis: 10 *Int*: 10 Secondary Attributes: *Hp: 34 *Hit: 11/20 *Def: 12/20 *Ran: 11/20 *Ene: 37 Weapon: Dagger (2-7), Throwing Knifes (3) (1-6) Armor: Light leather armor (2 Armor) Inv: Waterskin, Meat (3) Gold: 1 Description: I am a small but strong and fast boy who wants revenge for the killing of his father.
Ugluk: *control is your "mana" you will do your skills with that and with parade i mean parry (sorry im not native in english) so you can block 2 times in one round* You go to the merchant's tent and ask if there is a position as a caravan guard. the overseer orc answers: "yeah... these pansy darkelves over there are leaving in a few hours and say they need another guard... they are travelling to the south and from there to the mainland with a ship. that might be a job for you." Do you talk to them?
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Acnio: *you have to break in and look for a small. golden crested box and bring it to your... employer*
You arrive at the warehouse there is a guard at each entrance and another one is patrolling around it. You should be able to climb it but that would be risky because someone could see you. You can however jump from the roof of the neighboring warehouse to the one your target warehouse. What is your plan?
Name:Ugluk Shakil Race:Orc Class: Warrior, Might Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry) Armor: Clothes Inv.:Meat(3) Waterskin, Booze Gold: 11 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
ah, thank you
anywho i get to the ship and ask whomever seems to be in charge "Well i'm your new guard, what are my instructions?"
Ugluk: *they are not yet on a ship they will be travelling to the south of the island and will take a ship from there but i assume that you will talk to the caravan leader in that case*
The caravan leader seems happy that there will be another guard "Oh another guard. that is great. you can watch the back of the caravan. you will get 20 goldpieces for every day. is that okay with you? and also will you be staying with us until we reach the capital or only until we reach the mainland? or only until we reach the southern part of the island? We will be departing in a few hours... so you might want to get some more equipment."
What do you answer? and what do you do afterwards?
Name:Ugluk Shakil Race:Orc Class: Warrior, Might Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry) Armor: Clothes Inv.:Meat(3) Waterskin, Booze Gold: 11 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
"I will accompany you as far as the mainland if need be."
if i am to be supplied food during the trip, off to the alchemist, if not, off to the general store
The Dungeon Name: Sizadiev Race: Dark Elves Class: Rogue, Shadow Element Level: 0 1/30 XP Primary Attributes: *Stre: 10 *Con: 11 *Dex: 14 *Cha: 13 *Per: 11 *Wis: 10 *Int: 11 Secondary Attributes: *Hp: 21/32 *Hit: 11/20 *Def: 12/20 *Ran: 11/20 *Ene: 37/37 Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden) Armor: Clothes (you can choose how they look if you want Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2) Gold: 30 Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.
~(I increase dex by 1. I also take the skill ''Stunning Strike 1/3'' I spit on the body and head back to the ship to sleep.
Character Charts: Name: Acnio Rao Race: Human Class: Rogue Primary Attributes: *Stre: 10 *Con: 12 *Dex: 13 *Cha: 13 *Per: 11 *Wis: 10 *Int*: 10 Secondary Attributes: *Hp: 34 *Hit: 11/20 *Def: 12/20 *Ran: 11/20 *Ene: 37 Weapon: Dagger (2-7), Throwing Knifes (3) (1-6) Armor: Light leather armor (2 Armor) Inv: Waterskin, Meat (3) Gold: 1 Description: I am a small but strong and fast boy who wants revenge for the killing of his father.
I go and try to use the grappling hook to jump from one warehouse to the other.
Kenji: *sorry i havent seen your post... sometimes this thread moves fast* You shout: "They are taking the hobbits to Isengard!" The human responds: "...." ... "..." ... "WHAT? What is a hobbit? or isengard?" The dwarf says: "argh... those elves and their riddled speech" Do you tell them what you really saw?
Ugluk: You head to the alchemist. He greets you. What do you want to buy?
Sizadiev: Youhead back to the ship and go to sleep. You regenerate 5 hp over night. The next day you are woken up by the female elf. "Hey landlubber... climb up to the crow's nest. you are our lookout for today" what do you do?
Acnio: you throw the hook up to the roof and climb the warehouse and jump over to your target. A you expected, there is a hatch here. it can be opened. What do you do?
Endrek: (breakfast cost you 1 gold) You follow the dwarf into a backroom. There is a table in the middle of the room that is full of all sorts of maps. There is also an elf with a bow, the human rogue you encountered yesterday, a human in a robe and the dwarf you followed. He says to the rogue: "Really you chose that one? he looks a bit pansy don't ya think?" the rogue replys: "he seemed nice... also he is a mage... not some stupid old warrior like you", "yeah yeah" replies the dwarf " i wasn't going to question you little one... anyways... we are complete.... now we can talk about our adventure. We are travelling north to the old dwarven fortress of boatmurdered - i still dont know why they called it THAT - to retrieve whatever treasure still lies there." you of course have heard of boatmurdered. it is an old myth and the name alone is synonimus with death and mysery. The legend says the dwarves of boatmurdered where able to conjure the spirits of hell itself and where ultimatly consumed by it. The dwarf continues: "it will be a long journey but we have enough supplies and our noble hunter (he points to the elf) you will all receive your salary at the end of the trip and will also get a bonus depending on the treasure. any questions?"
Acnio: *everyone can stay in the shadow... a rogue just is better because of his dexterity and they can later can get a special skill for that*
Open the hatch and silently drop down to a gallery circling the interior of the warehouse. you stay in the shadows and check your surroundings. Down on the ground you see a patrolling guard. (you are two stories high right now) And there is a ladder down to the groundlevel. You dont see your target. What do you do?
Name:Ugluk Shakil Race:Orc Class: Warrior, Might Primary Attributes: Str:14 Con:14 Dex:12 Per:10 Wis:10 Int:9 Cha:10 Secondary Attributes: Hp:42 Hit: 13/20 Def:13/20 Control: 38 Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry) Armor: Clothes Inv.:Meat(3) Waterskin, Booze Gold: 11 Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.
Ugluk: The alchemist replies: "well we have vitriolic acid.... it costs 10 goldpieces per vial" Do you take it?
Endrek: The dwarf: " Well... not so much possessed dwarfs as dead ones... the fortress was abandoned years ago. however it is said that there were giant monsters with huge horns but i dont know if that is true... also there could be goblins... little buggers infest everything" he pauses " so everyone ready to go?" Are you ready?
*also: if someone gets the boatmurdered reference he gets a cookie*
Acnio: It seems the box isn't up here so you quickly go down the ladder when the guard isn't looking. You hide behind a few boxes. What now?
Kenji: You run ahead and off the road to see where the smoke is coming from. As you reach a hilltop you see it. A small camp composed of 5 tents. there are a few campfires and you count 9 horses. Also you see 5 humans outside and 3 chained elves.
Endrek: "Well then, let's go" the dwarf says. you go outside where you see 5 horses. 4 of them are saddled, one is unsaddled and is full of supplies. There also is a black bear with a saddle. the dwarf mounts the bear and everyone else a horse. You also get on a horse. and you begin your journey. After a few days of journey you can't sleep because you hear strange noises. Do you investigate?