For everyone who I forgot to tell this to: I decided to remove the multi-player aspect of this game. It would make things far too complicated. As well, I create a population stat for your civilization. The weaker your species is (size being a key factor) the higher you population will be, and the stronger your species is the lower it will be. I try to make the starting average around 400. And there are no gods or magic in this game, but the most or almost all of your population will often believe there is.
Name of Race: Rychusiors (preying-mantis beings)
Your Location: Large Forest
Hierachy:
- King
- Council
- Wealthy Peoples
- Mid Peoples
- Poor Peoples
- Slaves
Military: One huge army, and lots of spears!
Physical Description: Silver, three horns on head. They average three feet in height.
Mental Description: Respect, yet love war.
Population:500
Population Status: Neutral
You organise a total security force of fifty men, plus any slaves you want to send to their deaths. They begin to hunt the wolves, but aren't able to find any reason as to why the wolves are attacking. But the deer population is thriving now, since the wolves actually appear to be avoiding them in favor of Rychusiors. The strangest thing though is that it seems like the more wolves you kill the more frequent the attacks are. Apart from killing all the wolves, which would almost certainly anger the gods (there aren't any actual gods in this, but people believe there are), your the council members are stumped on what to do.
Name of Race: Drakonians
Your Location: Roughly the center of the island, beside a large lake.
Hierachy: Alpha
Omega (almost equal to Alpha)
Counsel members
Warriors
Commoners
Military: A lot of Red Warriors.
Physical Description: They don't really have a gender, but most other tribes referred to them as "he". Look kinda like dragons, but more human, they average 2M tall, musculous body and don't have wings (excepting the Alpha and Omega)
Mental Description: They are mostly calm and protective.
Population: 300
Other: They usually fight through their unique draconic arts.
Now that you no longer bother them, the wargs mostly ignore you. Your people are ill at ease though with living that close to creatures that powerful beside them, especially with the closest thing they had to competition for being the apex predator were large fish in the past. Some people believe that it would be better even to simply relocate to the oppisite side of the lake, but this of course would uproot many homes.
Name of Race: Dervans
Your Location: The hills
Hierachy:Military General,officers and solders are Dervans who rule rule over slaves-slaves are from other races
General of all armies
Few High Ranking Officers
King Titular Title
Soldiers
Slaves
Military: Regular army size higly trained for protection of villages,patrols etc and in times of war and Slaves are mobilized
Physical Description: Humanoid about 2,5 m tall and muscular red eyes and black skin,2 horns on head
Mental Description: Xenophobic,Mad for defences and fortifications,Territorial,Sadistic
Population:300
Other: Dont care for other than their own race,Dark religion which involves sacrifacing slaves.
For centuries, there has been relative peace for your village. The demons which the Dervans pay tribute to are unhappy though, and have cursed your people by causing a plague for the large horned deer, your main food source. As a result, the number of slave sacrifaces have been greatly increased, in part to make up for the lack of deer sacrifaces and in part to apease the demons. Unfortunately though, the have been talk of rebellion among the slaves. Of course, anyone suspected of treason has had their hand cut off. And anyone who's been proven to be treasonous has been killed. This has done little to stop the rumors of rebellion, but it has lowered the amount of avaible sacrifaces you have even more.
Name of Race: Foxlins
Your Location: Open field near forest
Hierachy: 5 Elders lead the people. They themselves pick who will replace them.
Military: One big army of both genders lead by the youngest Elder.
Physical Description: Fox people. Males are 3 feet tall, females 2,5 feet tall. Often Brown fur, but sometimes they are born with red fur.
Mental Description: They are loyal to each other, but dislikes other speices. This makes them keep to themselves most of the time, but not afraid to fight.
Population: 700
Population: Staying the same.
Other: They are very religious, and worship many different gods. They believe the Elders have a special link with the gods.
Your method of catching proves semi-succesful. While you do manage to catch a few rabbits, it takes up so many hunters that you can only do three hunts at a time, with the amount up people you currently put in to this project. And what's more is that a lot of the time the rabbits escape, as most act as if they don't truly fear the first three, therefore wreaking your entire strategy. Some people are even thinking that maybe these are a form of demon-bunny, sent by the Demon of the Dogs to distract your people from hunting proper animals and worshiping the good Gods.
Name of Race: Aqui (amphibians)
Your Location: Near the coast, about 30 metres underwater
Hierarchy: Revolves around a large Board of Representatives, with a Chairman who serves as a normal Representative unless there is a stalemate, in which case its vote counts double.
Each squadron, union, corporation or other group of people has one of these groups. They are all democratically elected.
Military: Democratic structure tends not to work so well in armies, so the top brass is elected via a performance basis. Warfare isn't such a big thing, though.
Physical Description: Silver to black hides, mostly iron grey. They are about two to three metres tall with a long (3-4 metre) tail and opposable thumbs on each of their four arms. Their hide is very tough and all organs are well-packed in blubber.
They can go down to about 600 metres and are incapable of eating meat, and are mostly fireproof. They are rather slow on land, though.
IMPORTANT: they are completely androgynous and capable of asexual breeding.
Mental Description: The average IQ is around 280, with a small range of 260-340. They are all very rational and, since they live in a fragile ecosystem, very protective of the environment.
They are atheist and scorn every religion that impedes progress or makes life hard. The Aqui embrace the scientific method and are great scientists/engineers/whateverers.
Other: Body tattoos are used for ranking and decoration, clothing is usually restricted to boxer shorts or that size.
I'm going to let you change your character sheet since I didn't say how I based your population. Right now you probaly have one of the most overpowered character sheets possible for my game and I'd give you a population fo twenty for it.