I was wondering since I can design better interfaces in Photoshop and just use vector based images for the characters and, basically everything that moves.
I guess I could try and remake everything with vector art, but...
Vectors are more efficient than raster in both file size and rendering time. It really depends on the application and what you're doing with them though.
Vectors are more efficient than raster in both file size and rendering time. It really depends on the application and what you're doing with them though.
You are correct that vectors take up much less space (== less loading time for a game) than raster graphics.
However, I believe that vector graphics have a higher rendering time, however, when you are working with only a couple of sprites, it won't make a noticeable difference. It only makes a difference in massive projects with hundreds of sprites.
Also, it is possible to cache sprites and MovieClips as bitmaps, so they don't have to be redrawn each time they are resized or moved, which reduces the rendering time.
joeybetz... drakojan skies? That game uses only a very small amount of vector images, and looks incredibly sweet.
But, as has been said before, it just depends on what you need. If for instance you want to do all your graphics in photoshop and import them into flash, that's possible. Like with everything, just make sure it all fits together, that every element is made in the same style.