I'm really not a fan of this set of quests, and I feel the very last quest Interstellar Explorer, should not have been implemented. The first four quests only take at most one day. To Infinity And Beyond!, the reset quest, should take 2 to maybe 4 days tops, depending on how often you invest. But that last quest, Interstellar Explorer is just an insane "wait-fest" or and extremely boring investment grind with lots of waiting still.
On top of that this game is awful and everything about it stinks.
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1.) The game puts in the patch notes that
This huge update has so many changes to the original that we decided to launch it separately.
I personally feel that this is untrue and I am highly suspicious that it was known that adding the stamp store to an old game would go unnoticed and not garner enough purchases. (Stamps are purchased with real money.)
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2.) If you go to the original Hero Simulator it says
Hey Hero! The new extended version of Hero Simulator is here! Go check it out!
Calling a Hero Simulator: Idle Adventures an
extended version basically looks like your calling it an update and that it should not have been released as a stand-alone game.
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3.) Top comment on Kongregate for
Hero Simulator:Idle Adventures
This doesn't seem to be all that different from the first. (+197 upvotes)
Devs response:
Well, guys, that's why it's not called "Hero Simulator 2". You can treat it as a big update. It has new content: skates, armor, weapon, quests, achievements, magic system, new UI, new balance, etc. And we've really put a lot of effort in order to review the original game and prepare this extended more polished version. The only thing is that it was uploaded separately. We planned it to be a platform for future updates so it could grow into "Hero Simulator 2" over time, step-by-step.
So, first the dev basically comes out and says it really doesn't warrant being called "Hero Simulator 2". So this game shouldn't exist on it's own but should really be an up-date to the first. Second, all the stuff they put into the game is trivial,
- Skates are just multipliers to offline gold and honor gain.
- Armor, Weapons, Quests are trivial updates. Only a few new armor, weapons, and quests have been added. (For example I think only 3 new quests). The names, icons, and sprites of all the armor, weapons, and quest are the same as the first game, aside from the icons now having color. The only difficult part of updating these things is making new graphical assets, but there's barely any new stuff.
- Magic System is just a cheap way to get players to spend real money.
- New Balance just means that the game has been slowed down further to frustrate players into buying things with real money.
Third, they say this will be a platform to grow the game into a true "Hero Simulator 2", yet they had ample time and feedback from the first game to truly fix some of the games issues, none of which have been addressed. Which leads to
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4.) The second highest rated comment on Kongregate (+190 upvotes)
The restarting bonus is extremely boring, and the only thing worth doing is investing. These are the same issues you had in the original version of the game that you released last year. Do you even play your own game?
The fourth highest rated comment on Kongregate (+121 upvotes)
pretty much what everyone else said. it took you guys almost a year just to add an idle feature to a game that should have one to begin with. pretty disappointed specially with almost 0 new contents and an additional "support devs" system by buying stamps.
I feel these comments and comments from the first game are enough to show that the previous games flaws were well documented and that users did not like those flaws. Why were they not fixed?
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5.) I've seen and played many "free-to-play" idle apps. A lot of them operate the same way to
Hero Simulator: Idle Adventures. These games offer little in terms of interactivity and have built in "
aywall timers" due to the absurdity in the cost of buying anything (like upgrades, items, etc.) after the first few hours of play.
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Basically the way idle apps work is like this:
- The math behind them can be copied or mimicked from a similar idle game or table/chart with minimal effort.
- The graphics are flashy, so that it looks fun to play.
- The "
ay-wall timers" are made more abstract by item-cost-to-income ratios. So, a player makes a bunch of progress in the first few hours of play, but then the next-and-only useful item that can be purchased costs way more than the last. The player makes $1 million per second, but the next item costs $172.8 Billion. The player thinks they are making progress, but may not realize that it will take them two days before making that next useful purchase. Buying lesser items isn't helpful and clicking (if applicable) will take hours to only speed the time fractionally.
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Hero Simulator: Idle Adventures does exactly this. It really feels like a cheap ploy for the cash shop.