[b]I would like everyone to read the rules, specificly the second one, and know I have not as of yet changed any.*
Name: Mark
Age: 45
Bio: At a very young age Mark was tested for magecraft, and it was found he had it. When he was sent for further study, it was found he had the talent for Necromancy. Immediately he was shunned by the magic community. The University of Magical Craft did everything short of kicking him out. Mark got the message, and left. He's been growing up on the streets of Crestilia ever since, forced into a gang where his power grew. Even though his surroundings were miserable, he tried to remain humble. Through the gang, Mark learned how to make different poisons, both liquid and gaseous.
Personality: Mark is humble most of the time, trying to make up for what he sees as his own curse.
Guild(s): Mages Guild, the Stolt Gang
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 15
Health: 20
Speed: 5
Solid Manipulation: 0
Liquid Manipulation: 5
Gas Manipulation: 5
Plasma Manipulation: 0
Creation: 5
Life: 5
Preferences: Poison making.
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50
*I added poison making to your prefernces stat.*
You attempt your plan, but it fails almost immeadietly since you are unable to climb up to the third floor window. You do know that the window is already open though, so you might be able to take a chance and 'throw' the air into his window. However, if he is not yet home it would disperse enough that it wouldn't be strong enough to kill him. As you begin to mull it over, you see the councilman walk out of the building, and start walking in the direction of where the speech is to take place. He is probaly planning to get there early and go over a few last minute details with everyone organising it.
Name: ( some speculate that it might be) Zenil the 2nd
Age: 14
Bio: His face, never seen. His voice, rarely heard, but strong, totally in control. His hight, 6'2
Personality: chaotic good. Not always a ally, but when he is he is a really great warrior. Brave, intelligent, but not phisically strong.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 12
Health: 40
Speed: 6
Solid Manipulation: 1
Liquid Manipulation: 1
Gas Manipulation: 1
Plasma Manipulation: 10
Creation: 3
Life: 2
Preferences: None (Prefrences are specific skills, like being especially good at pyromancy inside of plasma manipulation. Not what you like doing.)
Inventory: Ring from father.
Equipment: Black cotton robes, pants, hoodie, and shirt. Leather shoes.
Gold: 50
*I changed trinket to ring, to be a little more specific.
As you look over your father from his deathbed, he gives you one last gift: A golden ring. He tells you it has special powers, but what they are he does not tell you. As he then breathes his last breath, you wonder what you will do. Your mother died from the same illness a few months ago, and you aren't sure if you can handle being the heir to the small magical buisness your father owned. Anyways, your powers focus more on destruction while his had been that of healing and fixing. Anyhow, you will now have to find a job, be it as continuing to run the family business, being a farm hand, or even becoming an adventurer.
Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50
As you enter the inn at just a little past midday, you see a few people sitting at tables eating lunch. As you ask the price of rooms, the man says five gold a night, and meals average at about nine gold a day. Knowing that you have been looking for a job, being that news spreads quickly in this town, the man offers to give you free meals if you're willing to help out around the inn with some of your magic. You're not sure whether to accept, as it could drain you making you unable to the blacksmith's job which gives much better pay, but then you do need the money.
Name: Lucien
Age:21
Bio: second page top
Guild(s) : The mages guild, blue flame brotherhood
Class: Mage
Exp: 0
Perk: +5
Mana: 12
Health: 20
Speed: 5
Solid .m:2
Liquid .m: 1
Gas .m: 1
Plasma .m:15
Creation: 1
Life: 3
Preferences: none
Inv. : empty
Equipment: Blue cotton robes with the jeresy of the collehe footbal (soccer) club, pants (match to the robes) a shirt. A leather-like material shoes.
*You can change the stats. And could you be more specific about what type of job you want, because I'm not sure if you want to be a janitor or an assasin.*
As you enter a tavern, you find one with a position for cook's assistant. The pay's nice, ten gold a day, or five gold a day and free stay and meals, but then it's not exactly as fancy of a job you were hoping for. You tell him you'll think about it, and go to a weapon's shop. There are several mace's avaible, enchanted one's of the highest quality at 500 gold, high quality ones at a 100, basic ones at 50, and real cheap ones that would probaly break in a day at 10. There are a number of other weapons as well, including a couple staffs and wands which amplify magical power.