Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
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City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 13 000
Workers: 4 000
Scientists: 4 000
Soldiers: 5 000
Soldier Types: SMG Militia, 1493WWI Trooper (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), (7) Sniper (limit .16% of soldiers), 1500 Assault Troopers (Armed with an SMG and copious amount of grenades, they excel for close range combat), 1000 Trench Raiders (Excelling at anything close range, they use their shotguns to deadly effect, anything further then 30 meters though, you're in trouble)
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Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's, Rifle Grenades
Buildings: Headquarters, Barracks, Triage Center, Rifle Range, weapons manufacturer, vehicle manufacturer
Vehicles: 10 Humbler Recon Cars
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 122 000
Morale: Average
Events:
Getting to WWII era tech
Leader Name: Wilhelm Steinweg
Age: 24
Gender: Male
Description: Aggressive for his people, Tactical, and Merciless
Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24.
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City Name: Berlin
City Standard: A white border with a yellow star surrounded by an intricate red circle
Location: Berlin, Germany (Before splitting)
Locational Perk: Germany
Population:16,010
Workers: 5300
Scientists: 5710
Soldiers: 4855
Soldier Types: 495 Militia, 3855 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), 5 Pilot, 500 Scouts
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Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Light Armor
Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop, Biplane Manufacturer, Advanced Training Course, Airfield, Grenade Manufacturer
Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 4 SdKfz. 221 (8mm armor, 1 Mg 08 turreted), 1 Fighter Biplane, 1 Scout biplane
Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers
Allies: none
Enemies:
Resources:90,000
Morale:Good
Events:, Grenade Manufacturer: 1 turns, 1 Scout Biplane: 1 turns, 1 Fighter Biplane: 1 turns, 200 scouts:1 turns,
You have poison gas, but all that is needed is the painfully expensive chemical plant, 100k
Artillery for tanks is early tier WWII which is still a little while away. So far everything you have can be pierced by AT grenades and Rifles