This is a world where many creatures rome the earth.Mysticar has vast amounts of natural resources,wild creatures,and fertile land.
All there needs to be...is civilization.No,no;Not pepole! I mean other sentient beasts!Perhaps a group of arachnids!Or mabe some lizardmen!or maybe some dog/velocirapor combo!the creature is entrely up to you. Hunt for food!Farm things!Conquer other players!Form alliances with other races!Trade!Create religion!Learn new things!
The possibilities in this world are near limitless~!
NOTE:Sooo...I often forget about,loose intrest in,or don't have time for RPGs,especially owning ones.However,i'll try to be better about this one.Although someone to take over if i DO leave this for dead is really appreciated.If i can get enough pepole for the job,a vote will be placed upon the backup owner!
Alright,Here's the sheet:
Civ Name:
Creature name:
Leader name:
Coat-Of-Arms:
Desc.:
Perksi fill this in)
Technology:
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
10 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqqwill fill this in)
Leader gender:
Tip:Your Cheiftan/Lord/President counts,too!Make sure to keep him safe,or else the city will lack a ruler,and it's GAME OVER!
Civ Name: Anamorphdom Creature name: Grtarians Leader name: Storm Dragon Coat-Of-Arms: Just add a dire white wolf under the gold dragon and a dire tiger under the white dragon. Desc.: Grtarians look like elves with a tail of the animal the like to turn into the most. They can have hair of any color. Their eyes are normally a shade of gold or brown. They have a skin tone that ranges from slightly tanned to a dark olive. They are able to turn into at least one animal but no more then three. All of their animal forms are connivers or omnivores. They can also go into a form that is a mix of their human and animal forms. Perksi fill this in) Technology: Buildings: Chieftain's tent (Level 1 Fortress) Small tent (Level 1 home) X 3 Storehouse tent (Level 1 storehouse) Crude forge (Level 1 blacksmith) Small Field (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 10 food (Each member eats one per turn,reach zero and your civ will start dieing) 5 Tools Leader Eqqwill fill this in) Leader gender: Female
Is there a spot left for another player? Also the animal for is not restricted to animals that are currently living. Some mythical creatures can also be one of their animal forms.
Civ Name: Magnos Creature name: Magnos Leader name: Magnos Archon Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle. Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender. Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things) Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers) Buildings: (Sure,just as long as they stay relatively tribal!) Magnos Core (Level 1 Fortress) Lava Huts (Level 1 home) X 3 Lava Pool (Level 1 storehouse) Lava Smith (Level 1 blacksmith) Lava Pit (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 7 Magma 5 Tools Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave Leader gender: N/A
You find pieces of...Equipment?Also a banner.You wonder how both got here,talking them. Your people also decide to eat some magma.You aren't hungry yet,however.
Civ Name: Anamorphdom Creature name: Grtarians Leader name: Storm Dragon Coat-Of-Arms: http://i.imgur.com/L6FGtbB.jpg Just add a dire white wolf under the gold dragon and a dire tiger under the white dragon. Desc.: Grtarians look like elves with a tail of the animal the like to turn into the most. They can have hair of any color. Their eyes are normally a shade of gold or brown. They have a skin tone that ranges from slightly tanned to a dark olive. They are able to turn into at least one animal but no more then three. All of their animal forms are connivers or omnivores. They can also go into a form that is a mix of their human and animal forms. Perksi fill this in) Technology: Buildings: Chieftain's tent (Level 1 Fortress) Small tent (Level 1 home) X 3 Storehouse tent (Level 1 storehouse) Crude forge (Level 1 blacksmith) Small Field (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 10 food (Each member eats one per turn,reach zero and your civ will start dieing) 5 Tools Leader Eqqwill fill this in) Leader gender: Female
Kinda like storm's,that's hard to work with. I never really expected elementals OR sapeshifters. I wonder how to nerf this...
Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 Magma
5 Tools
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A
Well, i'm going to let out a fierce roar to get all the people's attention, then im gonna go tell them to expand the lava pit, we need more substance
Civ Name: Anamorphdom Creature name: Grtarians Leader name: Storm Dragon Coat-Of-Arms: http://i.imgur.com/L6FGtbB.jpg Just add a dire white wolf under the gold dragon and a dire tiger under the white dragon. Desc.: Grtarians look like elves with a tail of the animal the like to turn into the most. They can have hair of any color. Their eyes are normally a shade of gold or brown. They have a skin tone that ranges from slightly tanned to a dark olive. They are able to turn into at least one animal but no more then three. All of their animal forms are connivers or omnivores. They can also go into a form that is a mix of their human and animal forms. Perksi fill this in) Technology: Buildings: Chieftain's tent (Level 1 Fortress) Small tent (Level 1 home) X 3 Storehouse tent (Level 1 storehouse) Crude forge (Level 1 blacksmith) Small Field (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 10 food (Each member eats one per turn,reach zero and your civ will start dieing) 5 Tools Leader Eqqwill fill this in) Leader gender: Female
I could take out the ability to turn into some mythical creatures and limit how often they can change their form.
Civ Name: Skand Creature name: Skands Leader name: Oberjarl Harald Threeblade Coat-Of-Arms: dark brown with a rune in the center Desc.: Like humans, except taller and of wider girth, usually blond or brown haired, revere their beards, very strict social structure, goes like this: Thralls, (slaves), Freemen, Craftsmen, Warriors, Skirls (captains), Jarls (cheifs), Oberjarl (leader); are very strong, adaptive, and industrious Perks:Strength I (Inflict more dmg,Slightly lower building time),Intellect I (techs research a bit faster) Technology:Agriculture I(Allows training of [Basic militia],Allows farming) Buildings: Chieftain's tent (Level 1 Fortress) Small tent (Level 1 home) X 3 Storehouse tent (Level 1 storehouse) Crude forge (Level 1 blacksmith) Small Field (Level 1 agriculture) Tech Level:Tribal Pop.:4 (Including you) Resources: 10 food (Each member eats one per turn,reach zero and your civ will start dieing) 5 Tools Leader Eqq:Tribal Loincloth,Tribal padding,Tribal Mocassins,Wood Stave Leader gender: M
Civ Name: The Zephyr. Creature name: Zephyr. Coat-Of-Arms: http://i591.photobucket.com/albums/ss354/DarkQueenKiki/elemental.jpg Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms. Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things) Technology:Agriculure I (allows training;[Basic militia],Allows farming) Buildings: Chieftain's tent (Level 1 Fortress) Small tent (Level 1 home) X 3 Storehouse tent (Level 1 storehouse) Crude forge (Level 1 blacksmith) Small Field (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 10 food (Each member eats one per turn,reach zero and your civ will start dieing) 5 Tools Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave Leader gender: M
Civ Name: Magnos Creature name: Magnos Leader name: Magnos Archon Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle. Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender. Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things) Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers) Buildings: (Sure,just as long as they stay relatively tribal!) Magnos Core (Level 1 Fortress) Lava Huts (Level 1 home) X 3 Lava Pool (Level 1 storehouse) Lava Smith (Level 1 blacksmith) Lava Pit (Level 1 agriculture) Tech:Tribal Pop.:4 (Including you) Resources: 7 Magma 5 Tools Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave Leader gender: N/A
Your pepole start trying to expand teh pit,but they cannot figure out how. Maybe you should try something else instead.