Right, so I pulled out of the previous GFX round due to not being able to finish on time. Since then I've been working on the image on-and-off and now it's finished only about a week late.
The picture shown below is half the size, the fullsize one can be found by clicking on the picture.
The full resolution pic (1280xs1024) is low quality...the high quality version is 1.1Mb and doesn't fit on photobucket xD Lame. Except I feel justified with the size...this was hand-drawn from start to finish.
I should have tidied up the sketchlines more, but wasn't actually intending to spend this much effort on it. Meh.
Alright, Danstanta gave me an image and asked me to "make it look better". I realised I couldn't possibly fit an explanation for the process in the profile messenger, so I'm putting it here.
It started out like this:
This is a pretty nice image; it is well drawn. But I reckon Danstanta wanted the lighting effects and the glow, which is not really possible using flat colours.
Also, when looking at things from outer space, certain things are a bit blurry. So I cleaned up a couple of things in preparation:
Now, here comes the fun part. I work in many layers, adding a new one pretty much whenever I feel like it. This is because I employ different modes for different layers, mainly "addition", "multiply" and "subtract". I highly recommend that users of Photoshop and Gimp etc. try them out!
For now I will stick with adding addition layers. This is how it's done:
The next thing to do is to use different hues. Using one hue will tend to give you a flat look. Using different hues gives more shape and vibrancy as there's actual different colours for your eye to...differentiate.
So I look at a picture of Earth from far away, and I studied the shadow provided. Stands to reason there's going to be some refraction from the atmosphere, as well as some reflection from the ocean. And the ocean colour also varies! But I've kept the basic colour of the Earth the same as it was pretty.
Then I turned my attention to the stars. There are a couple of things to note:
* Starlight is made of different colours. And actually not usually yellow, but a spectrum of red and blue. Blue stars are brighter. Red stars are dimmer.
* Stars can be drawn many many different ways but drawing it as a flat dot will make the background look like a flat canvas.
So I decided to add in some light. In keeping with the piece I kept it yellow and put in a few more "addition" layers, and used a fuzzy brush.
And now for the fun part...the comet!
Again, same rule applies. Many hues, many layers. Gives a...you guessed it, layered effect!
There's like 4 or 5 layers in that. All this time think of the light, where it's going, where it came from.
And now I look at this and think is that all I should do with it? Are there any changes I should make? I have plenty of ways to make changes as I've got many layers and can easily change one bit without ruining another.
I'll leave you to figure out what I did after the last pic.
Total time: 20-30 minutes. But then again, I am using a tablet.
Thing about shininess...colour fidelity varies from screen to screen, so what appears bright on one screen can be very dark on another. This I find, is the single biggest disadvantage on doing art on a computer- if you're finicky about the lighting levels you'll never be happy.
Didn't use the paintbrush. If the edge you're talking about is the one next to the stars in the upper left corner, it's because I forgot to smudge the transition from the area I had selected and changed. So if it's that one, hold on a minute and I'll update it!
I'm guessing a soft brush with adjusted opacity. Or at least that would be able to do those things. I smudged in my version, both in the length of the comet and the surface of the clouds~ A dodge brush could probably do the same thing...
But I'm not sure what Strop did, he tends to use slightly more complicated methods than I would guess~