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nivlac724
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nivlac724
2,555 posts
Shepherd

You are in a world of superheroes and super villains the government has discovered how to
get superpowers they only showed to the us army at first so no criminals would get that kind of power but some of the soldier didn't want to keep it a secret so they told there friends and family which told there friends and family until the whole world knew some of those people stayed away from the powers and wanted nothing to do with it, some people used it for good and some used to for evil. in this RPG you will play as a villain or a hero.

Character sheet:

Name:

Superhero/villain name:

Powers/skills: (don't make them too OP if you use a physical weapon mention it here and put it in your inventory)

Inventory:
100$
any sort of weapon you use

Alignment: (good, bad or assassin, assassin means you do good or bad jobs if you get payed)

  • 64 Replies
nivlac724
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nivlac724
2,555 posts
Shepherd

you look around the mountain. you see a rock that says MB probably standing for military base but you don't see any entrance near by. maybe if you cleared the snow you could see a entrance. how do you want to clear the snow?

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords.

Alignment: Assassin

I pump electricity throughout my body to increase body temperature to melt the snow, then proceed to opening the door. If electronically locked fry the lock, and see how dense the door is. Then teleport inside.

Ah yes R2 is responding slowly to his forum games, so you should be patient for his response.

nivlac724
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nivlac724
2,555 posts
Shepherd

there are 3 guards that don't appear to have any super powers all of them have a oozie (fully automatic pistol) they notice you and one of them says

&quotut your hands up or we shoot"

what do you do

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords.

Alignment: Assassin

Teleport to each one by one stabbing each without fatal hits, then pumping electricity to knock them out. Then take 2 of their guns, and take out the magazine of the other gun.

nivlac724
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nivlac724
2,555 posts
Shepherd

ok if you want you can add to oozes to your inventory there is a door that you you open the room has 2 super soldiers no weapons but they have super strength, speed and resistance

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords. 2 Uzi's 12/12 one extra clip.

I immediately teleport behind them and shoot the uzi's in bursts of 4 while supercharging them with electricity to move faster.

nivlac724
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nivlac724
2,555 posts
Shepherd

it took a lot of hits to get them since they have super resistance. you could only get 1 of them. the other one slipped behind you and punched you in the back. you flew to the side of the room but fortunately you only got a super bad bruise. but it gave the super solider time two get closer. right when you got up and got your weapons out he was in mid punch what do you do?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords.

Kick his hand off to another direction, and due to his super speed can't do a turn too quickly and shoot off the rest of the ammo into his back. then drop both uzi's.

nivlac724
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nivlac724
2,555 posts
Shepherd

you see the chip that you put into the mutation bay to get your power but there are are no guards. since you have excellent intelligence you know that thats suspicious. do you want to check for traps?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords.

I pick up the uzi's and throw them straight at the area. As the terminal may be a trap itself.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

im not sure you get what i mean your trying to steal the chip there is no actual mutation bay in military base there is only the chip. the mutation bays are in the black market

nivlac724
offline
nivlac724
2,555 posts
Shepherd

I'm going to log off for now. be on tomorrow

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Name: Fredrick (German)

Superhero/villain name: The Phantom Haze.

Powers/skills: Teleportation, electrical manipulation, deep preception. Excellent eyesight, intelligence, skilled at close range combat.

Inventory:
100$
Two Katzbalger, Two .45 Walther P99 with extended mags, with suppressor. 20/20 two-hundred .45 rounds. All black clothes, with a black trench coat, and dark-tinted glasses, 2 P99 abdomen holsters, and 2 holsters for the swords.

Well I guess I'll do as you reccomended.

Sir if I may say please improve your grammar, and I'm almost always on >_>

Voyage2
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Voyage2
650 posts
Nomad

Name: Arceus Nemesis

Superhero/Villain Name: Shadow Striker

Powers/skills:
Enchant Deadly Poison - Uses up a Poison Bottle to enchant my weapon, which Increases my Attack.

Cloaking - Gives character the Cloaked effect, it makes the user invisible to others but you don't lose the ability to move.

Sonic Blow - A series of 8 fast hits.

Katar Mastery - Increases damage with Katar class weapons.

Sonic Acceleration - Increases the Sonic Blow hit.

Throw Venom Knife - Throws a poisoned Dagger with a high chance of poisoning the target.

Inventory:
100$
2 Katar [Both Left and Right]
20 Venom Knife
50 Poison Bottle
Black Thief Clothes
Valkyrie Shoes [Footgear]

Alignment: Assasin

kalkanadam
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kalkanadam
797 posts
Peasant

Good thing he said " Dont make it OP" :/

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