Alright so im working on a physics based action-rpg and while im still in search of the final member of the team, an AS3 guy. While Ive already started on the art and math for the physics, i was wondering what variables would be best for getting my point across.
I'm an experienced dev of 8 years and 17 launched projects, so don't worry too much about talking over my head, the only reason i am asking is because this is my first game on a flash medium. I was considering a 'rise over run' style but then i was thinking if its really in a physics basis, would i not just need a gravity source and force/angles/weight?
Because i already have a functioning dev team that works on my other projects but i would like to be able to move to the flash medium and be able to keep up with the moving world of the flash technology. when the next version of as comes out i would rather not be left ripping my hair out with as2.
It really depends on what game you are trying to build. The game type and control system are what I would look for. Everything else usually has to be custom built into the game.