Stellar Frontier has something for everyone: You can be an independant pilot; transport captain, mercenary, freelance escort, or even pirate. If ground combat is your thing, there are three branches; Mechanized infantry, armored infantry, and Infantry. You can either be enlisted or an officer, depending on whether you like to lead or fight. The list of possibilities are endless: Space captain, colony governer, scientist, etc. All careers are connected throughout a huge system of economy, diplomacy, and technology.
It's early 2162; a year of scientific breakthroughs, opportunities for wealth, and diverse cultures. The recent civil war in the United Earth Alliance has given you an opportunity to reach into the possibilities created by the sudden surge of job opportunities. The newly-formed Terran Syndicate offers high pay, but primarily only high-skill military jobs, as it fights the UEA. The EUA has a firm hold on Mars and Luna colonies, a huge scientific field, and a medium-pay military. Nova Global and their network of PMCs has a huge availability of black market, military-grade equipment for the right price. Rumors among Mars colony freighter captains and miners speak of 'irates' using unknown technology to raid convoys. Choose your story, and begin your legend.
Name: Age: (18-30, must be at least 20 to take Officer Career) Gender: Faction: (UEA, NG, TerSyn, Independant) Race: (Human subspecies; CyberOrganic, Genetic Augment, Human, Experiment) Appearance: Career: Branch: (If applicable) Appearance: (Eye, hair, and skin color, height, weight, etc) Bio: (2-4 sentences) Talents: (I'll extrapolate these from Appearance and Bio) Skills: (You learn these along the way) Special: (depends on species)
Name: Brandon Thomason Age: 18 Gender: Male Faction: EUA Race: Human Appearance: Blue eyes, black hair, pale skin, 6'1, 140 pounds, and scrawny Career: Military Branch: Mechanized Infantry (vehicles like HUMVEE's, right?) Bio: Brandon was a Martian kid, always interested in the military. His father was a part of a mechanized infantry unit, and Brandon wanted to follow in his footsteps. His father had similar ideas, so he taught Brandon the mental and intellectual essentials in fighting as a soldier. Talents: Skills: Special:
Name: Brandon Thomason Age: 18 Gender: Male Faction: EUA Race: Human Appearance: Blue eyes, black hair, pale skin, 6'1, 140 pounds, and scrawny Career: Military Branch: Mechanized Infantry Bio: Brandon was a Martian kid, always interested in the military. His father was a part of a mechanized infantry unit, and Brandon wanted to follow in his footsteps. His father had similar ideas, so he taught Brandon the mental and intellectual essentials in fighting as a soldier. Talents: Light-built, military mentality. Skills: Soldier, driver Special: Teamwork, Leadership, Low-gravity adapted. Equipment: Mark XII KEVLAR Body armor, M4U160 Assault Rifle, SA9 Pistol, Target-integrated high-impact helmet, 120 U160 rounds, 27 SA rounds.
Do you want to be deployed as a space force escort, take the home from on Earth, or escort convoys on Luna or Mars?
Name: Brandon Thomason Age: 18 Gender: Male Faction: EUA Race: Human Appearance: Blue eyes, black hair, pale skin, 6'1, 140 pounds, and scrawny Career: Military Branch: Mechanized Infantry Bio: Brandon was a Martian kid, always interested in the military. His father was a part of a mechanized infantry unit, and Brandon wanted to follow in his footsteps. His father had similar ideas, so he taught Brandon the mental and intellectual essentials in fighting as a soldier. Talents: Light-built, military mentality. Skills: Soldier, driver Special: Teamwork, Leadership, Low-gravity adapted. Equipment: Mark XII KEVLAR Body armor, M4U160 Assault Rifle, SA9 Pistol, Target-integrated high-impact helmet, 120 U160 rounds, 27 SA rounds.
Name: Brandon Thomason Age: 18 Gender: Male Faction: EUA Race: Human Appearance: Blue eyes, black hair, pale skin, 6'1, 140 pounds, and scrawny Career: Enlisted UEA Army Branch: Mechanized Infantry Bio: Brandon was a Martian kid, always interested in the military. His father was a part of a mechanized infantry unit, and Brandon wanted to follow in his footsteps. His father had similar ideas, so he taught Brandon the mental and intellectual essentials in fighting as a soldier. Talents: Light-built, military mentality. Skills: Soldier, driver Special: Teamwork, Leadership, Low-gravity adapted. Equipment: Mark XII KEVLAR Body armor, M4U160 Assault Rifle, SA9 Pistol, Target-integrated high-impact helmet, 120 U160 rounds, 27 SA rounds.
You're on a transport carrying four ATEVs to a forward outpost on the border of the UEA-controlled Greece and TerSyn-controlled Turkey. A few miles out of Kipoi, the outpost is little more than a few bunkers and garages, but it serves its purpose. AAA targets your transport, and your vehicle sergeant orders you to secure your position in the ATEV. The gunner isn't here yet, and neither is the driver. What position do you take?
Factions I went over in the intro. There aren't classes, only careers and branches, and there are no set careers. But, since you went out of your way to help me run my own rpg, I'll do it. Give me about an hour or so and I should have it done.
Races: human: teamwork, leadership. Cybernetic biological: resilience and strength or speed and strength, technologically adept (prerequisite) Genetic augment: Strength, speed, agility, stamina, regeneration, hardened bones. Experiment: Up to three BIOLOGICAL attributes, with a maximum of two technological attributes.
Name: Aria Grayas Age: 18 Gender: Female Faction: Independant. Race: Genetic Augment Appearance: Crimson eyes, crimson hair, pale skin, short, slender and light as a feather. Career: Bounty Hunter Branch: Bio: Born to a family of assassins, she was trained in the art of wielding a scythe and a sniper rifle along side her brother, Kreiss, who was trained in the art of dual wielding longswords and pistols. While on a mission with her brother they were ambushed, during which Kreiss disappeared. Devastated by the disappearance of Kreiss, she faked her own death and ran away. She has now become a bounty hunter in search of her brother. Talents: Skills: Special:
Name: Aria Grayas Age: 18 Gender: Female Faction: Independant. Race: Genetic Augment Appearance: Crimson eyes, crimson hair, pale skin, short, slender and light as a feather. Career: Bounty Hunter Bio: Born to a family of assassins, she was trained in the art of wielding a scythe and a sniper rifle along side her brother, Kreiss, who was trained in the art of dual wielding longswords and pistols. While on a mission with her brother they were ambushed, during which Kreiss disappeared. Devastated by the disappearance of Kreiss, she faked her own death and ran away. She has now become a bounty hunter in search of her brother. Talents: Strong, agile, precise, light Skills: Sniper, Poleaxes Special: Stealthy, Unorthodox
You step off the shuttle into Minski, the former capital of Belarusa. The shuttleport is relatively empty, with a few TerSyn guards scattered throughout the building. About twenty, you estimate, approximately 20-30 meters apart. There are a few restaurants, and a hotel outside. What do you do?
Name: Aria Grayas Age: 18 Gender: Female Faction: Independant. Race: Genetic Augment Appearance: Crimson eyes, crimson hair, pale skin, short, slender and light as a feather. Career: Bounty Hunter Bio: Born to a family of assassins, she was trained in the art of wielding a scythe and a sniper rifle along side her brother, Kreiss, who was trained in the art of dual wielding longswords and pistols. While on a mission with her brother they were ambushed, during which Kreiss disappeared. Devastated by the disappearance of Kreiss, she faked her own death and ran away. She has now become a bounty hunter in search of her brother. Talents: Strong, agile, precise, light Skills: Sniper, Poleaxes Special: Stealthy, Unorthodox