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Greenberry_99
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Greenberry_99
15 posts
Nomad

(this is my first forum game, I decided to make one, please no judging)

The war against the Red Clan has never come to an end. You tried to attack one of the soldiers, you dodged their bullets, one shot you, three shot everywhere on your body. You were down. You went into a hiding place between two buildings. Your inventory only had a gun, two bullets and a rope. It was hopeless. Or was it?

It's up to you what to do.

Name:
Age: (15-40)
Inventory: P40 Pistol Gun (2), Rough Quality Rope
Kills:
Status: Wounded
Wounds: Bullet shots in: chest, back, left leg

You tried to save yourself from the madness. So you crawled with the bullets causing more pains in your wounds. You were close to the Red Clan soldier facing away from you. What item to you use to stealth attack?

  • 12 Replies
jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
Inventory: P40 Pistol Gun (2), Rough Quality Rope
Kills:
Status: Wounded
Wounds: Bullet shots in: chest, back, left leg

I play dead until the battle ends.

Greenberry_99
offline
Greenberry_99
15 posts
Nomad

You appearently play dead.

A soldier in your territory comes to "revive" you after you play dead.
He asked you he thought that you were dead.

Type down one of these sentences to talk with the person. Some might change the story.

"I was playing dead until the battle was over."
"I'm sorry."
"C'mon, I got bullet wounds all over me!"

Greenberry_99
offline
Greenberry_99
15 posts
Nomad

Well, this is my first forum game. I can't believe I'm not getting any replies.

jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
Inventory: P40 Pistol Gun (2), Rough Quality Rope
Kills:
Status: Wounded
Wounds: Bullet shots in: chest, back, left leg
----
*Don't worry about not getting many players on your first forum game. It usually takes a while to get good at making them.*

"I'm sorry."

Nerdsoft
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Nerdsoft
1,266 posts
Peasant

I don't think you should restrict players to a set of responses. Let them do their own thing and you'll get more replies.

Nerdsoft
offline
Nerdsoft
1,266 posts
Peasant

You missed another one.

The assumption that potential player make

*players
Truly, Matt, you have redefined irony.
rychus
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rychus
1,282 posts
Farmer

Luckily, he isn't hosting this RPG. So really, he shouldn't worry too much about grammar and spelling.

Greenberry_99
offline
Greenberry_99
15 posts
Nomad

Name: David Jones
Age: 15
Inventory: P40 Pistol Gun (2), Rough Quality Rope
Kills:
Status: Wounded
Wounds: Bullet shots in: chest, back, left leg

"I'm sorry I almost scared you."

[/i]Soldier: Holy (poop) man! You have bullet shots all over you!
Soldier: I'm a doctor, I can help you![i]

Type:
"Please, I'm almost dead..."
"I just need some medicine and bandages, then I'm okay."
"Don't worry, I can wait so I feel better."

Greenberry_99
offline
Greenberry_99
15 posts
Nomad

(hmm, Matt seems to be right, I screwed up everything)

Nerdsoft
offline
Nerdsoft
1,266 posts
Peasant

Let me say this again. Let the players do what they want. This is my main problem with it. You aren't letting them think. What I want to say is "Bullet wounds? You don't say! HELP!". What I have to say is "Please, I'm almost dead!" I want to do more than a few sets of choices can describe. I want freedom.

rychus
offline
rychus
1,282 posts
Farmer

(hmm, Matt seems to be right, I screwed up everything)


If you really think you messed up, its never too late to change things on the fly. Almost every GM does it.
jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
Inventory: P40 Pistol Gun (2), Rough Quality Rope
Kills:
Status: Wounded
Wounds: Bullet shots in: chest, back, left leg

*I actually meant I'm sorry for not fighting. That was misinterpereted*

"Don't worry, I can wait so I feel better."

I agree with everything previously stated by other people. You should probaly wait until you have about thirty posts worth of RPGing experience on this website too before you make anything. And over-complexity screws a RPG as well, so it's a fine line between not having enough details and having too much. Just look at succesful RPG's.

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