In the year 2013, super-powered humans rule the day to day life. Every day you can find people fighting each other in the cities, fighting over anything from a crime to a misunderstanding. These superhumans gave birth to a rise in crime and vigilantes, yet none have the destiny you have.
Name: Alter-Ego: (leave blank unless giving good reason) Biography: Powers: (leave blank. at the start you have no powers.) Alignment: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Divide up 14 points Strength: 10 (increases melee damage, chances to smash things and lift things.) Constitution: 10 (increases health and toughness.) Dexterity: 10 (increases dodge chances and finesse such as lockpicking and stealth.) Intelligence: 10 (increases hacking and figuring things out scores.) Charisma: (increases diplomacy with people.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: None Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: (leave blank...for now.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: (will be determined by me based on starting rolls, biography, and constitution.) Attacks: Punch: 1-3
This will not be multiplayer unless you really want it to.
Prior knowledge of D&D would be helpful but not mandatory.
Name: Storm Keket Dragon Alter-Ego: (leave blank unless giving good reason) Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids. Powers: (leave blank. at the start you have no powers.) Alignment: NG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength: 15 (increases melee damage, chances to smash things and lift things.) Constitution: 15 (increases health and toughness.) Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.) Intelligence: 15 (increases hacking and figuring things out scores.) Charisma: 10 (increases diplomacy with people.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: combat dagger x 2 magnum x 2 Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: (leave blank...for now.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: 11 Attacks: Punch: 1d3+2 Dagger: 1d4+2 Dagger: 1d4+2 Magnum: 1d4+2 Magnum: 1d4+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 1 Experience: 0/1000
(Erm, I really didn't understand at all what you said?)
Name: Storm Keket Dragon Alter-Ego: (leave blank unless giving good reason) Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids. Powers: (leave blank. at the start you have no powers.) Alignment: NG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength: 15 (increases melee damage, chances to smash things and lift things.) Constitution: 15 (increases health and toughness.) Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.) Intelligence: 15 (increases hacking and figuring things out scores.) Charisma: 10 (increases diplomacy with people.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: combat dagger x 2 magnum x 2 Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: (leave blank...for now.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: 11 Attacks: Punch: 1d3+2 Dagger: 1d4+2 Dagger: 1d4+2 Magnum: 1d4+2 Magnum: 1d4+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 1 Experience: 0/1000
I'm surprised by the fact that the demon has manors but hide it as I wait for the first attack. If he doesn't attacks then I will when the opportunity is right.
Name: Storm Keket Dragon Alter-Ego: (leave blank unless giving good reason) Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids. Powers: (leave blank. at the start you have no powers.) Alignment: NG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength: 15 (increases melee damage, chances to smash things and lift things.) Constitution: 15 (increases health and toughness.) Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.) Intelligence: 15 (increases hacking and figuring things out scores.) Charisma: 10 (increases diplomacy with people.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: combat dagger x 2 magnum x 2 Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: (leave blank...for now.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: 11 Attacks: Punch: 1d3+2 Dagger: 1d4+2 Dagger: 1d4+2 Magnum: 1d4+2 Magnum: 1d4+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 1 Experience: 0/1000
(IT'S MANNERS, NOT "MANORS"
You shoot first, yet just as quickly as you shoot, he slices the bullets in half.
Name: Storm Keket Dragon Alter-Ego: (leave blank unless giving good reason) Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids. Powers: (leave blank. at the start you have no powers.) Alignment: NG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength: 15 (increases melee damage, chances to smash things and lift things.) Constitution: 15 (increases health and toughness.) Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.) Intelligence: 15 (increases hacking and figuring things out scores.) Charisma: 10 (increases diplomacy with people.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: combat dagger x 2 magnum x 2 Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: (leave blank...for now.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: 11 Attacks: Punch: 1d3+2 Dagger: 1d4+2 Dagger: 1d4+2 Magnum: 1d4+2 Magnum: 1d4+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 1 Experience: 0/1000
OOC: Sorry I'm not good at spelling and Firefox's spellcheck didn't pick up on it.
IC: I quickly switch to my daggers and try to doge the sword. If I doge successfully then I will fight the demon using techniques that I have taught myself after playing all of the DragonAge games and thoroughly reading the Ranger's Apprentice books.
Name: Jimmy O'Daniel Alter-Ego: Biography: Family died at young age. Except my brother who I lost contact with when I was 19 Powers: Alignment: CG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Divide up 14 points Str: 12 Con: 13 Dex: 13 Int: 13 Cha: 12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inventory: None Equipment: Casual Clothes: No Defense Money: 0$ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feats: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health: Attacks: Punch: 1-3