ForumsGame WalkthroughsBrothidle - Walkthrough (Tips and information)

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MonsterTruK
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MonsterTruK
111 posts
Chamberlain

This game is very difficult in terms of walkthrough writing, because contrarily to many idle games, it demands flexibility, while a lot of idle games will simply tell you : Buy this, keep it, and buy the next thing.

Here you must juggle, from beginning until the end (unless you have enough points but this happens either because you paid, because you reached further than the ending or even if you have tampered with the save file (!)), you will have to be flexible and focus on specific things to maximize what you are aiming to produce.

Here is a list of general tips, some more advanced than others. Be careful, there are spoilers and I will try to hide them with the help of the tools (except I didn't find the tool to hide - so I've put a warning when there is a risk !).

-Always try to be flexible and analyze everything you unlock/unlocked. Some things you just got are great, others aren't at first and then they become great… some were great, became useless and then become great again (…). The game, in terms of efficiency, is a lot about making choices and focusing at times on specific aspect to maximize returns. While some other idle games are ''simpler'' : whatever you unlock, you keep and it helps. The complexity of this game makes the flexibility it asks from you a source of fun and enjoyment.
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-(Following contains spoilers for 2nd zone, more specifically for E50, E60 and E71$, be careful). Some brothels will help you make items faster (300x when full of units and with bonus), make prayers faster (97x when full of units and with bonus), make lobby easier (x60 with 300 001 units and bonus), etc. Try to keep this in mind. For me, I got very surprised by the x60 for the temple because I had focused quite a lot on it… and ''discovering'' this x97 helped but… I had already nearly reached the levels I wished, and even those (17-10-8-8 in order was my objective – I was very close to these when I reached the brothel that gives the x97 bonus) probably were ''too much'' in regards to the benefits they gave and efficiency. So, simply know that there is around E50 a Brothel that shall help you make a lot of items more easily (x300 speed) ; around E62 a brothel that shall help you make prayers faster (unlock faster the upgrades, x97 speed) ; and the before last brothel that shall help you make lobby (especially 3rd campaign) faster (x60)
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-(Following is Spoiler for 4th tab which is Prestige Tab + a bit of spoiler for a way to reach the ending a bit faster + spoiler for last tabs of 2nd Zone) Understanding Prestige (God Deals) and manipulating them is the Key to victory. Many asked what should they pick as first deals… It depends ! What is your playstyle ? What is your objective ? All in all, here is the answer for all your questions : What are you trying to accomplish ?

If you're aiming to make more money, than the deal to triple effects from bonuses is great. If you're aiming to spend less then the discount deal is excellent. Aiming to play in an idle way ? No problem we got you covered with the H24 deal. Want to help the Developer and team behind the game + make your life easier ? Take 4th wall and give your wallet !
In general, from mid-game to end game, your runs shall be (in general, now more or less you can remove or add phases but I speak in general) : (Max style if you have then buy style the upgrades in the fundamental talents) Students creation + unlock the highest brothel you can (to have more $ to unlock the laboratory upgrades you need to maximize actual phases and later phases)  Items/factories upgrades (because they take time) and fundamental energy creation (to make new artworks and buy FE upgrades in the fundamental talents)  $ focus  Lobby focus (one of the last brothels shall give you a boost to the lobby progression by x60, you'll need it especially for the 3rd and last campaign)  When you feel you reached a wall in the lobby progression then you can farm $ and ruin everything later when, with the help of your handy and personal Excel sheet, with the help of the formulas provided by the encyclopedia, know you have enough style points to buy the upgrades you wish to buy in the fundamentals talents (right side)  Restart the path.
As you can see: Once you understood enough all the information you have at hand, you can relatively easily see a path that is quite optimal in terms of fun and progression to progress, progress, progress… and reach the end.

Lastly, concerning the 5-points prestige deals. In terms of importance, more or less and depending of course of your progress and stats (especially laboratory and lobby campaigns), all 6 are important, but some more than others:

-Conviction is great most of the time once you begin to progress in the campaigns;

-New Sexy is great to boost schools (Remember: FLEXIBILITY! You won't need New Sexy for certain phases and you'll have to remove it unless you have enough Prestige points because other 5 points deal shall procure you more $ productivity ;

-Freeze is quite balanced, it helps everything (except lab gains) in the human world. Take it as x2 multiplier for nearly everything in the human world since time passes 2 times faster. You can store time but its use case is quite limited while staying an interesting mechanic;

-Inflation: I think I used it only once. It is more adapted to an idle playstyle OR when you really wish to push for something (potentially x24 multiplier with freeze benefit that makes time go 2 times faster BUT unless you are at the very end of the endgame, an active playstyle make you progress faster. As an example, player ''Scarbrow'' didn't need the last brothel. With a 24x bonus from inflation, he managed to finish the game (and win a lot of time in this situation I believe) with the before-last brothel. And sadly no, you can't store time with Freeze, then free it to make inflation get the bonus you aim for, then again release the same stored time to benefit for the time you stored from Inflation : You'll need to store again (a second time) to benefit from the bonus (...) and why should you do this since in all cases inflation shall directly apply to your situation. No need to store time. Just to be clear : you can't store 2 hours, relase them a ''first time'' to make inflation give 200% bonus, and then release the same stored time a 2nd time to benefit for these 2 hours of the 200% bonus. You'll have to store again. So not a useful strategy, especially since other 5 points deals are more time-efficient UNLESS you plan to make a long run and get inflation to a high multiplicator ;

-Science beach (''SB'') is great but depends a lot of your lab levels. Typically, a 5 levels management factory with SB gives approximately a 4.21 multiplicator to $ production in brothels, while Inflation with freeze shall give you a 4.5 multiplicator after 4.5 hours if I am not mistaken. Except that : Inflation shall give you such an edge after 4.5 hours. And if you're limited, like you shall be during nearly all your playthrough, in terms of prestige points, you won't benefit of this bonus and of the SB bonus at the same time, you must choose. And the benefit of inflation shall not apply to these 4.5 hours. So you have lost 4.5 hours. Ok, but you won 4.5 multiplicator (Great!). Except now you must wait another 4-4.5 hours for… what ?
Hopefully the following example is a correct one and no mistakes were made : In 1 case, SB gives (let's say) 4.21 X 10 (hours) X 1$ (1$ per hour with other bonuses for the sake of the example lol) = 42.1$
Inflation shall give : (4.5 x 5.5 (hours) x 1$) + (1$ X 4.5 hours)) = 29.25. Yes you saw that correctly. So you'd need a higher multiplicator from Inflation and ''lose'' more time to win back and win more from what you ''lost'' by not using SB which becomes (in my opinion after Inflation) the ''worse'' 5 points god deal (I don't take into account New Sexy that depends of different factors). If you aim for efficiency, and unless you are reaching a specific goal like Scarbrow did, Inflation is then less efficient than SB with an active or hybrid (semi-active/semi-idle) playstyle ;

-Transfer is great but don't forget to give the Fundamental energy you've accumulated with the lab upgrades and SB if possible, every point helps to make it better.
So in my opinion and of course taking into account factors like campaigns and lab upgrades, so the order may change (especially between Conviction, Transfer and SB) :

Conviction >= Transfer >= SB >= Freeze >= Inflation.

Finally, keep in mind : Each of these 5 points... is preceded by deal that may or may not be as interesting as others depending on your progress and personal objectives/focuses. So you must also take into account these 3 deals that precede these 5 point deals because they also impact your judgement and how you should, depending on your prestige points and objective(s), spend your points !

The game is complex and you may have many questions that aren't answered here. Feel free to ask them below and all of the community shall try to help you

  • 13 Replies
MonsterTruK
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MonsterTruK
111 posts
Chamberlain

A thing I must add and insist, which I shall through this reply : FLEXIBILITY ! Here is a (double) situation (Spoilers concerning 4th tab) :

When you Ruin Everything, the lab upgrades and max style is great for the fundamental energy, but when you produced enough fundamental energy to maximize the upgrades you could buy, the artworks you could create : BREAK the Max Style deal ! You no more need it and can then use the points for better deals that cost also 1-2 prestige points.
And again : FLEXIBILITY I tell you !!!! This strategy I just said no more works once you have enough prestige points (in your opinion (XD such a nice game)), since with enough points you can have transfer and then, well, if you have transfer, your necessarily have Max Style (...). Hope it is clear.

MonsterTruK
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MonsterTruK
111 posts
Chamberlain

Previous post was a trap... or an exercize if you prefer
It is ''wrong'', or at least not efficient, on 2 things :
-Max style is great if you plan on immediately spending your style points, otherwise don't take Max style deal and simply do what you wish with the Fundamental E production (get upgrades, create artworks and maybe even get a lot of points to put into transfer and get the highest possible number you can on it, all this with the help of the laboratory management of course if possible !) So Max style isn't a necessity. So there is no set ''first'' strategy.
-It is not efficient to keep max style because '' you have enough prestige points''. No, if you wish to be more efficient, and even though you'll later get Transfer which makes necessary to have Max Style bought, it is necessary only WHEN you wish to get Transfer that you get Max Style. Otherwise, like many other 1 and 2 points deals, simply break them and use the points for something else that shall help you more ! So in conclusion : There is a big gap concerning the situation I gave above, and in this gap you can do what you wish to do, which of course probably doesn't need Max style ! DO NOT limit yourself : You are a God, and THE God I dare say so no limits ! Think, experiment and play ! =)

GGs to those who saw the ''problem'' within the situation of the previous post. Typically it is this kind of judgment ability that you need to develop in order, during your progress, to make the choices that suit best your objectives, be they active, hybride or idle objectives =)

PENTAGRAMIC
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PENTAGRAMIC
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Farmer

could you make a list of every brothel and factory? that would be very helpful for planning ahead

MonsterTruK
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MonsterTruK
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Chamberlain

Hi, with pleasure, will try to make this on Word then put it here because sadly it isn't as easy as it was 5-6 years ago to edit and organize (the texts above are ''hard'' to read, while if there were more options to organize, etc. it would make it easier to read and understand/follow. Should be done today soon, will try to organize in a way not to spoil inadventarly. Will also try to detail number of units required, price ofc, name, special effects if there are, bonus multiplicator and bonus's items consumption.
Generally it's quite linear (the higher is the brothel the better it is, it isn't always the case though, hopefully such a list shall help).

MonsterTruK
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MonsterTruK
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Chamberlain

Here are the details for brothels and factories (careful SPOILERS, try to use only what you really need/wish) :
BROTHELS
Manag = Management lab level ; Bio = Biology lab level ; Engi = Engineer lab level ; Psycho = Psychology lab level ; Funda = Fundamental Energy lab level. HC = Hourly Consumption. SI = Simple Items ; CM = Common Materials ; SOI = Sophisticated Items ; RM = Rare Metals ; FI = Futuristic Items ;
= Unlocked by default when Brothels tab is bought // MINIMALISTIC BROTHEL / 10 Maintenance, 10 Operational / No bonus
= 5 000$ // COVERED COURTYARD / 22 Maintenance, 30 Operational / No bonus
= 40 000$// A SORT OF HUT / 13 Maintenance, 70 Operational / No bonus
= 700 000$// OLD BARN / 20 Maintenance, 230 Operational / Bonus is x 18 ; HC is 6 SI
= 4$E7 // BRAND NEW BARN / 20 Maintenance, 300 Operational / Bonus is X 27 ; HC is 12 SI
= 3$E9 // BIG HOUSE / 10 Maintenance, 50 Operational / Bonus is x 45 ; HC is 30 SI
= 2$E12 // SMALL BUILDING / 20 Maintenance, 280 Operational / Bonus is x 75 ; HC is 240 SI
= 8$E14 // BIG BUILDING / 70 Maintenance, 530 Operational / Bonus is x 90 ; HC is 780 SI
= 3$E17 // CASINOTHEL / Special effect is the dice, simply read the encyclopedia once you unlocked the Casinothel, all is revealed / 50 Maintenance, 350 Operational / Bonus is x 120 ; HC is 1 800 SI
= 8$E19 // MANOR / 150 Maintenance, 450 Operational / Bonus is x 150 ; HC is 10 800 SI
Rest is unlocked when you bought 2nd factory
= 4$E21 / 1 Bio / 100 CM // ZOO / 300 Maintenance, 1 200 Operational / Bonus is x 3.9 ; HC is 72 000 SI
= 6$E25 / 1 Engi / 5 000 CM // SKYSCRAPER / 500 Maintenance, 3 000 Operational / Bonus is x 4.2 ; HC is 225 000 SI
= 9$E27 / 1 Manag / 90 000 CM // MULTICULTURAL / 1 000 Maintenance, 4 000 Operational/ Bonus is x 6 ; HC is 720 000 SI
= 2$E31 / 1 Manag, 1 Engi / 500 000 CM // PORNTHEL / 2 000 Maintenance, 6 000 Operational / Bonus is x 30 ; HC is 960 000 SI and 1 200 SOI
= 2$E34 / 2 Manag / 2E6 CM // VINTAGE / 8 000 Maintenance, 4 000 Operational / Bonus is x 30 000 ; HC is 1.2E6 SI and 3 600 SOI
= 6$E36 / 2 Manag, 1 Psycho / 5E6 CM // FAN ZONE / 10 000 Maintenance, 10 000 Operational / Bonus is x 3.6 ; HC is 4.8E11 SI and 7 200 SOI
= 3$E39 / 3 Manag / 3E7 CM // CASTLE / 15 000 Maintenance, 17 000 Operational / Bonus is x 6 ; HC is 9E11 SI and 12 000 SOI
= 5$E43 / 2 Manag, 2 Engi / 1.5E9 CM // THEME PARK / 20 000 Maintenance, 40 000 Operational / Bonus is x 3.3 ; HC is 7.5E12 SI and 105 000 SOI
Rest in unlocked when you bought 4th factory
= 7$E46 / 4 Manag, 1 Bio / 6E10 CM, 90 000 RM// ISLAND / 5 000 Maintenance, 60 000 Operational / Bonus is x 1.8 ; HC is 1.667E15 SI and 1.25E6 SOI
= 5$E50 / 4 Manag, 1 Psycho, 1 Engi / 2E11 CM, 400 000 RM // PEDOPARADISE / 20 000 Maintenance, 50 000 Operational / Bonus is x 75 ; HC is 6E15 SI and 4.8E6 SOI
= 2$E53 / 3 Manag, 2 Psycho, 2 Bio / 20 000 CM, 500 RM // VILLAGE / 50 Maintenance, 150 Operational / Bonus is X 6000 ; HC is 4000 SI and 300 SOI
= 1$E56 / 4 Manag, 2 Psycho, 2 Engi / 3E10 CM, 70 000 RM // TOWN / 50 000 Maintenance, 200 000 Operational / Bonus is x 24 ; HC is 3.6E16 SI and 9.6E7 SOI
= X / 5 Manag, 5 Bio / X // ZOUTOPIA / 100 000 Maintenance, 500 000 Operational – Special effect when full and with bonus = x300 items production speed / Bonus is x 30 ; HC is 6E18 SI and 2.4E9 SOI
= 2$E56 / 5 Manag, 3 Psycho, 3 Engi / 3E12 CM, 2.1E7 RM // CITY / 200 000 Maintenance, 500 000 Operational / Bonus is x 60 ; HC is 7.2E19 SI and 1.8E9 SOI and 3 600 FI
= 3$E62 / 5 Manag, 5 Psycho, 1 Bio / 2E14 CM; 3E8 RM // BANKTHEL / 30 000 Maintenance, 400 000 Operational / No bonus / Special effect is +137% to collected money (left in Bankthel) per day
= 3$E62 / 5 Manag, 3 Funda, 4 Engi / 3E14 CM, 2E9 RM // BROLLYWOOD / 200 000 Maintenance, 500 000 Operational – Special effect at full capacity and with bonus = X97 to prayers's speed (means x97 faster unlock of upgrades in Temple) / Bonus is x 6 ; HC is 1.2E20 SI and 3E9 SOI and 150 000 FI
= 3$E62 / 5 Manag, 4 Psycho, 4 Engi / 1E15 CM, 1E10 RM // DISTRICT / 250 000 Maintenance, 650 000 Operational / Bonus is x 75 ; HC is 2.88E20 SI and 7.2E9 SOI and 1.08E6 FI
= 2$E71 / 5 Manag, 5 Engi, 5 Bio / 2E16 CM, 2E10 RM // COUNTRY / 300 000 Maintenance, 800 000 Operational / Bonus is x 3 ; HC is 9E21 SI and 3.6E10 SOI and 1.26E7 FI
= (Need 3rd School to appear) 3$E71 / 5 Manag, 5 Engi, 1 Elite School / 3E15 CM, 3E10 RM // VIRTUAL BROTHEL / 300 000 Maintenance, 100 000 Operation – Special effect with at least 1 Operational capacity and with bonus is X 60 to Lobbies prices (money consumption) and Speed / Bonus is x 60 ; HC is 4E20 SI and 1.2E9 SOI and 3.2E6 FI
= 4$E71 / 5 Manag, 5 Engi, 4 Bio / 2E15 CM, 5E11 RM // ANDROTHEL / 1.337E6 Maintenance, 1 Operational / Bonus is x 45 ; HC is 2E22 SI and 8E10 SOI and 4E7 FI
= (Need last factory to appear) 5$E81 / 5 Bio, 5 Engi, 5 Funda / 2E18CM, 5E12 RM, 1 Spaceships // SPACE STATION / 700 000 Maintenance, 600 000 Operational / Bonus is x 300 ; HC is 5E27 SI and 1.667E13 SOI and 5E8 FI and 166 666 Spaceships
===================================================
FACTORIES

= Unlocked by default when Factories tab is bought // SIMPLE ITEMS / Number of units per level : 5 – 10 – 20 – 40 / Upgrade cost for level 2 : / Upgrade cost for level 3 :
= 1$E17 / 3 000 SI // COMMON MATERIALS / Number of units per level : 10 – 30 – 90 – 270 / Upgrade cost for level 2 : / Upgrade cost for level 3 :
= 3$E30 / 2 Engi / 1E8 SI, 1E6 CM // SOPHISTICATED ITEMS / Number of units per level : 100 – 400 – 1 600 – 6 400 / Upgrade cost for level 2 : / Upgrade cost for level 3 :
= 2$E45 / 3 Engi / 1E16 SI, 3E10 CM, 2E7 SOI // RARE METALS / Number of units per level : 1 000 – 5 000 – 25 000 – 125 000 / Upgrade cost for level 2 : / Upgrade cost for level 3 :
= 1$E58 / 4 Engi / 2E13 CM and 1.5E8 RM // FUTURISTIC ITEMS / Number of units per level : 10 000 – 60 000 – 360 000 – 2.16E6 / Upgrade cost for level 2 : 3$E70, 7E15 CM, 3E10 RM
= 5$E81 / 5 Engi / 2E17 CM, 2E12 RM // SPACESHIPS / Number of units per level : 100 000 – 700 000 – 4.9E6 – 3.43E7

HAVE FUN !

MonsterTruK
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MonsterTruK
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Chamberlain

for the upgrades costs I didn't put them for all factories because even if you know about them you can't really do anything, especially for the early ones. Late factories = more important to know about them before hand sometimes to farm with Zoutopia

Mystic3DFighter
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Mystic3DFighter
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Nomad

thanks, the brollywood one in brothel really helped, i was hesitant on wether to close some labs for it but the special temple accelerator made me choose that one.

MonsterTruK
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MonsterTruK
111 posts
Chamberlain

With pleasure, good luck and have fun !

PENTAGRAMIC
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PENTAGRAMIC
3 posts
Farmer

Thanks TruK, the list of brothel prices and staffing requirements is very helpful for planning ahead, I've been consulting this list regularly.

MonsterTruK
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MonsterTruK
111 posts
Chamberlain

My pleasure ! Have fun guys !

paulmclaugh
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paulmclaugh
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Nomad

Have you worked out how to unlock the "Unlock everything you can" button with the lock?
I've bought all the upgrades, factories and brothels. I just haven't bought every brothel at once because it will take $1e93 and I am at $1e90.

janeiro301
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janeiro301
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Nomad

Does anyone have the total cost for each lobby level? I completed the 1st one while not looking and so far the 2nd looks a bit further than i can reach for a few days still

BrandonStorm9
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BrandonStorm9
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Shepherd

So I killed the Scientist

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