ForumsForum GamesRise of Monarchs (Nation RPG)

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JavedJahangir
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JavedJahangir
30 posts
Nomad

RISE OF MONARCHS
If you hate or don't want to play a large forum game, then you should probably leave. Up to 4 people can play this.

STORY
Does this game need a story? Probably not. In this game, you play as a ruler who will manage the build up of your nation on a continent uninhabited by man. As nations expand, wars, conflicts, trade, science, and many other things will ensue. The players (and I) will write the history of the continent. No really, I might even write a history book on this game. Heh.


NATION SHEET
Country Name: (Anything, just make sure it isn't too silly)
Capital City Name:
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes:
Middle Taxes:
Poor Taxes:
Government: (Any)
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: (See below)
Starting Area: (Anywhere on the map)

STARTING AREAS
Starting Area is important. At least I think so. Just say an area that is visible on the map, such as Italy, Egypt, Iceland, etc. and your nation will be founded somewhere in the area. Or if you want to be specific, you can name an exact area and I will try my best to set you there.


NATION BONUSES
Nation Bonuses are bonuses that you can have to gain an edge over others. Once a Nation Bonus is picked, no other player can have that bonus. You can only pick one. You don't have to pick one, if you want a challenge.

1. Friendly Neighbors: AI Nations will become extra kind to you, giving you gold and resources regularly while also offering military protection.

2. Ingenuity: Research technology twice as fast and invent things much faster. Also greatly increases intelligence and literacy of people in your nation.

3. Resilient: Your soldiers become stronger, your income increases by 25%, and all costs for buildings and repairs are halved when at war with a nation that is more powerful than yours.

4. Warlord: Soldiers cost half the amount, move at twice normal speed, and are slightly stronger. Also a higher chance for enemy soldiers to desert to your nation instead.

5. Population Growth: Double population growth in all settlements. Food production is doubled and food cost is halved.

6. Master of Seas: All ships can move faster and can endure much more damage before needing repairs. Ship repairing is free and ship building cost is cut in half.

7. Cities of Gold: Triple amount of money income and reduce all costs for everything in half.

8. Switzerland: Soldiers become nearly invincible when defending inside home nation borders, but become extremely weak when attacking outside home nation borders.

9. Loyal Citizens: People in your nation are very much less likely to rebel against you, and are always much happier than normal. Crime rate is also reduced to very little or none.

10. Resourceful: Only half the amount of resources are needed for building. Also, repairing does not use resources.


SETTINGS
Here are the settings. Everyone has to agree on the settings, or the settings with the majority of the votes gets picked. Settings cannot be changed during the game. If no one votes then I will randomly pick the settings.

Resources:
Almost No Resources
Few Resources
Normal Resources
Abundant Resources
Unlimited Resources

Climate
Earth Realistic
Cold Everywhere
Hot Everywhere
Cold North, Hot South
Hot North, Cold South
Cold West, Hot East
Hot West, Cold East
Warm Everywhere
Custom Player Climate (Describe)

Starting AI Nations
1-4 Nations
5-9 Nations
10-14 Nations
15-19 Nations
20-24 Nations
25+ Nations (Specify how many)


The Map
http://postimg.org/image/8550lo553/

  • 29 Replies
jeray2000
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jeray2000
435 posts
Peasant

Country Name: Kumudu
Capital City Name: eggucu
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes: 5 % of monthly income.
Middle Taxes: 5 % of monthly income.
Poor Taxes: 5 % of monthly income.
Government: Monarchy
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: Switzerland
Starting Area: I can't see the map, could you email me it at jeray2000@hotmail.com?

Settings:
Resources: Normal.
Climate: Same as Earth
Starting AI Nations 1-4. ( Definitely more as the game progresses.)

JavedJahangir
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JavedJahangir
30 posts
Nomad

http://i.imgur.com/rFCcYEN.png
Possibly fixed map image.

jeray2000
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jeray2000
435 posts
Peasant

It's good now. And I start off at Rome, Italy. Question: Why is the bonus power called 'Switzerland'

JavedJahangir
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JavedJahangir
30 posts
Nomad

Why is the bonus power called 'Switzerland'

Its a little history joke. In the joke, the Nazis during WW2 threatened to invade Switzerland. Today, Switzerland is filled with explosives, citizens with guns, and nuclear shelters. In short, the Swiss replied to the Nazis, 'Sir, we will just shoot twice and then go home.' In reality the Nazis never invaded the Swiss. I don't know if the makes sense to you. lol
JavedJahangir
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JavedJahangir
30 posts
Nomad

Oh yeah, and historically Switzerland never expanded their borders that much.

jeray2000
offline
jeray2000
435 posts
Peasant

you should put this on rp/rpg announcement board.

SectoidMedic
offline
SectoidMedic
165 posts
Peasant

Country Name: Crete
Capital City Name:Heraklion
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes: 3%
Middle Taxes:3%
Poor Taxes: 3%
Government: Elected Dictatorship (ruler elected by populace, rules until death)
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: Switzerland: Soldiers become nearly invincible when defending inside home nation borders, but become extremely weak when attacking outside home nation borders.
Starting Area: Crete

JavedJahangir
offline
JavedJahangir
30 posts
Nomad

Sectoid, you have to choose a different Nation Bonus. Jeray already chose Switzerland bonus.

SectoidMedic
offline
SectoidMedic
165 posts
Peasant

Climate: Earth
resources: historical
AI nations: 25+

JavedJahangir
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JavedJahangir
30 posts
Nomad

So are you going to change your nation bonus?

SectoidMedic
offline
SectoidMedic
165 posts
Peasant

Country Name: Crete
Capital City Name:Heraklion
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes: 3%
Middle Taxes:3%
Poor Taxes: 3%
Government: Elected Dictatorship (ruler elected by populace, rules until death)
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: Ingenious
Starting Area: Crete

JavedJahangir
offline
JavedJahangir
30 posts
Nomad

Well, I will wait just a little longer. If no one else joins then we start the game.

letsgome_gome
offline
letsgome_gome
752 posts
Nomad

Country Name: Eastern America
Capital City Name: American Republic
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes: 5%
Middle Taxes: 3%
Poor Taxes: 2%
Government: E.A.G.O or eago(Eastern American Government Officials)
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: Resourceful
Starting Area: Rome, Italy

Setting:
Climate: warm everywhere
resources: normal
Al nations: 1-4

Crickster
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Crickster
1,795 posts
Blacksmith

Country Name: Crickland
Capital City Name:CrickCity
Capital City Population : 100
Prestige: 0
Stability: 90%
National Happiness: 100%
Monthly Income: BLANK
Money: BLANK
Rich Taxes: 10%
Middle Taxes: 2%
Poor Taxes: 1%
Government: Crick.co
Allies: NONE
Current Wars: NONE
Wars Won: NONE
Wars Lost: NONE
Technological Level: Primitive (1), 0% Progress
Armies: NONE
Total Population: 100
Total Cities: 1
Nation Bonus: Ingenuity
Starting Area: London, England

Setting:
Climate: warm everywhere
resources: normal
Al nations: 1-4

Crickster
offline
Crickster
1,795 posts
Blacksmith

plz tell me via steam if this happens

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