In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.
There are seven brotherhoods that stand out:
The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger. The Lions: Start with a 6 sided dice and Pride is Power, easier power gains. The Bears: Start with an incredible tanky effect, More HP. The Demons: Demon effect; chances of dodging attacks The Dragons: Ancient Power: At the cost of your hp you may deal extra damage The Warriors: Brutal, have a chance of two turns in a fight. The Hunters: Seeking what you look for is much easier. or WHO, you look for.
For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.
One person, one brotherhood, seven players each round After Each level up, a dice is added. Leveling up is based on how much power you earn I say the outcome of things
x I run away succesfully
o I attempt to run away Only one player per Brotherhood
Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash
To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.
CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank
Winning is all about the right choices
Sign up.
UPDATE: Resources and Connections have been added to Character Sheet.
The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.
AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
"You now have my weaponry, and me. Btw I might also be making connections with the warriors and the dragons." he says.
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
"Thanks again. I have some things to do, could i excuse myself?"
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
"Will do!"
I leave, then go to wherever i could upgrade my dices.
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
You may ask the hunters for their connections. They are partnered with AWF and Zeus Industries
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)
It's more like a technology and equipment development company.
The Bears Brotherhood
Name: Hytros
HP: 400/400
Dice: 10
Sides:6
Power: 200 people.
Resources: 300
Connections:
The Devil (you may call for his backup)
The Devils Club (+20 resources per day.)