It is the year 2060, new technology has been made and people are inventing new things. In this game you have to invent something and see how well it sells, then you can choose to either: Invent something else or research your current invention to make it better.
The maximum amount of players is 6.
The three set characters are businessman, scientist or hobbyist. If you want to be something else, let me know.
Businessman CS
Name: Occupation: businessman Company name: Inventing skill level: Good at inventing: Research points: 20 Money: $110,000 Debt: $50,000 @0.5% interest Competition: low Current invention: none Inventions: none Company status: insolvent (in debt), local, low-profile
Scientist CS
Name: Occupation: R&D Parent company: Inventing skill level: Good at inventing: Research points: 30 Funding: $50,000 Competition: very low Current invention: none Inventions: none
Hobbyist CS
Name: Occupation: hobbyist Inventing skill level: Good at inventing: Research points: 15 Money: $10,000 Debt: $0 Day job: (Pick a job) Janitor ($10/hour 8AM-10AM and 4PM-8PM), office worker ($11/hour 9AM-5PM), work from home ($10-$20/hour, work whenever you want) Home: small house with cheap studio ($300/month) Furniture: uncomfortable bed (sleep 10 hours), refrigerator (stores food), microwave (can cook microwaveable meals) Competition: almost none Current invention: none Inventions: none
Name: Michael S. Occupation: businessman Company name: Guns N' Stuff Special workers: cheap scientist (1 research point p/p) (Wage: $1 000 p/p) Stores: 2 small stores 1 Medium Store 1 Small Gun range (10$ admission) Inventing skill level: 2 Inventing machinery: Complex Gun Making Machine Good at inventing: Hunting/Millitary Guns Research points: 15 Money: $54 300 Debt: $0 @0% interest for 2 post(s) Competition: medium Current invention: Inventions: gigas rifle I, gigas hunting rifle II, 55XTD Assault Rifle, gigas rifle III 55XTD Mk. II Company status: solvent, local, low-profile
I have returned. So, where were we? I believe I finished the 55XTD Mk. II and then made the 2k 55XTD Rifles into the Mk II. Here is its statistics for the new guns and whatever
-55XTD- Fires a 8.53 Round Holds (Up to) 45 Rounds in a magizine Fully automatic, and semi-automatic firing modes! Mountable Sights
-Gigas III- Holds up to 8 Rounds in a clip Semi-auto fire Shoots a 67.82 Round (Totally made up by me) Mountable Sights Smooth Wooden frame
Name:John lazer Occupation: businessman Company name:The lazergun company Special Workers: cheap scientist (wage: $1000 p/p, 1 rp p/p) Stores: 1 tiny store Inventing skill level:1 Good at inventing:lazer Stock: 50 zano I, 100 zano I charges Inventing machinery: cheap laser making machine Research points: 8 Money: $7 500 Debt: $0 @0.5% interest Competition: medium low Current invention: zano I Inventions: none Company status: anyway,the ad? "there's a new shop in town;and it's THE LAZERGUN COMPANY! the rifles are complete!the lazers are done!now all you need for a lazergun is MONEY!infact,due to our newopening you can get a little bit off!instead of the high price of $250,rifles are now the smaller price of $225!the extra ammo is now $22.50! because IM FIRIN MY LAZAR!*insert a funny picture of someone shooting lazers with a derp face*and YOU can too! once again,$225 for a gun and $22.50 for extra ammo!the discount wont last long,so BUY NOW!"ill keep the discount for untill after you reply.
Name:John lazer Occupation: businessman Company name:The lazergun company Special Workers: cheap scientist (wage: $1000 p/p, 1 rp p/p) Stores: 1 tiny store Inventing skill level:1 Good at inventing:lazer Stock: 50 zano I, 100 zano I charges Inventing machinery: cheap laser making machine Research points: 8 Money: $7 500 Debt: $0 @0.5% interest Competition: medium low Current invention: zano I Inventions: none Company status: solvent, local, low-profile
Everything is bought. (You add everything up )
Name: Michael S. Occupation: businessman Company name: Guns N' Stuff Special workers: cheap scientist (1 research point p/p) (Wage: $1 000 p/p) Stores: 2 small stores 1 Medium Store 1 Small Gun range (10$ admission) Inventing skill level: 2 Inventing machinery: Complex Gun Making Machine Good at inventing: Hunting/Millitary Guns Stock: Add your stock Research points: 15 Money: $54 300 Debt: $0 @0% interest for 2 post(s) Competition: medium Current invention: Inventions: gigas rifle I, gigas hunting rifle II, 55XTD Assault Rifle, gigas rifle III 55XTD Mk. II Company status: solvent, local, low-profile
ame:John lazer Occupation: businessman Company name:The lazergun company Special Workers: cheap scientist (wage: $1000 p/p, 1 rp p/p) Stores: 1 tiny store Inventing skill level:1 Good at inventing:lazer Stock: 50 zano I, 100 zano I charges Inventing machinery: cheap laser making machine Research points: 8 Money: $7 500 Debt: $0 @0.5% interest Competition: medium low Current invention: zano I Inventions: none Company status: solvent, local, low-profile
Everything is bought. (You add everything up )
Name: Michael S. Occupation: businessman Company name: Guns N' Stuff Special workers: cheap scientist (1 research point p/p) (Wage: $1 000 p/p) Stores: 2 small stores 1 Medium Store 1 Small Gun range (10$ admission) Inventing skill level: 2 Inventing machinery: Complex Gun Making Machine Good at inventing: Hunting/Millitary Guns Stock: Add your stock Research points: 15 Money: $54 300 Debt: $0 @0% interest for 2 post(s) Competition: medium Current invention: Inventions: gigas rifle I, gigas hunting rifle II, 55XTD Assault Rifle, gigas rifle III 55XTD Mk. II Company status: solvent, local, low-profile
(Temporarily available) Scientist: Wage: $1000 p/p Cheap: $5 000 (1 research point per post at normal wage) Average: $10 000 (2 per post) Advanced: $50 000 (5 per post)
Name: Darren K. Price Occupation: businessman Company name: Jupiter Electrical Solutions Stores: 2 small stores, 1 in blackout prone area Inventing skill level: 1 Inventing machinery: average fuel cell/battery machine Good at inventing: power storage/generation Research points: 20 Money: $5,600 Debt: $0 Competition: low Current invention: JES PowerBox Inventions: none Company status: solvent, local, low-profile
Okay that makes sense.
Black out prone store: All stock bought Other store: Half stock bought
I move half of all my stuff to the blackout-prone area (favouring the blackout store, so if I have 5 XLs then I will move 3 to the BPA), however I decide to up my prices in the blackout-prone area.
Since I left AG for a while, here are my manufacturing costs: S=$50 M=$100 L=$150 XL=$200
S-series: $75 each, with a Value Pack of four batteries at only $240 M-series: $150 each, but of course there's the good old $240 Value Pack for two M-series batteries. L-series: $200 each. The Bulk Package discount gets a price of $360 for two. XL-series: $250 each, with another package (Emergency Backup deal) giving you a whopping $480 for two and the Industrial-class deal giving you a $25 discount for each cell for purchases of over three XL models.
Those were my prices, copy-pasted from page 5. Now, here are the new prices (for the blackout store): S-series: $100 M-series: $200 L-series: $300 XL-series: $400 No more deals, because I realise that blackouts are what really create demand. I still have $5,600, so I decide to chat up John Lazer and offer him a deal: JES creates his Zano charges (which will allow us to make them for cheap because we are better with batteries), and we sell them in both stores, splitting the profits equally. In return, we pool our resources, meaning that we're legally entitled to lend the other up to $10,000 which will be paid back after the recipient makes $50,000. As for research, I design a pocket-sized (nah, but it fits under the stairs; it's a couple of 50cm spheres with some bells and whistles, fitted into a 1.25 metre alloy cuboid) fusion-fission reactor that can infinitely renew its fuel by throwing its by-products into the other reactor core. I call it... the JES NucleMax!
Name:scourge Occupation: R&D Parent company: the everything store (the store for all your needs) Inventing skill level: Good at inventing: things from video games (aka bringing them into real life Research points: 30 Funding: $50,000 Competition: very low Current invention: none Inventions: none
I begin to create Franken turrets from portal 2 with a pet ai and four legs meanwhile I also privately create a mutant zombie robot war machine just one though when the Franken turrets are completed I sell them to a pet store for 300 dollars
Name:John lazer Occupation: businessman Company name:The lazergun company Special Workers: cheap scientist (wage: $1000 p/p, 1 rp p/p) Stores: 1 tiny store Inventing skill level:1 Good at inventing:lazer Stock: Inventing machinery: cheap laser making machine Research points: 8 Money: $22000 Debt: $0 @0.5% interest Competition: medium low Current invention: zano I Inventions: zano I Company status: solvent, local, low-profile i then produce 25 more zanos with 75 charges,and start making the
ZANO PISTOL Copper barrel,like the rifle small and hand-held uses the same kind of charges as the first zano DOWNSIDE:has less charges than the zano rifle in the gun at one time.
I make a policy that,when somebody buys any model of the zano (or ANY lazer weapon i produce)if they are arrested because of murder/violence,the police can return the weapon to any of my stores,and i will crush the gun to make more guns from its parts.