ForumsProgramming Forumi am a newbe and need help??

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66bob
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66bob
46 posts
Nomad

i tried gamemaker7 and its not that good got any other suggestions that use script not drag and drop that (call me cheap) dont cost anything??
thanks.

  • 17 Replies
plasmafish
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plasmafish
252 posts
Nomad

Try java if you want to use strictly code, netbeans will help you create applets faster.

66bob
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66bob
46 posts
Nomad

do u got the websites where i could get those??

66bob
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66bob
46 posts
Nomad

hey i found this thing called RPG maker is it any good??

plasmafish
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plasmafish
252 posts
Nomad

I've never heard of it, but it looks pretty neat. Is it free?

plasmafish
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plasmafish
252 posts
Nomad

Java is free to program with, you have to get the java sdk and learn how to compile your code.

66bob
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66bob
46 posts
Nomad

yah the maker thing is free. and thanks for the help ill try it

66bob
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66bob
46 posts
Nomad

were can i get java sdk? i am bad at sreaching for stuff so want to give me a website name or somthing. thanks plasma.

2014631
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2014631
1,855 posts
Nomad

I hope it works! I'm looking forward to your game!

66bob
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66bob
46 posts
Nomad

thanks man

Darkroot
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Darkroot
2,763 posts
Peasant

You might as well start with Python Java is quite hard if it's the first programming language you learned.

sourwhatup2
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sourwhatup2
3,660 posts
Jester

It is hard.. cause it's completely and strictly code.

I think x]

66bob
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66bob
46 posts
Nomad

ok ill look it up thanks

plasmafish
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plasmafish
252 posts
Nomad

Python and Java are both languages that you cannot make games in and submit them to this website. You must use flash or a program that exports to .swf format. And even then I don't know how strict Armor Games is with their files.

tehQED
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tehQED
33 posts
Nomad

Actionscript isn't THAT hard compared to other languages. Just follow a book or guide or something.

PixelSmash
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PixelSmash
566 posts
Nomad

While actionscript isn't that hard, AS3 is a bit more strict than AS2 - which helps if you want to debug your code.

However, the hard part is not writing the code itself, the 'down-and-dirty' part, but the thinking that should go prior to it. Small projects can easily be programmed in one big list, but bigger ones will absolutely require some sort of setup, to ensure that no matter how much you've written you'll still be able to read your code like a childrens' book. 'Hiding' a lot of code in classes, extending generic classes, will all help a lot with this. When you do, make sure you use names that are descriptive enough to know what the object or class does, even without reading the internal code.

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