Meh, I was going to let the original get down a few more pages, but I decided to make the sequel already.
Teh Creator: O hai. I'm not quite done fixing this reality, but there's enough to make you do something. Hey, it's not the best, but it's a life. Let's start with teh first and last parts I merged, plus a little from another reality nearby...
Objective: Destroy the Shadow Tank-Cat! HP: 500 Status: Null Helpful information: It's a tank. cat. tankcat.
Objective: Defend the bunker against the zombies! Helpful Info: Leaving the bunker for more than a turn during a wave is extremely dangerous. Statuses: Damaged: Critical: Dead: Consumed: Vegetative: Intelligent Zombies: Money: $80
HP- Bunker: 350/350
@ArtemisDragon: Unfortunately, our base doesn't have the equipment to allow Darkness attacks.
@dylandewitte: Thankfully SC bunkers have firing holes. You successfully kill 10 zombies!
@sonicheroes95: This fort does not yet have the equipment for Chakra use.
@Darkfire45: Since there's no Generator, the Minigun kills 20 zombies in its short activation time.
@Legion1350: AW HELLZ YEAH! The zombie horde is mulched bu the AA-12 Turret!
WAVE COMPLETE
Bonuses: Cool Mod(Gun)-$5 AW HELLZ YEAH!-$25
UPGRADES SHOP(upgrades must be agreed on): Armor Reinforcement: $10 Bunker Turrent Lv1: $15 Generator Lv1: $20 Chakra Seal: $30 Nether Altar Lv1: $40
As I'm arriving to assist in the next horde of zombies,(carrying a duffle bag) I ask for assistance in planting bouncing betties every 5ft from each other with a radius of 50ft all around the bunker. hehehe