Leader Name:Fredrick Vensterg
Age:18
Gender:Male
Description:5'9 ,Right eye blue, Left Green, Seems feminine due to long platinum blond hair. Great at manipulating the masses, great swordsmanship, and excellent with light weapons.
Bio:Son of an old Junker from Prussia whom lost power after 1918, highly motivated to re establish the monarchy.
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City Name: Addëlhéim
City Standard: Prussian flag.
Location:Near Könsberg,East-Prussia(Germany)
Locational Perk:
Population:10,000
Workers:4,000
Scientists:3,250
Soldiers:2,750
Soldier Types: Militia
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Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
ResourcesCatch all currency)50,000
Morale: Average
Events: Your city State has been formed
well in the mine, about 5 men can stand abreast, and as you continue into them, you find the corpses of the other miners, along with faint metallic clinks coming from inside the mine - hey what are those metal eggs doing there?
Leader Name: Wilhelm Steinweg
Age: 24
Gender: Male
Description: Aggressive for his people, Tactical, and Merciless
Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24.
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City Name: Berlin
City Standard: A white border with a yellow star surrounded by an intricate red circle
Location: Berlin, Germany (Before splitting)
Locational Perk: Germany
Population:16,010
Workers: 5300
Scientists: 5710
Soldiers: 4855
Soldier Types: 495 Militia, 4350 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.), 4 Pilot, 500 Scouts
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Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Light Armor
Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop, Biplane Manufacturer, Advanced Training Course, Airfield, Grenade Manufacturer
Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 4 SdKfz. 221 (8mm armor, 1 Mg 08 turreted), 1 Fighter Biplane,
Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers
Allies: none
Enemies:
Resources:40,000
Morale:Good
Events: Artillery Manufacturer: 4 turns,
You can yes, and you need a chemical factory for it
"You refuse our gracious offers for mutual advancment and you spy on our nation, what are we to expect, unless we come to a deal your man will not be returned"
Yeah
Well there wasn't any tech you didn't have, and you expand slightly, also you gain 50 people.
The scouts return, and report all along the the forest camps and men, speaking a language that you don't know, possibly Danish.