The 17th century, the age of exploration. You have been selected to lead a colony for your great nation. Survive native attacks, enemy fleets, cold of winter, diseases, and starvation. Can you led your colony to greatness?
Leader Name:
Colony Name:
Nation: (United Provinces (Netherlands), France, Portugal, Great Britain, Spain)
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: (South, New England, Middle, South America, Caribbean)
Leader Name: Sean Deane Colony Name: The Haunt Nation: Ireland. Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill. Population: 15 Resources: wood: 15 iron: 15 food: 30 cloth: 15 Season: Summer Soldiers: 5 Militia Weapons: 7 muskets 6 swords 12 knives 3 pistols 2 cannons Construction: Farm possible: barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 72/100 Region: South America
I order the men cutting lumber to return to town in order to help defend against the beast if it show up.
I also loot the dead Spaniard for any information on where he was settled or for any equipment on his person. I then order him to be buried and given a proper funeral. I give him a Catholic mass knowing that most Spaniards were catholic.
Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America
On the dead man you find a map of the area south of you, but a large portion is blotched out by blood or simply incomplete, a knife, armor, and a blood-encrusted journal.
Leader Name: Drake Wolf Colony Name: Freedom Forest Nation: United Provinces Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill Population: 15 Resources: wood: 0(+5/1day) iron: 10 food: 25 Season: Summer Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 75/100 Region: South America Tribes known of: Gualpandal (like you)
"My people are already there, helping yours. In exchange for our help, we would like you to demonstrate how you use these 'sticks that kill with noise."
Leader Name: Sean Deane Colony Name: The Haunt Nation: Ireland. Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill. Population: 15 Resources: wood: 15 iron: 15 food: 30 cloth: 15 Season: Summer Soldiers: 5 Militia Weapons: 7 muskets 6 swords 13 knives 3 pistols 2 cannons 1 Spanish armor Construction: Farm possible: barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 72/100 Region: South America
You find a settler who reads Spanish. He flips to a random page and begins reading. "Yesterday we were attacked.We eventually chased them off, but they killed two of our people and stole our food. (this is dated the day after) We are now starving. We have been forced to leave. Something is following us. We can feel it. (today) I am all alone. It killed the others and wounded me. I'm dying. But I've seen another settlement. Maybe they can help me." The amp is mostly illegible, but you can see Rio, which is to the south of you, and Poss, which is approximately where you are.
Leader Name: Drake Wolf Colony Name: Freedom Forest Nation: United Provinces Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill Population: 15 Resources: wood: 0(+5/1day) iron: 10 food: 25 Season: Summer Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 75/100 Region: South America Tribes known of: Gualpandal (like you)
"Ah, you mean a gun. It's a fair trade and I have an extra one with me if you want me to show you right now." I say with a smile and for once I'm glad that I followed my instincts and brought two riffles with me.
Leader Name: Drake Wolf Colony Name: Freedom Forest Nation: United Provinces Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill Population: 15 Resources: wood: 0(+5/1day) iron: 10 food: 25 Season: Summer Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 75/100 Region: South America Tribes known of: Gualpandal (like you)
"Alright then, show me to an area where we can practice and not accidentally shoot someone." I say with a smile before handing over a riffle that has no ammo.