Well, I made a forum RPG that apparently some people liked. A couple times I was told it would make a great flash game... there's just one downfall...
I don't have adobe flash!
So, I'm willing to give my idea for a (hopefully) great game away to anyone they want. I understand they will have their own ideas for a game. I have played armor games for a long time now, and i've played plenty of the flash RPG's to know about how I would like it.
But that doesn't matter. If you want to make a flash game, and would like a cool idea, click here to go to the forum RPG. If you really want to make a flash game for it, leave a comment on my Account Profile, not on the Forum. Thanks for your time, and happy gaming to all. Hope you all have a great Christmas this year too =D.
FlashDevelop is a free alternative to Flash. However, FlashDevelop won't help with the production of art assets -- you'll need to use other tools for those.
By art assets, I mean all the visual components for what you're developing. With regular Adobe Flash, there are a number of drawing and animation tools that're built into the program. With FlashDevelop, you're just creating ActionScript (the code that drives Flash programs). So you either have to build your graphics in code (by using the flash.display.Graphics API) or you have to create them in another program and embed them with FlashDevelop.
Also, if you're going to do AS3, you'll have to download the free Flex SDK. That's available here. If you're just doing AS2, then I believe MTASC and swfmill are already bundled with FlashDevelop and capable of doing what you need.
You'll have to let FlashDevelop know where you installed the Flex SDK. Go to Tools->Program Settings->AS3Context and set "Flex SDK Location" to wherever you installed the Flex SDK.
You'll also need to go here and download the "Flash Player 10 Projector content debugger". Then go to Tools->Program Settings->FlashViewer and set "External Player Path" to wherever you saved that program. That's the standalone Flash player that it'll use to run your Flash programs.
Once that's done, you should be able to compile and run just by pressing F5. If there's a problem compiling, it'll show the errors in the Output window. Otherwise, the player will pop up with your program.
And yes, I think Adobe Flash has a built-in compiler, but I've never used it, so I don't know for sure.
That might be an easier option. I believe they've got a 30 day trial, so you can see whether or not you're happy with it before forking over a bunch of cash.