"Doctor we have done it!""The first cure to death in histories record!" "Then we are not wrong jo-" MMMHHHHMMMMMM a faint moan came from the testing room. "What was that?" "It's only him in there and he should only be able to be alive let alone make a noise let's check it out!" The doctor and his assistant rush out of the small test lab into a hallway and to the end where a large metal door rests. The assistant pulls the door open. "Mike you are alive we have saved you!" The doctor says rushing toward his apparent friend. "Mike" turns and stares with pitch black eyes towards the men and his gesture to walk towards them frightens the assistant who grabs the doctor. "What is wrong with you jonathan" The doctor asks. "Lllooookk aat hiimm" the assistant stutters out as "Mike" advances with slow footsteps. The doctor steps forward to hug his friend but "Mike" grabs him and starts biteing the doctors neck. "Hellpp i-" There is a snap and the doctor falls to the ground like a stone. The vassistant scared to death grabs the doctors arm and pulls him out of the room while mike slowly advances and picks up speed. "Mmmikke ppleaase iitss mme Jonnatthannn" the shocked assistant stutters. "Mike" quickly advances but now at a running speed and takes the assistant down. They struggle but mike eventually bites Jonathans left arm and then his chest.
November 19, 2010
Barren wastelands now lie over the earth with only mindless things and human scrap running around intended on wiping out the other.
Character sheet Human: Name: Age: Damage: (melee only) Health: 100/100 (1 endurance=10 health) Level: 1 Exp: 0/100 ----------------------------------------- Strength: (spread 21 points between the 7 attributes) (weight) (melee damage +1) Perception: (ability to see zombies far away and make use of your surroundings) Endurance: (health) Charm: (easier to lie and talk people into things) Intelligence: (easier to break locks and hack things) Agility: (speed and maneuverability) Luck: (higher chance of finding stuff or getting critical) ----------------------------------------- Ability: (Make up but passes by judgment) Weapons: (See below) Ex: .22 pistol [6/6] Inventory: (See below)(ill give everything a weight after you choose.) Max weight: (50 x strength) Ammo: 30 .22 rounds Vehicle: none Bio:
Character sheet Zombie: Name: Zombie type: (see below) Damage: (strength) Health: 100/100 (1 endurance=10 health) Level: 1 Exp: 0/100 ----------------------------------------- Strength: (spread 21 points between the 7 attributes) (damage) Perception: (ability to see humans far away) Endurance: (health) Agility: (speed and maneuverability) Luck: (higher chance of getting criticals) ----------------------------------------- Ability: (Make up but passes by judgment) Bio:
Zombie types: Zombie: 1 to all attributes. Tank: 3 to strength 2 to endurance Spitter: Ranged, 2 to agility, toxic spit Hunter: 3 to agility 2 to strength 1 to perception
Weapons: Pick gun and melee. .22 pistol: [6/6] Knife: 1-1 fast attack speed Crowbar: 1-2 medium attack speed Axe: 2-3 slow attack speed
Inventory: Pick 3. 2 stimpacks: +25 health each 3 flares: helps being spotted 1 repair kit: repairs things 2 frag grenades: blows zombies up! 1 frag mine: good for a trap 1 backpack: +50 extra pounds of weight 5 matches: starts fires 1 rebuild able barricade: fast transport easy setup to defend yourself 20 rail spikes: good for a homemade trap or even an alternative to bullets! 30 extra .22 bullets: Add them to ammo instead of inventory 1 hammer: lets you build more advanced things 1 extra inventory item: If you pick this you are retarded lol
Name: Michael Taylor Age: 30 Damage: ? Health: 100/100 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 3 Endurance: 3 Charm: 3 Intelligence: 3 Agility: 3 Luck: 3 ----------------------------------------- Ability: Medical Proficiency. Weapons: .22 Pistol[6/6]. Inventory: Fragmentation Mine, Rebuildable Barricade, 2 Stimpacks. Max weight: 150 lbs. Ammo: 30 .22 rounds Vehicle: Bio: Taylor graduated from a good college with a doctorate in biology, then he went on to medical school. Unfortunately, unable to pay the bills, he joined the military and took night classes instead of simply going to school, however he managed to do well in both the military, and get his degree. However, he was awarded several medals for distinguished service and injuries sustained during the war. He remained in the military for a few years, earning his residency as a military doctor back home. He returned home and started his own practice, which ballooned into several different institutions, making him very rich.
Name: Michael Taylor Age: 30 Damage: ? Health: 100/100 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 3 Endurance: 3 Charm: 3 Intelligence: 3 Agility: 3 Luck: 3 ----------------------------------------- Ability: Medical Proficiency. Weapons: .22 Pistol[6/6]. Inventory: Fragmentation Mine, Rebuildable Barricade, 2 Stimpacks. Max weight: {25/150} lbs. Ammo: 30 .22 rounds Vehicle: Bio: Taylor graduated from a good college with a doctorate in biology, then he went on to medical school. Unfortunately, unable to pay the bills, he joined the military and took night classes instead of simply going to school, however he managed to do well in both the military, and get his degree. However, he was awarded several medals for distinguished service and injuries sustained during the war. He remained in the military for a few years, earning his residency as a military doctor back home. He returned home and started his own practice, which ballooned into several different institutions, making him very rich.
Name: Michael Taylor Age: 30 Damage: ? Health: 100/100 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 3 Endurance: 3 Charm: 3 Intelligence: 3 Agility: 3 Luck: 3 ----------------------------------------- Ability: Medical Proficiency. Weapons: .22 Pistol[6/6], Crowbar. Inventory: Fragmentation Mine, Rebuildable Barricade, 2 Stimpacks. Max weight: {25/150} lbs. Ammo: 30 .22 rounds Vehicle: Bio: Taylor graduated from a good college with a doctorate in biology, then he went on to medical school. Unfortunately, unable to pay the bills, he joined the military and took night classes instead of simply going to school, however he managed to do well in both the military, and get his degree. However, he was awarded several medals for distinguished service and injuries sustained during the war. He remained in the military for a few years, earning his residency as a military doctor back home. He returned home and started his own practice, which ballooned into several different institutions, making him very rich.
Name: Michael Taylor Age: 30 Damage: 1-2 Health: 100/100 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 3 Endurance: 3 Charm: 3 Intelligence: 3 Agility: 3 Luck: 3 ----------------------------------------- Ability: Medical Proficiency. Weapons: .22 Pistol[6/6], Crowbar. Inventory: Fragmentation Mine, Rebuildable Barricade, 2 Stimpacks. Max weight: {30/150} lbs. Ammo: 30 .22 rounds Vehicle: Bio: Taylor graduated from a good college with a doctorate in biology, then he went on to medical school. Unfortunately, unable to pay the bills, he joined the military and took night classes instead of simply going to school, however he managed to do well in both the military, and get his degree. However, he was awarded several medals for distinguished service and injuries sustained during the war. He remained in the military for a few years, earning his residency as a military doctor back home. He returned home and started his own practice, which ballooned into several different institutions, making him very rich.
You wake up on the floor of an appartment on the 6th story.
Name: Paul Foley Age: 19 Damage: (melee only) Health: 170/170 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 2 Endurance: 7 Charm: 2 Intelligence: 5 Agility: 1 Luck: 1 ----------------------------------------- Ability: Rifle weaponry (better damage and accuracy with long weapons ex. AR-15, AK-47, M-16, etc...) Weapons: .22 pistol [6/6], Crowbar Inventory: Backpack Max weight: 200 Ammo: 30 .22 rounds Vehicle: none Bio: Was setting at his 2 story apartment watching the news when something attacked the newscaster and he began screaming... then, loud thuds coming from his door... he climbed out the window and on to the fire escape, then to the roof...
Does the ammo work or do you start with none? Oh, and may I please meet someone or start with someone? I think my character is the supporter type... Character sheet: Name: Canti Age: 24 Damage: (melee only) Health: 10/10 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 1 Perception: 4 Endurance: 1 Charm: 4 Intelligence: 6 Agility: 1 Luck: 4 ----------------------------------------- Ability: Exquisite 133ter: Works from scratch to make even the most complicated things out of tiny objects, and can hack like his life depended on it (it probably will) Weapons: .22 pistol [6/6], guitar (same stats as crowbar please?) Inventory: 2 stimpacks, 1 backpack. Max weight: 50 lbs (so wait, I'm 24 and weigh less than an average 7 year old?) Ammo: 60 (?) .22 bullets Vehicle: none Bio: Working in a computer shop, the apocalypse came and Canti had to improvise with a small zapper. He lost it and had to improvise again with his old mans gun, and ventures out with only his brain.
Name: Paul Foley Age: 19 Damage: (melee only) Health: 170/170 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 3 Perception: 2 Endurance: 7 Charm: 2 Intelligence: 5 Agility: 1 Luck: 1 ----------------------------------------- Ability: Rifle weaponry (better damage and accuracy with long weapons ex. AR-15, AK-47, M-16, etc...) Weapons: .22 pistol [6/6], Crowbar Inventory: Backpack, rebuild able barricade, 3 flares Max weight: 200 Ammo: 30 .22 rounds Vehicle: none Bio: Was setting at his 2 story apartment watching the news when something attacked the newscaster and he began screaming... then, loud thuds coming from his door... he climbed out the window and on to the fire escape, then to the roof...
Name: 1SG Clayton Axton Age: 29 Damage: 2-3 slow Health: 150/150 Level: 1 Exp: 0/100 ----------------------------------------- Strength: 5 Perception: 2 Endurance: 5 Charm: 2 Intelligence: 1 Agility: 4 Luck: 2 ----------------------------------------- Ability: Acquisition (Taking control or possession, see conquering) Weapons: .22 Pistol [6/6], Axe Inventory: 2 Stimpacks, 2 *** Grenades, 3 Flares Max weight: (250) Ammo: 30 .22 rounds Vehicle: none Bio: Clayton grew up in a suburban neighborhood being picked on by all the kids on the block. He vowed at age 9 one day he will be a âtuff guy.â Continuing though high school he worked out a lot but never became stronger, but never excelled in education. After high school he joined the U.S. Army quickly becoming E8 (First Sergeant). He quickly got assigned to take charge of soldiers and excelled at conquering enemy encampments and forts. His lucky finally wore thin on his last tour and lost 2 fingers in battle (pinky and ring finger on right hand). Thus he retired.
This seems good. Anything I need to fix? And sorry if Bio is long.