ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

in that case... *plays a single note to see if i can get lightning to strike down*

zorsca
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zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

/careface, "I r teh boatmaster nao ima go, kthxbai." Go to other area of boat.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

"you do realize if the 'sea dragon' attacks this boat, it's sunk, right?"

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

You seem to have stunned its highly conductive water-covered body with lightning!

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Considering this thing could put a hole in the boat through focused efforts (Hard to do, since Dragonwood is pretty strong stuff), sinking it, running away IS NOT AN OPTION! Unless your are going to go man the cannons.

zorsca
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zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

I go to teh cannons then >:O *angryface*

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

keep playing my sitar, causing lightning to strike the 'sea dragon' repeatly.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

You are now on the cannons!

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

You hot it more, stunning it repeatedly!

SB: Enemy analysis completed!

The health bar shows that it has.... taken no damage.

SEA SERPENT: 500/500

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

i'll just keep playing and hope the trollix bothers to fire the cannon at the sea serpent.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Guitar(Electricity): 100/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

Unreliable troll is unreliable, but pausing for facepalm lets you note that the possibly dragon doesn't immediately un-stun, so you can use some turns to, say, draw more mana for you Guitar or attack him.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar(Electricity): 100/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

"hey Silent beaver, mind using the cannon since the idiot won't use them." i draw some mana to my Guitar... (and i added a word because i couldn't resist)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 150/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

Considering that was what I was hinting at I Approve.

SB: Right away!

You draw 50 mana from the conductive water while SB blasts it with a cannon!

SEA SERPENT: 470/500

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Put on trollface,"It r tiem to dai mah boi." then fire zeh cannon >:O

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 150/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

use a electric strike on it the second it's not stunned anymore.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

You hit it with a cannon, dealing 20 damage and it un-stuns!

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 125/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

Well it is now.

SEA SERPENT: 450/500

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 125/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

guess i draw mana again.

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