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maffegozer
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maffegozer
64 posts
Nomad

Hello you guys!

How can i convert a .exe or .gm7 to .swf?

Because i use game maker 7, and i got 2 games but it aint .swf...

Please help.
Thanks.

  • 9 Replies
HardSimse
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HardSimse
218 posts
Nomad

Try This tutorial

PixelSmash
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PixelSmash
566 posts
Nomad

That's for Flash-based exe's... I doubt they work with gamemaker-built exe's, since they're different.

...simply put, if you want a .swf, make one with flash, not game maker

maffegozer
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maffegozer
64 posts
Nomad

Pixel Smash, but i dont want to pay, and 30 days are not enough for a good game.
I like making games, and i want to keep doing it, but not for that much money.
Game maker is free so i use that (unlimited)

PixelSmash
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PixelSmash
566 posts
Nomad

I can definately see your point... but apart from Flash you could use Flex as well... which is free

waynaul
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waynaul
73 posts
Nomad

If you decide to try out Flex, here is some Flex documentation that you may find useful:

http://livedocs.adobe.com/flex/3/html/

FloydTC
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FloydTC
2,906 posts
Nomad

lol I thought at first that this would be a missionary trying to convert people to their religion.

maffegozer
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maffegozer
64 posts
Nomad

Pixelsmash, thanks for mentionening flex, i'll try it out (thx waynaul for the link)

Is flex free unlimited?

And i've heard people talk about AS2 and AS3, what's this? (i was thinking it was adobe flash:P)

Regards, Maffegozer.

PixelSmash
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PixelSmash
566 posts
Nomad

Flex is free, unlimited. So no worries there!

AS2 and AS3 are ActionScript 2 & 3... the flash programming languages. AS2 is older, and not much used anymore since it doesn't have the power of AS3 - so if you want to learn AS, go for AS3. Lots of tutorials online, so getting started shouldn't be too much of a problem.
The best idea is to set some goal for yourself, and toy around to get to that goal. At first it'll be awkward, and most likely frustrating... but after a while you'll learn and it will get easier, and more fun!

maffegozer
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maffegozer
64 posts
Nomad

Thanks,
Will definately try this in my coming game.
But to be sure to have all bugs of the script out before release.

I love these forums/websites where they explain and help eachother very good like this one!

Thanks Pixelsmash and the others that helped me...

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