Hey does anyone know how (using AS2) you can make flash games "save" progress?thanks in adv.
It is SharedObject, search for it in "Google".
On the first frame of your game add: GameName = SharedObject.getLocal("GameName", localPath, secure );Then, when you want to save a value use_root.GameName.data.level = currentLevel; //assuming currentLevel is a variable.and to load a value usecurrentLevel = _root.GameName.data.level;
No flush? And why is there a _root.GameName.data.level?
I mean why is there a "_root" ??
You must be logged in to post a reply!