i was recently thinking about the movie push and i was thinking how i might not be that bad of a role playing game so if your intrested take a look and maybe join. the story is pretty basic you have powers hide them or show them off but eventually you will catch peoples attention wether good or bad is for time to tell but for now you simply have to focus on getting by. so tell me your power and backround such a skill anf othe imporant stuff heres the sheetfor your character
Name: Age: Hp:endx3(tough4) Gender: Location: Biography: Description: -------------------------------------------------------------------- You have 65 points for these. Strength: Agility: Intelligence: Charisma: Endurance: power:*See Below* Skills: *See Below* -------------------------------------------------------------------- Weapon: *See Below* Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None. -------------------------------------------------------------------- Allies: Enemies: Jobs:-------------------------------------------------------------------- skills&owers (str) martial arts training,(str) weapon traing (hand to hand), (int )weapons training(long range), (cha) bluff, (agi) pick pocket, (agi)stealth, (int) lock picking, (cha)diplomacy, (int) vheical training, (int) medical training,(end) will power, (end) tough Watchers Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting.
Movers Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating protective force fields in the air around them or to reinforce punches and other strikes to make them stronger.
Pushers Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is (for example, Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher).
Bleeders Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their eyes turn into slits because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.
Sniffs Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters Shifters can temporarily alter the appearance of an object by manipulating the patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience and ability.
Wipers Wipers are skilled at either temporarily or permanently erasing memory, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.
Shadows Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor for their ability. weapons your choice either A. two hand guns B.one rifle C.one hand gun and one mele weapon D. three mele weapons E.your choice but be realistic all weapons are your choice within reason well there all pretty self explanatory any questions feel free to ask and i will answer to the best of my abilitys
since i'm kind of new to this i don't really want to do more than 7-10 at one time so the first 7-10 to post there sheet will get to play and if someone drops out you can take there spot
Name: Michael Taylor Age: 21 Hp:endx3(tough4) Gender: M Location: Seattle, Washington, USA Biography: Unknown. Description: 6'2, Short Black Hair, Blue Eyes, Tan. -------------------------------------------------------------------- You have 65 points for these. Strength: 13 Agility: 13 Intelligence: 13 Charisma: 13 Endurance: 13 Power: Wiper Skills: Erase Memory -------------------------------------------------------------------- Weapon: Rohrbaugh r9 w/suppressor. Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None. -------------------------------------------------------------------- Allies: Enemies: Jobs:-------------------------------------------------------------------- skills&owers How many do we pick?
Name:Rick Masters Age: 33 Hp:endx3(30) Gender:m Location: Raleigh,NC Biography:you need to atleast have something here Description:6'1'' -------------------------------------------------------------------- You have 65 points for these. Strength:10 Agility:15 Intelligence:15 Charisma:10 Endurance:10 power:Sniff Skills:Martial arts, weapons training (guns), Dipolmacy -------------------------------------------------------------------- Weapon: Skorpion smg,Hk mk 45 pistol with silencer: one or the other Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None -------------------------------------------------------------------- Allies: Enemies: Jobs: i forgot to mention but in the bio you need to put if you have revealed your power and if so to how many people and who
Name: Michael Taylor Age: 21 Hp:39 Gender: M Location: Seattle, Washington, USA Biography: you need to have something here Description: 6'2, Short Black Hair, Blue Eyes, Tan. -------------------------------------------------------------------- You have 65 points for these. Strength: 13 Agility: 13 Intelligence: 13 Charisma: 13 Endurance: 13 Power: Wiper Skills: -------------------------------------------------------------------- Weapon: Rohrbaugh r9 w/suppressor. Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None. -------------------------------------------------------------------- Allies:you get one of your choice Enemies:i will see if you have any Jobs:i need your bio to fill tis in -------------------------------------------------------------------- skills&owers How many do we pick?
Name:Rick Masters Age: 33 Hp:endx3(30) Gender:m Location: Raleigh,NC Biography:no one know of his power yet execpt from those who can see it in the future Description:6'1'' -------------------------------------------------------------------- You have 65 points for these. Strength:10 Agility:15 Intelligence:15 Charisma:10 Endurance:10 power:Sniff Skills:Martial arts, weapons training (guns), Dipolmacy -------------------------------------------------------------------- Weapon: Skorpion smg,Hk mk 45 pistol with silencer: one or the other Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None -------------------------------------------------------------------- Allies: Enemies: Jobs:
Name:Rick Masters Age: 33 Hp:endx3(30) Gender:m Location: Raleigh,NC Biography:no one know of his power yet execpt from those who can see it in the future Description:6'1'' -------------------------------------------------------------------- You have 65 points for these. Strength:10 Agility:15 Intelligence:15 Charisma:10 Endurance:10 power:Sniff Skills:Martial arts, weapons training (guns), Dipolmacy -------------------------------------------------------------------- Weapon: Hk mk 45 pistol with silencer Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None -------------------------------------------------------------------- Allies:2 choose Enemies:2 revealed later Jobs: choose your first job
Flag Name:Rick Masters Age: 33 Hp:endx3(30) Gender:m Location: Raleigh,NC Biography:no one know of his power yet execpt from those who can see it in the future Description:6'1'' -------------------------------------------------------------------- You have 65 points for these. Strength:10 Agility:15 Intelligence:15 Charisma:10 Endurance:10 power:Sniff Skills:Martial arts, weapons training (guns), Dipolmacy -------------------------------------------------------------------- Weapon: Hk mk 45 pistol with silencer Vehicle: None Armor: Clothes. Money: $250 Miscellaneous: None -------------------------------------------------------------------- Allies:2 Unknown Enemies:2 revealed later Jobs: Gun store owner
Flag Name:Rick Masters Age: 33 Hp:endx3(30) Gender:m Location: Raleigh,NC Biography:no one know of his power yet execpt from those who can see it in the future Description:6'1'' -------------------------------------------------------------------- You have 65 points for these. Strength:10 Agility:15 Intelligence:15 Charisma:10 Endurance:10 power:Sniff Skills:Martial arts, weapons training (guns), Dipolmacy -------------------------------------------------------------------- Weapon: Hk mk 45 pistol with silencer Vehicle: None Armor: Clothes, flak jacket Money: $250 Miscellaneous: None -------------------------------------------------------------------- Allies:2 Unknown Enemies:2 revealed later Jobs: Gun store owner
alright rick it's time to play a game so one day your coming in and barley about to ulock the door when you notice sometin strange the doors already unlocked fearing the worst you run in and notice the cash register is slightly sticking out and the safe is missing what do you do