You, are a mutated disease, that is so advanced, it has manifested into a living creature. This disease, had the tendency to make the infeced have a very large urge to eat meat. Not just any meat, but human meat. No one knows why it- you, specifically target human flesh, but the egg-heads know that it is partially to reproduce your virus. Your job is to wipe out humanity and the other swarms that wish to take your land, eat your humes, and kill your swarmlings! Can you do this?
You will start out with one cityblock. Your cityblock will have 1 infested building, "AKA" The hive. Humes will not know that this building is infested for a while, but you must muster what small forces you have to finish infesting it, and then move to the next, and the next, and the next. The humes will resist you with all their might, but you will evolve genes to defeat them. The city you start in has 10 blocks. There are 3 types of buildings. Hatchery: The home for your many swarmlings/Swarm generals. Infested: A regular building, can hold humes if you wish. Evolve Chambers: Used to unlock new genes of virus.
The goal of this game is to make a substaining "Zombie" Virus and take over the world. this will be hard, as you have other viruses to stop you. But, you will be able to make new virus genes and advance your virus until you beat them all.
CLASSES Regular: Only destroying the brains will kill your Swarmlings! 20% Infect chance +2 Starting
Swarm: Zombies that are easy to kill, with a high infect rating and large starting number 40% Infect chance +25 Starting
Fungi: Can be killed from excessive body damage, spreads "Spores" to help infect. 15% Infect chance Spores: Any humes in your area without proper gear will be 100% infected.
Character sheets: Swarm Name: Class: Gene: (Empty, lest you pick Fungi class) Infect Chance: 10% (Plus said class) Swarmlings: 10x (+ the # from class) Zombies: --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0 Infect resistance --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. (Other genes based on said class) --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
As you can see, your being attacked. to fix this problem, send your Swarmlings to attack the invaders and infect them. Dont worry, they are citizens, they cant defend themselves!
Any questions, comments, or concerns, please notify me.
Swarm Name: MCP-162 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 45x Zombies 5x Spore Zombies --------------------------------------------- Buildings: Hatchery 300 HP 10x Zombies Infested Building 150 HP 5x Zombies Infested Building 150 HP 5x Zombies Infested Building 150 HP 5x Zombies Evolution Chamber 500 HP 20x Zombies 5x Spore Zombies ------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance Desc: Normal, average Joes. If they find a weapon, they're attack will increase. ------------------- City 13: CityBlock 1: 5x Infected 2x Clean --------------------------------------------- Gene bank: 120 Pts. Infect Chance +1% - 15 Pts. Spore Zombie Mutation - 5 Pts. --------------------------------------------- Battles:
Hmm. ****, I wanted to take the whole city. Or were the two blocks Jeray's? If so, I propose a truce and attempt to create a slug-type thing (spawned in the hatchery) that acts as a smaller, more agile carrier of my disease.
Swarm Name: MCP-162 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 50x Zombies 5x Spore Zombies --------------------------------------------- Buildings: Hatchery 300 HP 11x Zombies Infested Building 150 HP 6x Zombies Infested Building 150 HP 6x Zombies Infested Building 150 HP 6x Zombies Evolution Chamber 500 HP 21x Zombies 5x Spore Zombies ------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance Desc: Normal, average Joes. If they find a weapon, they're attack will increase. ------------------- City 13: CityBlock 1: 5x Infected 2x Clean --------------------------------------------- Gene bank: 20 Pts. Infect Chance +1% - 15 Pts. Spore Zombie Mutation - 5 Pts. --------------------------------------------- Battles:
You attempt to make a fast slug like spore carrier.... What turns out is a slow slug-like creature, able to shoot balls of acidic spores out at buildings and people. Good for siege. HP 500 Attack 140 Infection chance: 100% Speed 14 (Zombie speed is 15, so they're pretty close..) Tier III Unit (Higher the Tier, the better) Do you want to keep this unit? You'll get a 50% refund if you don't.
+5 zombies!
NOTE TO ALLS It is acceptable to ask to make a new type of unit, this will cost 100 gene points and may or may not be close to what you want. its kind of a random draw....
You kill a bunch, butonly 4 reanimate. I have a terrible curse called school, allowing me to only post 3 times a day on weekdays.
Swarm Name: MCP-162 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 50x Zombies 5x Spore Zombies 10x Spore Tanks --------------------------------------------- Buildings: Hatchery 300 HP 11x Zombies 10x Spore Tanks Infested Building 150 HP 6x Zombies Infested Building 150 HP 6x Zombies Infested Building 150 HP 6x Zombies Evolution Chamber (+15 Gene/Day) 500 HP 21x Zombies 5x Spore Zombies ------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance 0 Attack Desc: Normal, average Joes. If they find a weapon, they're attack will increase. Scouts: 15 HP 15% Infect Resistance 3 Attack Desc: Weakly armoured scouting units for the army. Deadly in large groups. ------------------- City 13: CityBlock 1: 5x Infected 2x Clean --------------------------------------------- Gene bank: 35 Pts. Infect Chance +1% - 15 Pts. Spore Zombie Mutation - 5 Pts. Grow 5 Spore Tank eggs - 150 Pts. Increase Spore Tank Speed (+2) - 200 Pts. Larger Spore Zombie Explode Radius - 250 Pts. Unlock Zombie Fungal Strain (Upgrades regular zombie) - 500 Pts. --------------------------------------------- Battles: Recon Force (20 Army Scouts, 2 days away)
Luckily, yes, unluckily, i costs 200 Gene points for +2 speeds... Also, you can come up with a bright new name for them, they're default names are Spore Tanks. same with the Spore zombies, zombies that when killed explode into a smallish cloud of spores.
NOTES TO ALL: You CAN rename units, all but the starting class (Zombies, but you CAN rename unit once you upgrade its strain), As well as attack other players. also take note, Game Days are NOT equivalent to real time days, nor your posts. Days pass every 4 posts by anyone.