ForumsForum GamesComplete the Spin-Off: The Two Castles, Part Deux

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

THE RETURN TO THE TWO CASTLES

~THE STORY~

The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle.

And then, a being only known as Matt decided to play with the fates of some talented mortals that lived within Castle Kingdom and Castle Anarchy. He decided to let other beings on the same caliber as he control the mortals that he tampered with. The following time was known as the time of The Two Castles: a time of danger and war for the two castles, and a time of great fun for the beings that controlled the talented mortals. The beings that played were known as Sonic, Max, SubZero, Epic, Metalix, Shadow, Rick, Gamer, Pang, Rychus and Aurerus and myself...Kyle.

Suddenly, out of the blue, Matt abandoned the Game of Fates, preaching of a higher being that he worshipped. Most simply bid Matt farewell from their realm, but only myself and Epic decided to do anything about it. I ranted at Matt in my anger in a desperate attempt to bring him back, Epic decided to gain control of the Game of Fates, and both of us broke things. Unfortunately, Epic found work and was unable to continue the game.

The Castles lay abandoned for millenniae, somehow surviving ,seeing the end of humanity and, eventually, the rise of the Memetians. Shrines were built to honor the struggle in the names of Ceiling Cat and Basement Cat, who took an interest in the area. They called upon their faithful servants to restore the castles and ready to fight the other side.

And this is where my story ends, and your story begins...

~THE RULES~
READ THEM
-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a Memetian.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âThe Two Castles: Matt's Adventure Strategy RPGâ will receive a Starter Pack bonus (more below)

~THE GAME~
You are a Hero of Ceiling Cat, Hero of Basement Cat or a Hero of the Faithless. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You can defect if the balance is shifted to support one side or if you're a Faithless, but only then.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.

~The Game Master~
I am Kyle, and I am the DM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a week, if not more. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.

~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

DM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO of the following:
-Your Previous Level!
-Your Previous Items!
-Your companion or pet!
-A 50% Coupon for all Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

CLASSES EXPLAINED:

Select a class and copy it. Put your Armor Games name (or a shortened version of it, in the (Your Name) slot and put your class in the (choose one) slot. If you choose one of the second Classes, add the bonus to your Class sheet (aka, if you pick Juggernaut, copy/past the Knight sheet and add the Steel Knight Helmet (L1) to your Armor slot)

Heavy: You have done plenty of heavy lifting for your god, so you start out with extra Credits. You can use these Credits to upgrade the castle or buy better equipment, especially if you are a higher-level character.

Tank: You wear heavier armor than the Heavy, so you are harder to kill (More DEF) in exchange for less speed.

Soldier: You are scarred by war to the point that your skin counts as armor. As you level up, you gain more scars and thus, more defense.

Commando: Same, but with a higher speed. You have less accuracy in exchange.

Snipers: You have a much greater range than Soldiers and Commandos, allowing you to pop off someone's head from a mile away. You also get a knife for close combat.

Gunslinger: You have less range than Snipers, but you can fire faster due to your faster aiming.

Thieves: You are adept at stealing and dodging. You can apply poison if you are using a bladed weapon, but you have to tell me if you do.

Assassin: You can execute a Death Attack if you watch an enemy while hidden for 3 turns, but you take more damage. Death Attacks are x6 and ignore defense.

Vansibanes: Who can forget these? You choose an element and get to use that element in any way you choose for an MP cost. However, you cannot wear armor or use conventional weapons.

Vansicallers: You carry around a magic bestiary that fills in with details of an enemy as you fight it. After you kill 5 of an enemy, you have enough information to summon it for an appropriate MP cost. These creatures can be given commands, but otherwise they will do as they will.

~CLASS DETAILS~

HEAVY/TANK: You are adept at wielding especially heavy weapons such as Rocket Launchers and Miniguns.
High HP, Low MP.
Extreme Power and Defense
PERK: Diehard: Can survive a lethal blow with 1 HP.

SOLDIER/COMMANDO: Really the most balanced class, adept with medium and light guns and weapons. They can also dual-wield light weapons.
Medium HP, Medium MP.
Extreme Versatility
PERK: Akimbo: Can dual-wield any light weapon, such as a Broadsword or Pistol.

SNIPER/GUNSLINGER: The best with a rifle, adept with Medium guns at long ranges.
Low HP, Medium MP.
Extreme Accuracy and Distance.
PERK: Killshot: Increased damage on a Critical Hit.

THEIF/ASSASSIN; Good for sneaking around with a silent weapon and slitting throats or popping skulls.
Low HP, Medium MP.
Extreme Sneaking Skillz
PERK: Alchemist: Can craft and use poisons.

VANSIBANE/VANSICALLER: Magical artillery that can be used to kick serious butt.
Low HP, High MP.
Extreme Magical Power
PERK: Efficient: Uses less MP to cast spells.

CLASS SHEETS:

HEAVY/TANK:
NameYour Name), 400 HP, 100 MP.
Classchoose one), Level 1, EXP(0/100)
Weapon(s): Light Machine Gun (L1)
Armor: Heavy Armor (L1)
Inventory: Credits(100)

TANK:
Armor: Tank Armor (L1)

SOLDIER/COMMANDO:
NameYour Name), 200 HP, 200 MP
ClassChoose one), Level 1, EXP(0/100)
Weapon(s): Pistol (L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Credits (0)

COMMANDO:
Inventory: Pistol (L1)

SNIPER/GUNSLINGER:
Name(Your Name), 100 HP, 200 MP
ClassChoose one), Level 1, EXP(0/100)
Weapon(s): Bolt-Action Rifle (L1)
Armor: Sniper Armor (L1)
Inventory: Credits (0/100)

GUNSLINGER:
Weapon: Semi-Automatic Rifle (L1)

THIEF/ASSASSIN
NameYour Name), 100 HP, 200 MP
ClassChoose One), Level 1, EXP(0/100)
Weapon(s): Knife (L1), Silenced Pistol (L1)
Armor: Clothes (L1)
inventory: Credits (0)

VANSIBANE/VANSICALLER
NameYour Name), 100 HP, 400 MP
ClassChoose one), Level 1, EXP(0/100)
Affinity: (Electricity, Fire, Water, Ice, Earth, Wind, Plot, Radiation, Chaos)
Armor: Robes (L1)
Inventory: Credits (0)

VANSICALLER:
Inventory: Bestiary (No Creatures)

DM sheet in just a post.

  • 45 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Day: 1 (This will record how many days have passed)
Weather: Clear (Weather may change. Keep an eye on it)
Time: Day 1/4 (Day or Night out of 4)

CASTLE-CEILING CAT:

Defenses: Gatling Guns, Rocket Turrets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of Ceiling Cat:

ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-BASEMENT CAT:

Defenses: Gatling Guns, Rocket Launchers, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of Basement Cat:

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
Dark Jungle (L1), Towns: 1
Deepwater Shores (L1), Towns: ???
King Island (L2), Towns: ???
Death Mountain (L2), Towns: ???
Touchdown Lake (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
Forest of the Pages (L?), YOU WILL NOT SURVIVE

Only areas that have been discovered appear here. Towns can be explored, but honestly there isnât much to do in a town. You may find specific items being sold there (a Cheezurgian town will have more Ranger-Archer weapons in stock).
-----------------
Battle:

All battles will be recorded here. I will post your stat sheet and your foeâs stat sheet and will list whatever attacks they do.
--------------
Story:

Anything non-battle will be recorded here, which is basically everything in the game. Check here to find out whatâs going on.
--------------
Message Board:

Questions and Suggestions, people.

END DM Sheet

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Oh yeah, previous players, post what you're getting from the starter pack. Check in, everyone!

pangtongshu
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pangtongshu
9,808 posts
Jester

The beings that played were known as Sonic, Max, SubZero, Epic, Metalix, Shadow, Rick, Gamer, Pang, Rychus and Aurerus and myself...Kyle.


*pang
Looks like we will have to re-write this

but only myself and Epic decided to do anything about it.


*and pang

-----
VANSICALLER
Name: pang, 100 HP, 400 MP
Class: Vansicaller, Level 1, EXP(0/100)
Affinity: (Electricity, Fire, Water, Ice, Earth, Wind, Plot, Radiation, Chaos)
Armor: Robes (L1)
Inventory: Credits (0)

Two things
1) Do I still choose an affinity?

2) The two starter bonuses I choose are:
-Your companion or pet!
-A 50% Coupon for all Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item
Do I add them myself..or are you doing this for us?
pangtongshu
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pangtongshu
9,808 posts
Jester

Oh yeah..I wish to be apart of the faithless.

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Name:Riptizoid, 200 HP, 200 MP
Class:Commander, Level 1, EXP(0/100)
Weapon(s): Pistol (L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Credits (0)

Mhmhm what do i do now?

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

@pangtongshu: First, yes you do choose an affinity. Your disadvantage is dying easier.
Second, You add it yourself, unless something happens within the DM sheet. Also, I need to add a Faithless section.

@Riptizoid101: You can go out to one of the locations and look for something, or go explore a location in the castle.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Oops, I didn't notice something.

@Riptizoid101: You forgot to add the second pistol to your inventory.

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Name:Riptizoid, 200 HP, 200 MP
Class:Commander, Level 1, EXP(0/100)
Weapon(s): Pistol (L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Pistol (L1), Credits (0)

fixed inv.

I go to explore the Dark Jungle (L1)!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Level, and I'm going commando.
Name: Talow Rosine, 200 HP, 200 MP
Class Commando, Level 1, EXP(0/100)
Weapon(s): Pistol (L1) Pistol(L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Credits (0)

Also Faithless. Let's go.

LupusAureus
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LupusAureus
107 posts
Nomad

Name: Aureus, 100 HP, 200 MP
Class: Gunslinger, Level 1, EXP(0/100)
Weapon(s): Semi-Auto Rifle (L1)
Armor: Sniper Armor (L1)
Inventory: (0/10) Credits (0/100)

Since I didn't do much in the previous game, I would choose nothing. Also, since there are already Faithless and I wanted to be one, but there are people I choose Basement Cat. I explore Deepwater Shores.

rick073
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rick073
2,754 posts
Peasant

Name: Rick, 400 HP, 100 MP.
Class: Tank, Level 5, EXP(500/750)
Weapon(s): Light Machine Gun (L1)
Armor: Heavy Armor (L1)
Inventory(4/10): Red Bear Fur (L1), Knightâs Shield (L1), Tower Shield (L1), Tank Armor (L1), Credits(200)

I choose my previous inventory and level. I have added those to my character sheet. I also choose faithless.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine, 200 HP, 200 MP
Class Commando, Level 1, EXP(0/100)
Weapon(s): Pistol (L1) Pistol(L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Credits (0)

Just noticed it said 2, so Levels and Inventory.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Day: 1
Weather: Clear
Time: Day 1/4

CASTLE-CEILING CAT:

Defenses: Gatling Guns, Rocket Turrets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of Ceiling Cat:

ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-BASEMENT CAT:

Defenses: Gatling Guns, Rocket Launchers, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of Basement Cat:
Name: Aureus, 100 HP, 200 MP
Class: Gunslinger, Level 1, EXP(0/100)
Weapon(s): Semi-Auto Rifle (L1)
Armor: Sniper Armor (L1)
Inventory: (0/10) Credits (0/100)

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

FAITHLESS FORT

Faithless Heroes:
Name: Rick, 600 HP, 200 MP.
Class: Tank, Level 5, EXP(500/750)
Weapon(s): Light Machine Gun (L1)
Armor: Tank Armor (L1)
Inventory: Red Bear Fur (L1), Knightâs Shield (L1), Tower Shield (L1), Credits(200)
Name: Talow Rosine, 200 HP, 200 MP
Class Commando, Level 2, EXP(150/200)
Weapon(s): Pistol (L1) Pistol(L1), Straight Sword (L1), True Light's Flight (L2)
Armor: Soldier Armor (L1)
Inventory: Credits (0), Wolfpup fur, Credits (150)
Name:Riptizoid, 200 HP, 200 MP
Class:Commander, Level 1, EXP(0/100)
Weapon(s): Pistol (L1), Straight Sword (L1)
Armor: Soldier Armor (L1)
Inventory: Pistol (L1), Credits (0)
_________________
Active Map:
Dark Jungle (L1), Towns: 1
Deepwater Shores (L1), Towns: ???
King Island (L2), Towns: ???
Death Mountain (L2), Towns: ???
Touchdown Lake (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
Forest of the Pages (L?), YOU WILL NOT SURVIVE

Only areas that have been discovered appear here. Towns can be explored, but honestly there isnât much to do in a town. You may find specific items being sold there (a Cheezurgian town will have more Ranger-Archer weapons in stock).
-----------------
Battle:

All battles will be recorded here. I will post your stat sheet and your foeâs stat sheet and will list whatever attacks they do.
--------------
Story:

@Riptizoid: You head to the Dark Jungle! As you can gather by its name, it's very dark and very wet. It's hard to see anything through the rough foliage, but you can make out what appears to be some kind of bear in the distance.

@Talow Rosine: So, what do you do first, faithless heathen?

@Rick: Where do you go first?

@Aurerus: You head to Deepwater Shores! The area is a huge beach area, where you can see King Island in the distance. On the shore, there are many scorpion-like creatures wandering around. You can see a cave off along the shore.

@pang: You need to choose an affinity before you can do anything.
--------------
Message Board:

END DM Sheet


Name: Talow Rosine, 200 HP, 200 MP
Class Commando, Level 2, EXP(150/200)
Weapon(s): Pistol (L1) Pistol(L1), Straight Sword (L1), True Light's Flight (L2)
Armor: Soldier Armor (L1)
Inventory: Credits (0), Wolfpup fur, Credits (150)



Name: Rick, 600 HP, 200 MP.
Class: Tank, Level 5, EXP(500/750)
Weapon(s): Light Machine Gun (L1)
Armor: Tank Armor (L1)
Inventory: Red Bear Fur (L1), Knightâs Shield (L1), Tower Shield (L1), Credits(200)

Fixed some details.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine, 200 HP, 200 MP
Class Commando, Level 2, EXP(150/200)
Weapon(s): Pistol (L1) Pistol(L1), Straight Sword (L1), True Light's Flight (L2)
Armor: Soldier Armor (L1)
Inventory: Credits (0), Wolfpup fur, Credits (150)

Let's head to Deepwater Shores.

rick073
offline
rick073
2,754 posts
Peasant

Name: Rick, 600 HP, 200 MP.
Class: Tank, Level 5, EXP(500/750)
Weapon(s): Light Machine Gun (L1)
Armor: Tank Armor (L1)
Inventory: Red Bear Fur (L1), Knightâs Shield (L1), Tower Shield (L1), Credits(200)

I'll head to the valley of caves

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