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Demonarian23
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Demonarian23
415 posts
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In this game, you must prove you can be the strongest mage ever. To do this, you must evolve in any way imaginable. Here are the classes and the skills a class can learn.

Battle Mage: +Magic bolt
+Sleep
+Scalpel
+Cursed wounds
+Blood boil
+Dancing blade
+Enchanted blade
+Blind
+Rage
+Psichic roar

Mancer: +Magic bolt
+Blood boil
+Summon minor spirit
+Summon elemental
+Create dimension
+Magic mirror
+Orb
+Summon aura
+Nature's grace
+Sleep

Orber: +Magic bolt
+Electro bolt
+Orb
+Orb consume
+Orb attack
+Create dimension
+Death kiss
+Soul soothe
+Tranquility
+Mind seal

Druid: +Sleep
+Scalpel
+Psichic roar
+Trench attack
+Nature's grace
+Summon minor spirit
+Shapeshifting
+Transform into plant
+Earthquake
+Ciclone

Elementalist: +Magic bolt
+Electro bolt
+Summon elemental
+Summon aura
+Fire-water wave
+De-elementise
+Disintegrate
+Summon phoenix
+Separation soul/body
+Elemental trap

Game currency is euro. Every skill has 3 levels (lesser, perfectioned, and every level costs 100 euro to evolve. You start the game with one fully trained skill. You can only learn skills of your class. These are the stats:

Resistance: the level of danger you can survive
Endurance: the total harm you can take before dieing
Destruction: the total harm you can inflict
Evasion: your chance of fleeing a battle

You start with one point in every stat and 7 points to spend. You also gain 4 points and 50 euro per level.
Tip: you can spend 15 points and 200 euro to learn a skill created by you.

You evolve by gaining 250exp

Everytime you post, make sure you also post this:

Level:
Exp: ? /250
Class:
Skills:
Euro:
Resistance:
Endurance:
Destruction:
Evasion:
Equipment:

About the equipment: eventually i will open shops

  • 17 Replies
Demonarian23
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Demonarian23
415 posts
Nomad

forgot to say at levels 10,20,30 you change your class

jalte
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jalte
1,925 posts
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Name: Jalte
Level: 1
Exp: 0 /250
Class: (nerco?)mancer
Skills: summon minor spirt
Euro:?
Resistance: 2
Endurance: 2
Destruction: 2
Evasion: 1
Equipment: what do i start with?

bigbrain
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bigbrain
1,594 posts
Nomad

Name:Bobo
Level:1
Exp:0/250
Class:Battle mage
Skills:Magic bolt(perfectioned)
Euro:???
Resistance:4
Endurance:2
Destruction:4
Evasion:1
Equipment:???

Demonarian23
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Demonarian23
415 posts
Nomad

@jalte: you start with no equipment

@bigbrain: check what i told jalte

we will start after another person enters

Deviant
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Deviant
75 posts
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Name:Zerstiren
Level:1
Exp:0/250
Class:Elementalist
Skillsisintegrate (fully trained)
Euro:???
Resistance:4
Endurance:2
Destruction:4
Evasion:1
Equipment:???

Demonarian23
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Demonarian23
415 posts
Nomad

good...

@bigbrain:

After hundreds of wars and battles, you mannaged, in times of uncertain peace, to start learning magic. Just in time, because the king wants you to accomplish a mission on enemy territory.
a) Accept the mission
b) Refuse and ask for other missions
c) Ask for details
Use ability(obtional):

Demonarian23
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Demonarian23
415 posts
Nomad

sorry for that...

@jalte: your abilities are 3,3,3,2

You awake surrounded in waves of spirints that beg you to summon them. They were awaked by a misterious visitor that seems familiar in a strange way. He needs your help. What do you say?
a)Go f*** yourself!
b)I need to level up, so you know that i'm the man!
c)Would you give me money?
Use ability(obtional):

@Deviant:

You awake in your spatious academy bedroom, asking yourself why do newcomers are treated so good. You realize you have to prepare for a test you have tommorow about 'Mechanics of Golem Construction'.
a)Learn like a nerd
b)Try build a golem
c)Just skip it and have fun in the academy!
Use ability(obtional):

Demonarian23
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Demonarian23
415 posts
Nomad

Now, you've seen that the situations i put you on are not random, and i will post here the advantages and disadvantages of every class according to situation:

Battle Mage: advantages: many missions, paid missions
disadvantages: long missions, complex missions
Mancer: advantages: enviornmental bonus, you are trusted
disadvances: huge doses of UNKNOWN, insane enemies
Orber: advantages: out-game money earning, you are feared
disadvantages: NO backup, cannot stay near towns
Druid: advantages: animal help, calm gameplay
disadvantages: hard to get money, fiew enemies
Elementalist: advantages: oportunity to get abilities for free, low-grade risk
disadvantages: creepy tests/exams, NO missions until level 10

Deviant
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Deviant
75 posts
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Name:Zerstiren
Level:1
Exp:0/250
Class:Elementalist
Skillsisintegrate (fully trained)
Euro:0
Resistance:4
Endurance:2
Destruction:4
Evasion:1
Equipment:none

b)Try build a golem

Demonarian23
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Demonarian23
415 posts
Nomad

@Deviant:

Congrats! Now, an insane golem is terorising the academy!
a)Try to destroy the golem
b)Do nothing, no one knows its your fauls
c)Just start reading for the f***ing exam!

Deviant
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Deviant
75 posts
Nomad

Name:Zerstiren
Level:1
Exp:0/250
Class:Elementalist
Skillsisintegrate (fully trained)
Euro:0
Resistance:4
Endurance:2
Destruction:4
Evasion:1
Equipment:none

c)Just start reading for the f***ing exam!

jalte
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jalte
1,925 posts
Nomad

c)

Traety
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Traety
8 posts
Nomad

Level:1
Exp: 0/250
Class:Mancer
Skills:magic bolt
Euro:0
Resistance:2
Endurance:2
Destruction:3
Evasion:4
Equipment: none

Demonarian23
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Demonarian23
415 posts
Nomad

sorry guys i leave for kongregate. hooray!!!

WilliamTheGamer
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WilliamTheGamer
196 posts
Nomad

Level: Wisdom's Word
Exp: ? /250
Class: Druid
Skills: Shapeshift (Turn into animal) (Fully Trained)
Euro: 50?
Resistance:4
Endurance:1
Destruction:1
Evasion:1
Equipment: None

Nature rocks
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