You are a bunch of friend from the town of Armoria. One day, your friend Leinad, who went to the Metropolice city Gamesia,, send you a letter. He is dying. He wish to get back to his birthplace, the village. YOU ACCEPT THE QUEST.
This game take rule in a 16th century fantasy world.
Name: Race: (human, elf, dwarf, gnome) Class: (warrior, cleric, mage, ranger) Bio: (how you got to the village/born in it, and how you became friend with Leinad).
Stats: (you have 18 points. You can borrow up to 4 points from other stats). Strength: (give bonuses to melee damage, as well to action which insolve need for muscle power, like climbing)
Dexterity: (your eye-to-hand skill, balance and so on. Give bonuses to your range aim and to action which need dexterity, like riding. Also add to the defence)
Constitution: (your physical strength, health and shape. Add to your HP) Wisdom: (your knowledge, whenever street wisdom or years of book reading. Add to your mana and action which need it, like first aid)
Intelligence: (your learning ability and "1+1" skills. Add to your number of magics you know and to action who use it, like searching)
Charisma: (your personalitt power, presuation power and Appearance. Action which need it are presuation or threatning).
Classes: Warrior: Speical in fighting, may it be melee or range. Can use mire heavy armors. Mage: master of the dying art of magic. Cleric: have some magical power, and can heal. Know how to fight (less then a warrior afcourse) Ranger: speical in tracking, hunting and riding. Is the best in range.
Post your stats. After thet we will move to rhe next step in making the characters.
Name: Drake Edgecliffe Race: Human Class: Warrior HP: 8 Melee: +4 Range: +2 Bio: After finishing a job, he found the village by accident whilst looking for an inn to rest and recover from his injuries. He met Leinad there who allowed Drake to stay in his own home for a while. Stats: Strength: 15 (+2) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 12 (+1) Charisma: 13 (+1) Gold: 16 Weapons: Longsword Armor/shield: Leather armor Inventory: a pet rat, club, short sword
I give the crossbow, pistol, bullets and fur helmet to Achilles for him to keep. I give Frogmyre the sealed letter, box and shack of spices. I also give 8 gold to Frogmyre and Achilles.
The guards are 3 minutes away from you. (Tip - the fact that archville is a ranger dont mean he is the only one that can use range. Drakw, give him the short sword [he dont have melee wepone], take the pistol, and give Frogmyre the crossbow. As the pistol is 1 hand, you can still use the sword right after shooting. And Frogmyre will be able to save some mana, shooting rather then engaging in dangerous melee)
Name: Rip Tizoid Race: Human Class: Cleric Bio: Was a traveling healer when I saw Leinad was cut up and bruised so naturally I had to heal him and we've been friends ever since. HP: 7 Divined power (mana): 13 Melee: +2 Range: +1 Stats: Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 13 (+1) Wisdom: 16 (+3) Intelligence: 14 (+2) Charisma: 12 (+1) Divine magics: healing Smite evil Weapons: Inventory: Gold:60
*Kicks door open* Wapow!
I'll get a mace for 19 gp, Upgraded Leather Armor for 25 gp, and a buckler for 15 gp.
Gimme Feather Fall, Magic Missile, and Silence illusion.
Name: Rip Tizoid Race: Human Class: Cleric Bio: Was a traveling healer when I saw Leinad was cut up and bruised so naturally I had to heal him and we've been friends ever since. HP: 7 Divined power (mana): 13 Melee: +2 Range: +1 Stats: Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 13 (+1) Wisdom: 16 (+3) Intelligence: 14 (+2) Charisma: 12 (+1) Divine magics: healing Smite evil Weapons: Inventory: Gold:60
I'll leave the decision making to the others, as I don't really know what's going on right now. Unless somebody explains it to me.
Name: Drake Edgecliffe Race: Human Class: Warrior HP: 8 Melee: +4 Range: +2 Bio: After finishing a job, he found the village by accident whilst looking for an inn to rest and recover from his injuries. He met Leinad there who allowed Drake to stay in his own home for a while. Stats: Strength: 15 (+2) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 12 (+1) Charisma: 13 (+1) Gold: 16 Weapons: Longsword Armor/shield: Leather armor Inventory: a pet rat, club, box, sealed letter
Oh... Thanks for the suggestion...
I take everything back except for the gold and fur helmet and redistribute them. The short sword goes to Archilles and the pistol and bullets to Frogmyre. I also take the captive to the guards and explain what happened here.
Name: Archilles Whitefort Race: Human Class: Ranger HP: 10 Melee: +2 Range: +5 Bio: Archilles lives in the village since he was born, and had been friends with Leinad since. Stats: Strength: 13 (+1) Dexterity: 15 (+3) Constitution: 14 (+2) Intelligence: 12 (+1) Charisma: 14 (+2) Gold: 0 Wepone(s): Long bow (1-8) Protection equipments: Leather Armor. Inventory: Donkey, saddles with shacks
Ah, thanks for the stuff, Darkfire.
I think we should'nt listen what he says. My opinion.
Name: Frogmyre Race: Elf Class: Mage Bio: I was born in the village, and met Leinad at a bar, and quickly made friends with him. HP: 3 Mana: 12 Melee: +0 Range: +2 Strength: 11 (+0) Dexterity: 15 (+2) Constitution: 12 (+1) Wisdom: 14 (+2) Intelligence: 16 (+3) Charisma: 13 (+1) Weapons: Staff Armor: Padded armor Inventory: a pet pigeon
(Correct my character sheet, if anything is wrong) Yeah, I get the feeling that it's a trap, but it's up to drake. (Also, I just realized that drake = dark - e, although that might be completely unintentional)
Name: Drake Edgecliffe Race: Human Class: Warrior HP: 8 Melee: +4 Range: +2 Bio: After finishing a job, he found the village by accident whilst looking for an inn to rest and recover from his injuries. He met Leinad there who allowed Drake to stay in his own home for a while. Stats: Strength: 15 (+2) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 12 (+1) Charisma: 13 (+1) Gold: 16 Weapons: Longsword Armor/shield: Leather armor Inventory: a pet rat, club, box, sealed letter
I don't trust this guy but at the same time I want to know the location of this loot. Maybe we should interrogate him a little. Otherwise I'll just give him to the guards.
(And the name Drake being somewhat similar to my username was completely unintentional)
You cross a suspisios look, which make the captive even more nervous. "Please! They will kill me! I have a family to feed! Listen, if we were mire we would have killed you already! There is this travler we took prisoner, he will die if you wont free him! Let me go and ill tell you!"
The guards are just behind the trees. A minute from getting to your position.
(You didnt wrote the new inventorey. Its a pistol, [6 ammo], a short sword (the crossbow guy ran away, so no crossbow), a fur helmet, and a club.
You also need to split the 25 gold, As well the spices. The letter and the box are not worth anything, so jut let me know who keep them on him.
Name: Frogmyre Race: Elf Class: Mage Bio: I was born in the village, and met Leinad at a bar, and quickly made friends with him. HP: 3 Mana: 12 Melee: +0 Range: +2 Strength: 11 (+0) Dexterity: 15 (+2) Constitution: 12 (+1) Wisdom: 14 (+2) Intelligence: 16 (+3) Charisma: 13 (+1) Weapons: Staff Armor: Padded armor Inventory: a pet pigeon, pistol [6 ammo], mysterious box, letter.
(Did I do it right?) I think I was given the letter, and the box. If I didn't say it already, I think we should tell the truth about what happened to the guards.
Name: Archilles Whitefort Race: Human Class: Ranger HP: 10 Melee: +2 Range: +5 Bio: Archilles lives in the village since he was born, and had been friends with Leinad since. Stats: Strength: 13 (+1) Dexterity: 15 (+3) Constitution: 14 (+2) Intelligence: 12 (+1) Charisma: 14 (+2) Gold: 0 Wepone(s): Long bow (1-8) Protection equipments: Leather Armor. Inventory: Donkey, saddles with shacks
I agree with frogmyre... Until he said they caught a traveller. Maybe a trap, but if it isn't?
Name: Frogmyre Race: Elf Class: Mage Bio: I was born in the village, and met Leinad at a bar, and quickly made friends with him. HP: 3 Mana: 12 Melee: +0 Range: +2 Strength: 11 (+0) Dexterity: 15 (+2) Constitution: 12 (+1) Wisdom: 14 (+2) Intelligence: 16 (+3) Charisma: 13 (+1) Weapons: Staff Armor: Padded armor Inventory: a pet pigeon, pistol [6 ammo], mysterious box, letter.
Its right over there! (He point to the north while the goards come from the west). Just let me go and ill show you. I swear to Olidmeara that its not a trap!"