How do I make a Timer that just keeps adding instead of sunbtracting?e.i. going like 1, 2, 3, 4 ETC instead of going like 4, 3, 2, 1.
Soemthing with a de in the beggining I think
i dont know how to decrement
what are you using? i know that in Microsoft stuff (like VB etc) you add a timer, set the interval to 1000, and put in something along the lines of:new sub Xdim x as integerIf timer1.tick then x + 1mind you, I've not used it in donkeys, so there are probably a number of faults with that :PI would help if it was with flash but i dont know about timers in flash- im something of a flash n00b :P sos
Why would you resurrect all these old threads?
yea loads of old ones came to the front, but then some of those turn into good dissucsions
Sigh pengper or this broken forum anyway might as well kill this thread with a solution.var timer:Timer = new Timer(1000); timer.addEventListener(TimerEvent.TIMER, onReverse);timer.start(); function onReverse(event:TimerEvent) { countText.text = String(3 - timer.currentCount); }You will need a dynamic textbox oh as3 how much I missed you.
ops function onReverse(event:TimerEvent) { countText.text = String(3 - timer.onReverse); }
Thread is locked!