I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later. Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, the 45th Thunderbird Division, or the 20th Armored Division. There can be only 2 players per Division. Moral: Moral is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Moral reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. If you die, you can make a new character, but you will start completely over.
Okay so here is what Character Sheets will look like. Name: Age: Class: Level: 1 Division: Rank: Private Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Equipment:
Ability Description Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly. Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly. Armor Proficiency: You can use protective gear with this. Heal: This restores one-eighth of the health of the person you use it on. Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle. Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day. Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day. Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day. Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it) Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage. Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers Destructive Force: Raises your damage. Only available to Soldiers Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something. Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns. Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly. Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. Close-Quarters Combat: With this, you fight your enemy close up much better. Unarmed Combat: This allows you to fight unarmed much better. Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers. Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time. Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics. Unconventional Warfare: Allows you to destroy a vehicle or turret during battle. Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
You don't have to read the comment above this one, by the way. Choose 5 items from this list to start out with. Note: These are real weapons used by Americans in WW2. You already have food and water. Equipment: Full Tactical Armor(maybe this wasn't really used, but the rest was) M1903 Springfield Rifle M1917 Johnson Machine Gun M1 Mortar M1 Carbine Smith and Wesson Model 10 T13 Beano grenade FP-45 Liberator Winchester model 1912 M7 grenade launcher M1911 pistol Bayonet(not the gun, the bayonet) Scope Radio Knife
Oh and uh...I won't be here for the next 2 weeks, so don't think that this thread is closed or anything. Submit your characters and check back in 2 weeks cuz then I will be back within reach of a computer that has internet.
*Clears throat* If I was spamming I'd put it in a forum where I get points for my comments! In the Games Forum you don't get any points so why would I spam? Think about stuff before you post please. I forget stuff. I'll even say sorry. Besides, people don't read a comment if it's really long like the instructions.Watch this. I've noticed that.The later comments though are kinda spammy. But if I put all that in 1 thread nobody would read it. Either that or people's attention spans are much longer than before.
Sure. Not like this thing's gonna fill up fast, but hey! I do have at least 1 player. Although I can cut back on the number of players. I want at least 3 though.
Here's descriptions if you need them. You can wield Armor, Primary Weapon, Secondary Weapon, and 2 Items at once. You can also put 1 item on your weapon, if it's compatible with the item. The rest is self-explanatory.(Class comes into play when subclasses are chosen.)
Full Tactical Armor(maybe this wasn't really used, but the rest was) Location: Armor Protection: High Damage: None Range: None Noise: None Class: Body Armor Movement Speed/Firing Range: Low Weight: Medium Reliability: High M1903 Springfield Rifle: Location: Primary Weapon Protection:None Damage: High Range: High Noise: None Class: Sniper Rifle Movement Speed/Firing Speed: Low Weight: Heavy Reliability: High M1917 Johnson Machine Gun Location: Primary Weapon Protection: None Damage: High Range: Low Noise: High Class: Machine Gun Movement Speed/Firing Speed: High Weight: Medium Reliability: Medium M1 Mortar Location: Secondary Weapon Protection: None Damage: High Range: High Noise: High Class: Bazooka Movement Speed/Firing Speed: Slow Weight: Heavy Reliability: Low M1 Carbine Location: Primary Weapon Protection: None Damage: High Range: Medium Noise: Medium Class: Rifle Movement Speed/Firing Speed: Medium Weight: Medium Reliability: High Smith and Wesson Model 10(Smith and Wesson Military and Police, at the time): Location: Secondary Weapon Protection:None Damage: Low Range: Low Noise: Low Class: Pistol Movement Speed/Firing Speed: Medium Weight: Light Reliability: High T13 Beano grenade Location: Item Protection: None Damage: High Range: Medium Noise: High Class: Explosive Movement Speed/Firing Speed: Low Weight: Light Reliability: Low FP-45 Liberator Location: Item(You don't use the Liberator, you hand it out to people trapped in the concentration camp who want to help) Protection: None Damage: Medium Range: Low Noise: Medium Class: Pistol Movement Speed/Firing Speed: Low Weight: Light Reliability: Low Winchester model 1912 Location: Primary Weapon Protection: None Damage: High Range: Low Noise: High Class: Shotgun Movement Speed/Firing Speed: Medium Weight: Medium M7 grenade launcher Location: Item(you put the M7 on the M1 Garand) Protection: None Damage: High Range: Medium Noise: High Class: Explosive Movement Speed/Firing Speed: Low Weight: Medium Reliability: Low M1911 pistol Location: Secondary Weapon Protection: None Damage: Medium Range: Low Noise: Medium Class: Pistol Movement Speed/Firing Speed: High Weight: Low Reliability: High Bayonet(not the gun, the bayonet) Location: Item(You put the Bayonet on your rifle) Protection: Medium Damage: Medium Range: Close Combat Only Noise: None Class: Weapon Attachment Movement Speed/Firing Speed: Medium Weight: Low Reliability: High Scope Location: Item(You put it on your gun) Protection: None Damage: None Range: Increases range of your weapon, and your accuracy. Noise: None Class: Weapon Attachment Movement Speed/Firing Speed: None Weight: Low Reliability: Medium Radio Location: Item. The radio helps you contact far away people and intercept transmissions but you can be hacked and enemies can listen in. Protection: None Damage: None Range: None Noise: None Class: Communication Device Movement Speed/Firing Speed: None Weight: Low Reliability: Low Knife Location: Secondary Weapon Protection: Medium Damage: Medium Range: Close Combat Only Noise: None Class: Knife Movement Speed/Firing Speed: Medium Weight: Low Reliability: Medium Remington Model 11 Location: Primary Weapon Protection: None Damage: High Range: Low Noise: High Class: Shotgun Movement Speed/Firing Speed: Medium Weight: Medium Reliability: Medium M1 Garand Location: Primary Weapon Protection: None Damage: High Range: High Noise: High Class: Sniper Rifle Movement Speed/Firing Speed: Low Weight: High Reliability: High