You are sailing on a nice rental sailboat, but there's a storm, in the rough storm your sailboat is forced to an unknown shadow... You wake up on an unknown island, you must survive.
Character sheet:
Name: (make a name, numbers don't count). HP: (you lose HP by thirst, hunger and certain wounds) 100/100. XP: (more strength and HP) 0/5 Strength: (throw more 'ow' into a punch, and take less 'ouch' FROM a punch) 2. ----- Wood: (earned by collecting branches and chopping trees). Stone: (earned by collecting stones and mining rock). Silk: (earned by sheering). Food: (earned by hunting, gathering and fishing) 15 meat, 15 berries. Water: (earned by collecting water) 20 water. ----- Camp: (you have to make your camp from wood). Partner: (team up with another player and work together) N/A.
Remember guys, this is an experiment, so no hating please.
Nice! But the thing with only 1 stat is pretty... strange? I mean, you can at least make it strength (do more damage with stuff) and endurance (more Hp) (just a suggestion). Anyway, here's my sheet:
Name: David Jones HP: 100/100. XP: 0/5 Strength: 2. ----- Wood: Stone: Silk: Food: 15 meat, 15 berries. Water: 20 water. ----- Camp: (you have to make your camp from wood). Partner: (team up with another player and work together) N/A.
Give me a starting scenario, please. And could the silk resource be changed to fur? It just ticks me that it's called silk when you will almost certainly will never get silk. And finally, what's the rule about killing other players? Because in RPG's like this, I always try to eliminate the competition if there isn't a rule against it.
Name: Spike Archiac. HP: 100/100 XP: 0/5. Strength (I will add endurance tomorrow, man I messed up on this): 2. ----- Wood: Stone: Fur: Food: 15 meat, 15 berries. Water: 20 water. ----- Camp: Partner: N/A
mkay thanks
so you should set some ground rules. for instance, I want to harvest the coconuts on the tree then chop it down, but I don't know how I can chop it because I don't have anything to do it with. but no matter what I harvest the coconuts. you can add that to my character sheet because I don't know how many there were.
1: You need curtain supplies to build different things, for instance: you need 2 sharp rocks, a strong stick and a vine (vine is a supply that is in the fur section, surprisingly, if you want me to make a section just for vine tell me) to make an ax.
2: No killing of other players.
3: No cheating, so you can't do this: "I find an abandoned log cabin in the jungle".
4: You CAN rob other players camps, but not all the stuff and players can bring stuff with them if they are leaving camp, for instance: Name: Hal Sanders. Status (I'll add that at midnight): adventuring. *skip some of the profile* Food: 12 meat (7 at camp), 16 berries (2 at camp).
5: different tools (I'll add the tool inventory when you make one) will help you in different situations, for instance: a torch will help you explore caves, and a spear will help you fight.
I want to create an ax. therefore, I begin looking for sharp rocks.
you also need to set food/water consumption rules. this is important. also, there should be a sleep bonus, other wise there would be no good reason to build a camp.
I don't want to run this game for you, but somethings are important.
I agree with what spike says, and Benni, you can't expect people to constantly post. You don't need to bump until your RP is on the third page, and if you need to bump twice in a row, It's probaly because no one likes your game.
I go around the island until I find someones camp. I bring all my berries with me. I wait until the person shows up, and I propose an alliance where we basically take turns finding food and work together in building shelter.
Okay, jeray, First, you can only rob REAL players camps, second... Uhmmmm... There's not a second, anyway, sorry, but you can't team up with an NPC, you can only team up with an actual player, and they have to agree to it.