ForumsForum GamesThe Grid (a tron reference)

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exitpathuser
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exitpathuser
154 posts
Nomad

*begin transmission*
Alright so this is the first forum game i have started so bare with me.

This game is set on the grid (a computer created world). You are fighting against Clu. The Rebel army is fighting against Clu a twin created by Kevin Flynn (the creator of the Grid) who has taken it upon himself to cleanse the Grid of "imperfections and create a completely loyal army to go outside of the grid and conquer the world beyond. You are an aspiring infantry soldiert who wants to be on a spy team to infiltrate enemy territory and bring the core down. The core is the power source of your enemies labs, weapons, and capital city of the Grid, Renos.
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Charater Sheet:
Name: (anything you want)
Age: (determined in cycles) 1 cycle=1/2 of our years
Health: 100/100
XP: (needed to gain rank enough to become a spy)(to earn level 1 you need 10 XP)
Level/Rank: (this gets you to be able to be a spy) (earn XP to level up)
Class: (you must choose between one of these classes and you will get the attributes that come with that class.) (I will determine the attributes in the next post.) (If you want to have a greater chance of winning and destroying the core you have to request to be put into a team with other classes.
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the classes of infantry are:
Mechanic=(you have the ablity to manipulate pretty much anything electronic on the grid i.e. weapons, signs, tvs, etc.)
Commando=(you have the ability of good fighting skills but not much anything else.)
Medic=(you will be important to heal the members of your group but you have also gotten training in self defense for battle rescues.)
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good luck overthrowing clu!!!
*end transmission*

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exitpathuser
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exitpathuser
154 posts
Nomad

The attributes: (every class has them but one class may have a higher score in one attribute.)
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Fighting: blank/10
Leadership: blank/10
Endurance: blank/10
Commitment: varries by player. I will decide you just leave it blank.
Intelligence: blank/10
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Mechanic:
Fighting: 4/10
Leadership: 6/10
Endurance: 5/10
Committment: ?
Intelligence: 9.5/10
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Commando:
Fighting: 8/10
Leadership: 7/10
Endurance: 10/10
Committment: ?
Intelligence: 3/10
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Medic:
Fighting: 7/10
Leadership: 8/10
Endurance: 8/10
Committment: ?
Intelligence: 8/10
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You can advance these categories by stopping and getting training when you have the chance but it is dangerous to get someone who wont turn you in and who is actually a good trainer.
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Also you will need money along the way but you will start out with 100 credits add it along in the character sheet. ( i forgot to.)

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