Iâm looking for 4 to 5 people who are willing to join a cooperative squad based role-playing game. This game will be less about stats and more about creative thinking in situations. The first 5 spots will go to the first five people who post.
Hereâs the rundown. The world is very similar to that of today, with the exception of the monsters. Thereâs every creature from legend and lore out there but man endures. Humanity is scattered into settlements that are self sufficient. Though a confederate agreement they have agreed to form the Creature Defense Unit. You are a member of that Unit.
Name: First âNickname(if wanted)â Last Bio: every RP has one -------------------------------------------- Advantages: A major bonus to your character that should balance with disadvantages Perks: A slight bonus to your character, again should balance with quarks Quarks: A slight disadvantage Disadvantages: A major disadvantage -------------------------------- Role: Your role in the mission (ex. Driver, point man, scout, Heavy gunner) these can change between missions. Be creative with them Status: how you are Armor: Armor type and condition Weapon: weapon, ammo type, ammo left, ammo max (ex. Pistol, silver 13/13) extra clips will be kept in inventory Inventory: what you have equipped. This should correspond to your role and mission â
Name: Alfred "Luck" Tucker Bio: Alfred in his younger years wasn't that strong of a person. He was quiet and usually was a lone wolf but extremely intelligent. He has always been like that. His dad used to be a cop until he got injured and had to retire. Since then he has always wanted to join some type of armed forces, no matter what it was. When he grew up he was decided on going to the army, but his father had showed him something they sent him in the mail. It was an invitation to a Creature Defense Unit. He immediately accepted the offer and went off. -------------------------------------------- Advantages: Smart and agile Perks: Great against multiple enemies Quarks: Lacks in Hand to Hand Combat Disadvantages: Lacks some strength and endurance. -------------------------------- Role: Sniper Status: Healthy Armor: Light Armor Weapon: Primary - Barrett M82, .50 BMG, 10/10. Secondary - Desert Eagle, .50 AE, 7/7 Inventory: 5 Separate .50 BMG Magazines. 3 Separate .50 AE Magazines. Headset with microphone. Phone.
We normally don't do this but were spread very thin right now. Theres a small village to the west called Domia. The Region is heavily wooded and has an abnormally large ammount of zombies. The people there have overcome this problem by living in the trees. However, They have missed the last two radio check ins. We need to know what the problem is. Your mission is to observe and report. We will send reinforcements as they arrive.
adjust your loadout for the mission and be ready to deploy
Name: Alfred "Luck" Tucker Bio: Alfred in his younger years wasn't that strong of a person. He was quiet and usually was a lone wolf but extremely intelligent. He has always been like that. His dad used to be a cop until he got injured and had to retire. Since then he has always wanted to join some type of armed forces, no matter what it was. When he grew up he was decided on going to the army, but his father had showed him something they sent him in the mail. It was an invitation to a Creature Defense Unit. He immediately accepted the offer and went off. -------------------------------------------- Advantages: Smart and agile Perks: Great against multiple enemies Quarks: Lacks in Hand to Hand Combat Disadvantages: Lacks some strength and endurance. -------------------------------- Role: Sniper Status: Healthy Armor: Light Armor Weapon: Primary - Barrett M82 w/ Suppresor, .50 BMG, 10/10. Secondary - Desert Eagle w/ Suppresor, .50 AE, 7/7 Inventory: 5 Separate .50 BMG Magazines. 3 Separate .50 AE Magazines. Headset with microphone and radio. Phone. Binoculars
~I ready my loadout with suppressed weapons, a radio and binoculars. I'm ready to deploy.~
"Very good. your route will take you through the plains. An old Highway will take you straight to your destination. You should be able to see anything comming from all around but that can work both ways."
" we already have a motorcycle set aside for you, Its ready to go."
( your weapons are high caliber, your suppresor might not help you as much as you hope)
Name: Jacob "Jake" Swanson Bio: Abandoned by his father as a child, Jake learned to adapt to a more mature role, as well being more independent than most his age. He trained himself tirelessly to ensure his strength would keep him at a level high enough to fend for himself, as his mom soon passed away. As he grew up, his circle of friends was small, but he did have one close friend named Matthew. In his later teenage years, his close friend was killed by a group of monsters in the night, and Jake swore to protect those he could, despite his lack of bonding with them. -------------------------------------------- Advantages: High Endurance, Strength, and Agility Perks: Excellent survival skills Quarks: Works best alone Disadvantages: Knowledge of technology severely limited -------------------------------- Role: Scout Status: Healthy Armor: Light camo armor Weapon: Combat knife, 2 9mm pistols 16/16, 3 frag grenades Inventory: Silencers for pistols, smoke grenades, binoculars, compass, small first aid kit, canteen with fresh water
Name: Jacob "Jake" Swanson Bio: Abandoned by his father as a child, Jake learned to adapt to a more mature role, as well being more independent than most his age. He trained himself tirelessly to ensure his strength would keep him at a level high enough to fend for himself, as his mom soon passed away. As he grew up, his circle of friends was small, but he did have one close friend named Matthew. In his later teenage years, his close friend was killed by a group of monsters in the night, and Jake swore to protect those he could, despite his lack of bonding with them. -------------------------------------------- Advantages: High Endurance, Strength, and Agility Perks: Excellent survival skills Quarks: Works best alone Disadvantages: Knowledge of technology severely limited -------------------------------- Role: Scout Status: Healthy Armor: Light camo armor Weapon: Combat knife, 2 9mm pistols 16/16, 3 frag grenades Inventory: Silencers for pistols, 4 extra clips on 9mm amm, 2 smoke grenades, binoculars, compass, small first aid kit, canteen with fresh water