After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Tabitha: The West doesn't have many Collective bases in it. Don't you know about their policy of taking innocent Cheezburgians from their homes, or "Healing the Population" as they call it?
Raul: If I may speak, boss, there are many places to scavenge over in the north. It's almost untouched, which is weird considering it was a very high-tech community.
Tabitha: Any idea why the place hasn't been scavenged already?
Raul: Well, it's not really a place you would find easily.
You wait for the teams in your camp. After a short while, they have arrived...
"Hyper M. Nest? The Vegas High-Rollers have re-worked the contract."
"Yeah? Well the Mojave Rattlesnakes have an offer he can't refuse!"
"Calm down, you two. It will help you accept the inevitable, crushing defeat at the hands of the Collective Elite Recruitment."
A quick scan of their faces indicates that they aren't going to make this offer again. All these contracts are complete crap, especially for one of your talents. Plus, it seems that they further under-estimated your skills with their load-out. A few quick shots would be enough to take them down...
You find what looks like a deer in a nearby bit of forest. It seems wary of something. There are some sort of fruits on some nearby trees that don't scan to have poisons in them.
"Well, if it means either uncertain freedom or an uncertain road to an even more unknown place, i say we go north to the uncertain freedom. Anyone have a map?"
Name: Don Athlete:8 Mind:5 (-1 base, +6 heat) Body:10 Race:Chanian Job:Security Origin: Survivor You don't have to derp right now, Speech impediments only come in at 2 mind
"Where do you come from? You come in from sky and splat chief! Explain, outsider!"
Raul: I already drew this one up. We can go up the old I-15 to Vegas, where we can then take the Big Straight to the location. I'll explain more when we get there. We may also need to make a detour here in the freelance country in case the road looks to dicey and we need to hire another guard.
Tabitha: I-15... Isn't that where there were reports of creatures called "Devils that only get mad when ya shoe em'"?
Mark: Why do you think we have missile launchers on hand?
Tabitha: Still, we may want to take the road through Utah in case they shrug off missiles.
Mark: Come on, what so far has resisted a missile?
Tabitha: Didn't that kind of thinking get Lacey treatment for 4 days against those scorpions?
Ben: You have to admit, she WAS trying to punch them.
Raul: With Power Fists that Mark claimed would "Squish a bug easy", if I recall correctly.
Mark: Okay, okay! I'm just worried we won't have the supplies to make it around through Utah.
Lacey: Would we have the resources after they get ripped up by wildlife?
It turns out he died. When you ask his mom, she says he just dropped when the roaches came and had to squish them with a bottle. At least now you don't have to deal with his violent attacks on anyone who calls him a hairdresser.