World RPG Description: The world is your playscape. You find yourself in a country that has limitless possibilities, but the only thing stopping you is... Well, nothing. What You Need: You need to have a country in mind. Once you've established your country, you must find a method in taking it over: Reason with the government with money? Rebel against the country with your militia? It's up to you. What you Start with: You will start with $25,000 (Currency converters will be required depending on the country you want). You can use this to get your militia started, or to work your way into their government.
Units will be explained later (military units [army, navy, air force], buildings, anything), and suggestions are totally welcome (just don't do it in this thread, I wouldn't mind you posting it on my profile).
Okay now this is what you need to fill in:
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Leader Name: Country: New Country Name: Laws (if any):
Leader Name: Country: Somalia New Country Name: New Somaliland Laws (if any): No murder, treason or theft... to an extent Imports:manufactures, petroleum products, and foodstuffs. Exports:Frankincense,livestock, bananas, hides, fish, charcoal,
Leader Name: Wolf Country: Japan New Country Name: New Age Japanese Empire Laws: Devotions twice a day Imports: Oil, lumber, foodstuffs Exports: electronics, automobiles, chemicals, metals
It's called sleeping ya'll, I'm EST. Plus it's a school day, I take my showers earlier than on weekends, things like that. Anywho..
We got eight players, we need two more. If we can't get two more players; hey it's not a big deal we'll just start. But eventually you will all have to plan on how you're going to build your country. I mean, I want you to get it through your head that in the country you chose, you're just another person. You don't live in a fancy mansion or anything. You can buy some troops and store them in houses, and once you take over the government, you can expand from there, but right now that's your first concern.