ForumsForum GamesTerritorial (country RPG simplified) V1

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neoexdeath
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neoexdeath
374 posts
Farmer

Mmmyeah, I know, I overdid the last one. Anyway, now you have much less things to understand (and I will not add updates as we play because it's confusing for new players)

Storyline:

"There has been a new land discovered, and you've decided to create a country yourself. You've planted a flag, and now have a plot of land, of 100 square miles. Now, you must expand, and defend your country. Other people have plots, and will stop at nothing to take your land. You can make Laws, Create a Powerful Military! You can Sell Land, and Buy some from other people, or claim unclaimed land. Fight wars, for land, and take over countries!"

Character Sheet: (remove what's in parantheses, excepting for size, population and upgrades, but not before reading them!!!)

Name:
Age: (20 and up people. Be realistic. No 13 year old could do this.)
Bio: (Required)
---------------------
Country
Name:
Size: 100 x 100 (0 x 0 occcupied).
Population: 15 (7 women, 8 men)
Avalaibe: 15 (7 women, 8 men)
Resouces: -Food:1000 (-45 turn)
-Stone:500 (0 turn)
-Wood:500 (0 turn)
-Gold:100 (0 turn)
-Iron:5 (0 turn)
-Coal:5 (0 turn)
Buildings (These are your buildings. Just you and me know what you got on your land): None
Upgrades(they make stuff easier to get): None
Laws (required if you don't want your people go crazy and kill eachother): None
Condition (your condition. If it goes to "dead" then you lose!): Healthy
Alliances: None
Enemies: None
Military: None
Custom units (what units you made): None
Culture(depending on your laws, your culture can be: Monarchy, Liberatic and Fascist): None
Reputation (what the other think about you): None (0)
Evolution (your stage of evolution. You can "level up" by having the required buildings and resources): Starter
Environment:

First off, you start with plans for the townhall. Before making a townhall, thought, I'd reccomend exploring your place.

Rules:
-If you exceed your max population half of your people will desertate your country.
-If your population reaches 0, you are out of the game.
-If your condition goes to "dead", you lose.
-If you build The World Lumination you win.
-I'll start when we have 3 players.
-Both countries must agree to be allies, but only one has to propose war to become enemies.
-You may claim one unoccupied plot of 10x10 per turn if you have no army.
-You must have military to propose war.
-The names and units at baracks are by default, you can change them. For example:You can change pikeman (melee) to swords man (melee). You name the unit, but the cost and stats remain the same.
-When we run out of unclaimed land, current countries can choose to give new players land, to which they will automatically become allies. You can decide how much to give. Otherwise, new players will not be able to join.
-I'd appreciate someone to make a map of the new land, to show the size of the countries. Please update it whenever you can. The area is 3000 Square Miles.
-To make buildings, you need plans.
-Buildings occupy space. The space they occupy is shown at the below post.
-Mines have limited resources, excepting if you conduct the upgrade "research organic and non-organic recyclation" at the academy. Then you will have unlimited resources for mines and some other bonuses.
-Allies can trade plans of buildings for gold and if both allies have a market.

  • 1 Reply
rychus
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rychus
1,282 posts
Farmer

Right so I get to keep my stats from the previous?

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