I am trying to make a large object rotate, however, when this object starts to rotate at a slow speed, its smooth movement starts to become jerky. I am guessing this is because the object is so large. Just in case you are still wondering what the problem here is an example: http://fp.dunadan.net/rotation%20problem.swf thx in advance
Hmm I don't think that it's necessarily a jerk that's related to a problem with the size of the object. From what I observed the jerk is coming from somewhere in the code. It has something to do with the mouse placement related to the method in which you rotate your object. If it were related to the object size then it wouldn't matter where the mouse is, but it would jerk all the time.
its just rotation on a degree of the mouses x value it starts to jerk when its trying to rotate at extremely slow speeds I think this is because Flash automatically rounds objects _rotations to a certain decimal and I am trying to move it between that rounded decimal I need a way around this tho
I guess it's just because the value is too slow, it looks like a clock. By moving slowly, we see the pointers "click" from one position to the other. If it was faster, it would look smooth
Put a minimum value, or just stop on your "bug" zone
Not necessarily... there can be quite a few problems with flash and flash's built-in tweens. For instance, stopping is quite difficult and makes you perform some rather uncool tricks. And the problem doesn't even have to be related to the tween code... is there a specific error you're getting kevin? And if you want to tween, I suggest Tweener - google it, it's pretty widespread.