In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.
There are seven brotherhoods that stand out:
The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger. The Lions: Start with a 6 sided dice and Pride is Power, easier power gains. The Bears: Start with an incredible tanky effect, More HP. The Demons: Demon effect; chances of dodging attacks The Dragons: Ancient Power: At the cost of your hp you may deal extra damage The Warriors: Brutal, have a chance of two turns in a fight. The Hunters: Seeking what you look for is much easier. or WHO, you look for.
For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.
One person, one brotherhood, seven players each round After Each level up, a dice is added. Leveling up is based on how much power you earn I say the outcome of things
x I run away succesfully
o I attempt to run away Only one player per Brotherhood
Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash
To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.
CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank
Winning is all about the right choices
Sign up.
UPDATE: Resources and Connections have been added to Character Sheet.
The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.
AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 5
Sides: 6
Power: 200 people
Resources: 510
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
We must bide our time and get stronger while the other gangs kill each other. I decide to call the devil in for help training our men. "We are not finished yet. Come to this place tonight." I tell him a secret location "We can strategize and train my army to take back what was once ours."
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 5
Sides: 6
Power: 200 people
Resources: 510
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
The Devil arrives. "You are right you know. Where are the children, I will make them men." You are both in a very secret location.
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 5
Sides: 6
Power: 200 people
Resources: 510
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
"In the next room." I say. I lead him into a room with rusty training equipment and most of my men. "We must strengthen them if we wish to fight back."
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 5
Sides: 6
Power: 200 people
Resources: 510
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Your men start their training. The training will be completed in 1 day real time.
The Legendary Brotherhood
Name: Osero
HP: 220/220
Dice: 5
Sides: 6
Power: 350 people.
Resources: 0
Connections:
Armoria Bank (70 per day)
You must travel to the very outskirts of Armoria, where once famed old Legend Beast was trained by Shazam (Master of Armorian combat and Armor Fu). Once the Legendary Brotherhood trained there.