The world is in the hands of the foolish light mages, they continue to eliminate our kind, one by one. We must defeat the light mages and cover the world in the darkness of the old days! Our journey will be rough, as most all the cities are ruled by the mages of light. I will help you, but it will be rare for i wish to save my strength against our strongest foe.
Things to know:
1: ALL PLAYERS ARE A TEAM!
2: PVP will only happen when sanctiond by me.
3: New players will start at the next town we head to.
4: THIS WILL NOT BE EASY!!!
5: Groups will fight in 5s, you may make a group or be invited.
6: Be observant.
7: Never forget your team.
8: Each player gets 1 revive from me, otherwise you need a healer.
9: Feel free to ask questions!
10: I will update daily at midnight, so if you snooze you lose!
11: Have fun! Thats an order!
Char sheet:
Name:
Age: (13-45)
Bio:
Group: (start with none, but get one quick!)
Rank: (start with noob)
Class: (your affinity, not light)
sub Class: (your specialty within class)
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
(pool of 50 points)
pwr: 0
def: 0
acc: 0
stm: 0
luck: 0
mnd: 0
(power is raw magical strength good for fireballs, accuracy poits your magic good for lightning bolts, stamina helps you run away and increaces the health you get back to when revived, luck is self explanitory, mind increaces learning rate.)
INV: 1 staff of (insert aff here), (clothing of your choice) (eqq, +3 def), 3 potions, 1 chaos orb (revives a player).
FaQ: Potion facts: heal for 50. Use a turn. Can be tossed to party members for thier benefit, but uses your turn.
Group facts: You may start a group at any time, you need to make a name for the group,
invite people, and assign ranks.
Feel free to leave suggestions!
name: nivlac revooh Age: 32 Bio: born in the amazon jungle raised by a tribe of master healers Group: The Converted Shadows Rank: noob Class: life sub Class: healing Lvl: 1 0/10 exp Gold: 110 Health: 100/100 LOS: T1 heal (4 d10 drop lowest) Whisp (1 d12) T1 protect (-2 d10 to dmg taken, drop highest, 3 turn effect, single target) pwr: 6 def: 15 acc: 5 stm: 8 luck: 1 mind: 15 Inventory: 1 staff of life (eqq, +2 luck, +1 mind), robe (eqq, +3 def), 1 chaos orb, 5 potions.
actually now that i think about it i think only poseidis could join because are team is cauld the converted shadow because we all have light and dark magic and chasis doesn't have any light magic
Name: Chasis Tuffpuller Age: 15 Bio: When born mother died left with traveler father which gave me an advantage in certain abilities but being a physical mage was hard. Group: N/A (Anyone got one?) Rank: Noob Class: Shadow sub Class: Physical Lvl: 1 0/10 exp Gold: 150 Health: 100/100 pwr: 11 def: 14 acc: 7 stm: 10 luck: 3 mind: 11 INV: staff of Gravity Bending (+2 mnd, +1 pwr), Physics Mage Teacher robes +3 def, 3 potions, 1 chaos orb (revives a player).
Name: Xephir Poisonshadow
Age: 15
Bio: Abandoned by parents as a child in forest, raised by dark nymphs in the art of nature magic.
Group: none
Rank: noob
Class: Nature
Sub-Class: Masked Summoner
Level: 1
Gold: 150
Health 100/100
pwr: 12
def: 3
acc: 20
stm: 3
luck: 4
mnd: 8
INV: 1 Staff of Dark Oak (+2 mnd, +1 luck), Dark blue robe and pants(eqq, +3 def), 3 potions, 1 chaos orb.
@lego12344 Again, lego12344, do you want to form a new group?
Group: the converted shadows Scout A deals 5 dmg to black moon! 95/100 left! Scout B casts veil on himself, he can't receive status defects! Black moon begins casting hell's wrath! 1/3 Shadow casts weak dark beam on scout A for 4 dmg! 26/30 Nivlac Revooh casts T1 protect on Shadow! He takes 6 less dmg next attack! Both scouts cast weak light beam (1d6 shadowrun 5, kalkanadam rolls them) on Nivlac Revooh!
Name:Shadow Age: 19 Bio:Strange man who's motives are unknown to both the dark magi and the light magi and there creatures. Group: The Converted shadows Rank: noob Class: shadowed light sub Class: Moon kissed Lvl: 1 0/10 exp Gold: 150 Health: 100/100 LoS: Weak dark beam (1D6 shadow run 5) Dark barrier (self, -1D6 to damage taken) Null bonus (single, all dmg stays base) Weak heal beam (1D10 to health) Ying-Yang explosion (all, 3d10) pwr: 9 def: 11 acc: 10 stm: 8 luck: 8 mnd: 10 INV: 1 greyed staff (eqq, +1 pwr, +1 acc, +1 mnd), Black boots and black cloak with a white stripe one left sleeve (eqq, +3 def), 3 potions, 1 chaos orb, book of spells (0% solved.)
I cast weak dark beam on Scout B. I roll a 5 then a 1.
Name:Black Moon Age: 24 Bio:Lived in the Wild whole life Group: The Converted shadows Rank: Leader Class: Death Sub Class: Thaumaturgists Lvl: 1, 0/10 exp Gold: 150 Health: 95/100 LOS: Hell's wrath (2 turn cast, AoE, 5 d10 drop low and high) Dark beam (Single target, d10 shadow run over 7) Dark ball (Single target, 4 d10 drop lowest) Dark shield (Single target, reduce dmg taken by 3 d10 drop low and high, 3 turn effect) pwr: 9 def: 13 acc: 5 stm: 8 luck: 11 mnd: 10 INV: 1 staff of Dark (eqq, +2 pwr, +1 acc) , Robe (eqq, +3 def), 3 potions, 1 chaos orb
Scouts roll a 2.
1/3 ? i thought it took 2 turns to cast and its already been 2 turns. Turn 1:
Kalkanadam takes 7 less dmg next turn. You're at a disadvantage. Scout A casts weak light beam on shadow (1d6 shadow run 5). Scout B casts T1 veil on himself (1d6 if greater then 4, no status defects can be taken; 3 turn eff.)
Turn 2: Well you just did it.
Am i not suppose to take 7 less damege i have Nivlacs T1 Protect
Group: the converted shadows The scouts pool their strengths to attack black moon! But nivlac's protect saved him! Nivlac casts another protect on Kalkanadam! (I still need a roll for that. My "new" camp has been acting up.) Black moon casts hell's wrath! 27 dmg to all foes! Scout A: 0/30 Scout B: 3/30 (1/2. 1/3 was a typo. Also, what you're quoting is me stating their moves, not the moves themselves. The moves themselves are what I did last turn.) Shadow casts weak dark beam on scout B and finishes him! Victory! Gained 2 exp! Looted 90 gold! Found: Encoded support spells book (0% decrypted). Found: Staff orb (light) x2. Distribute the loot amongst yourselves and then we can keep going.
Name: Chasis Tuffpuller
Age: 15
Bio: When born mother died left with traveler father which gave me an advantage in certain abilities but being a physical mage was hard.
Group: N/A (Anyone got one?)
Rank: Noob
Class: Shadow
sub Class: Physical
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
pwr: 11
def: 14
acc: 7
stm: 10
luck: 3
mind: 11
INV: staff of Gravity Bending (+2 mnd, +1 pwr), Physics Mage Teacher robes +3 def, 3 potions, 1 chaos orb (revives a player).
Name:Shadow
Age: 19
Bio:Strange man who's motives are unknown to both the dark magi and the light magi and there creatures.
Group: The Converted shadows
Rank: noob
Class: shadowed light
sub Class: Moon kissed
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
LoS:
Weak dark beam (1D6 shadow run 5)
Dark barrier (self, -1D6 to damage taken)
Null bonus (single, all dmg stays base)
Weak heal beam (1D10 to health)
Ying-Yang explosion (all, 3d10)
pwr: 9
def: 11
acc: 10
stm: 8
luck: 8
mnd: 10
INV: 1 greyed staff (eqq, +1 pwr, +1 acc, +1 mnd), Black boots and black cloak with a white stripe one left sleeve (eqq, +3 def), 3 potions, 1 chaos orb, book of spells (0% solved.)
Ill take one of the staff orbs, it would do one of two things, add power to my staff (new spell?), or two help me unlock a spell in my book. Ill also take 30 gold. Nivlac can have the book, unless Black Moon wants it, and we will split the remaining gold 50/50, 30 Nivlac and 30 Black Moon, That leaves the other orb. It is up for grabs.
Name: Xephir Poisonshadow
Age: 15
Bio: Abandoned by parents as a child in forest, raised by dark nymphs in the art of nature magic.
Group: none
Rank: noob
Class: Nature
Sub-Class: Masked Summoner
Level: 1
Gold: 150
Health 100/100
pwr: 12
def: 3
acc: 20
stm: 3
luck: 4
mnd: 8
INV: 1 Staff of Dark Oak (+2 mnd, +1 luck), Dark green robe and pants(eqq, +3 def), 3 potions, 1 chaos orb.
Name: Chasis Tuffpuller
Age: 15
Bio: When born mother died left with traveler father which gave me an advantage in certain abilities but being a physical mage was hard.
Group: N/A
Rank: Noob
Class: Shadow
sub Class: Physical
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
pwr: 11
def: 14
acc: 7
stm: 10
luck: 3
mind: 11
INV: staff of Gravity Bending (+2 mnd, +1 pwr), Physics Mage Teacher robes +3 def, 3 potions, 1 chaos orb (revives a player).
@poseidis How bout The Masked Mages of Death or MMD?