This is a little Tutorial i made for any people who just got there hands on Flash and want to make a game. The Tutorial is divided into five parts. This will teach you the basics for Adobe Flash CS4
PART ONE 1. Go to top left corner of the screen and click on File
2. Lots of options will pour down, at the very top is " New... "
3. Now you can make a new document. Select "Flash File (ActionScript 2.0"
PART TWO
4. Now go at the top left corner of the screen and you'll see new, go a bit left and you'll find " Modify " click on " Modify "
5. At the top of those options is " Document... " click on that.
6.see the dimensions there at the top? now you can adjust the width and height of the document!! Put in " 700 px " for width and " 500 px " for height then press ok
7. Ta-da! you have now learnt how to make the size of your game.
PART THREE
8. Now on your right side ( maybe not but probably ) you'll see your selection of drawing tools. So draw something ( make sure it doesn't take up the entire screen!! ). I Drew a Red Square :P
9. Get your Section Tool ( black cursor in drawing tools ) ( PRESS V FOR SHORTCUT! ) and select your entire drawing.
10. Go to Modify ( see step 4 if you get lost! ) and select " Convert to symbol ".
11. Name the Symbol "Drawing" And press OK.
PART FOUR
12. Now things get hard, Coding the game. Learning code is hard so i highly suggest you just copy and paste the code i show.
13. Select your drawing and you'll see it's " Properties ".
14. You'll see some changable text called " <Instance Name> " change that text to " Drawing "
15. Now select your drawing and press F9 to open it's actions, this is where the code is inputed
16. Enter paste the following code:
************************************* onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x--; } if (Key.isDown(Key.RIGHT)) { _x++; } if (Key.isDown(Key.UP)) { _y--; } if (Key.isDown(Key.DOWN)) { _y++; } } *************************************
17. Great! Now press Ctrl + Enter ( like you should press Crtrl Alt Delete )
18. Now you can move your drawing around using the arrow keys!
PART FIVE ( OPTIONAL )
19. This is just an optional part for anyone who wants to learn a bit more helpful code....
20. Your Drawing is going too slow isn't it? Select your drawing, press F9 and enter in this code:
****************************** onClipEvent (load) { power = 3; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= power; } if (Key.isDown(Key.RIGHT)) { _x += power; } if (Key.isDown(Key.UP)) { _y -= power; } if (Key.isDown(Key.DOWN)) { _y += power; } } ******************************
21. Now press Ctrl + Enter and you'll see that your drawing is moving faster!! But how? At the top of the code i just gave you, you'll see i added a variable to input the speed of which the instance moves.
22. Now Change the power to 5, by replacing the 3 in the code i just gave you 2 steps ago.
23. Congratz you have now learnt how to mod the speed of your drawing. Try '20' for extreme speed
Congratulations! You have passed this tutorial if you managed to complete all the steps! This was a tutorial made by an newbie flash game developer so dont think your a sucky at flash if you get confused or lost, it's my fault not yours!!
By finishing this tutorial you have learnt the raw basics which include:
* Making A New File * Changing The Game Size Of Your Game * Drawing Objects * Converting Drawings into Symbols * How To Name Objects * How To Make Basic Movement Code * How To Change The Speed In The Basic Movement Code ( if you did part 5 )
I hope this could help even 1 person who needed it. NOW GIVE ME FEEDBACK!!! :P
Was a bit confusing, since I have another OS and language, but I managed to find it. I never found 14 but it works anyway. It was simple, I liked it, good job.
Games have things like start screens, score, enemies, and levels also right?
I would not consider this a game at all. More like a way to move a block around the screen. Yes, it is the simplest "framework" of a game possible in flash, but if you don't know what else to do your pretty much screwed.
And your going to be the first one to write an entire game then tutorialize it for us? If you do please include a highly dynamic physics engine that you made and then explain to how you made it. Also include a water animated loader. But the waves are controlled by actioscript. Don't use sin because it doesn't look realistic enough use naiver strokes equation. I also need to brush up on my drawing API and Paper-vision so those would be much appreciated too.
Seriously harsh comment to someone who is just doing basics like complete basics. This isn't advanced cryptosystems and advanced ai training here.
I thought the noobs should just learn how to learn the Raw Basics. Plus i didn't want it to be to long because i know that long tutorials are quite taunting to newbies.
Dark, sorry I hurt your feelings. Just thought this wasn't a good tutorial because I've seen it a ton of times on this site and it sucks. I used a game engine tutorial and made my first game, but I don't see this helpful to people trying to actually create a game. I don't sit by idle and congratulate people who do sub par work. Danny can do a much better tutorial than this I thought.
Danny, I am just pointing out that this is more along the lines of controlling a movie clip than a game as you called it. Making a long tutorial with a lot of information in it just stops the 'newbies' from trying to do something they didn't want to do in the first place. Longer, more thought out tutorials are recommended because this information you posted is almost rudimentary.
Danny does this constitute a tutorial?
onClipEvent (load) { speed = 0; maxmove = 15; } onClipEvent (enterFrame) { if (_root.dead) { this.gotoAndStop("dead" } else { speed *= .85; if (speed>0) { dir = "right"; } else if (speed<0) { dir = "left"; } if (dir == "right"{ this._x += speed; _root._x -= speed; } if (dir == "left" { this._x += speed; _root._x -= speed; } if (Key.isDown(Key.LEFT)) { if (speed>-maxmove) { speed--; } this.gotoAndStop("run" this._xscale = -100; } else if (Key.isDown(Key.RIGHT)) { if (speed<maxmove) { speed++; } this._xscale = 100; this.gotoAndStop("run" } if (speed<1 && speed>-1 && !attacking) { speed = 0; this.gotoAndStop("idle" } } }
Gravity and Jumping Next up we need jumping. This code will give you jumping; it would be inserted after the other key.isDown events: if (speed<1 && speed>-1 && !attacking) { speed = 0; this.gotoAndStop("idle" } if (Key.isDown(Key.UP) && !jumping) { jumping = true; } if (jumping) { this.gotoAndStop("jump" this._y -= jump; jump -= .5; if (jump<0) { falling = true; } if (jump<-15) { jump = -15; } }