im remaking the failed strategy rpg that I made a couple about a month back when I was only new to furom games only this time its gonna be awesome and people will hopefuly join!!!!!
Humanity has gone into critical conditions, it destroyed it's own home planet with war and now the remains are forced to move to the stars to make colonys on a hospitable planet called Jarokus that this time will have no war.... there's only one problem.... humanity now needs to face off a race defending the nature of Jarokus, a hostile race deciding to destroy humanity and the weird massive army of creatures native to Jarokus that are not very welcoming... -------------------------------------------------------- zorgomnians are small, insect like humanoids that have over populated their home planet, as they searched the systems for a good planet they came across Jarokus and decided to claim it, though they found the electians were already there ready to protect it, they were winning and even facing off the hive but then another race came and started to fight them too.... ----------------------------------------------------------- Electians are tall crimson-red-ish humanoids that have swore to protect the "hidden energy" in hospitable planets and when they found Jarokus they instantly found the plague that is devouring it, they fought it with energy weapons but then another species came along and started to spoil the planet all hopes were almost lost until another weird race came.... ---------------------------------------------------------- The hive is a deadly plague creating deadly and larger duplicates of species it encounters and devours the surface of Jarokus, a guardian species then came and tried to destroy the hive though it was almost succesful until the zorgmonians came along and fought them.... and then the humans came....
character sheet:
general info --------------------------- colony name: race: from the four stories above (humans, zorgmonians, electians or hive) continent: (see below) colony story: (just if you want, make it related to the main story) ---------------------------------------------------- resource status resource points: (you start with 1000) income structures: (see below) income: (depending on structures) ---------------------------------------------------- military status unit structures: infantry: armored: flying: --------------------------------------- pvp status allys: (see below) enemys: (see below) ruling government: (start with: YOU, if conquered write name of conquerer, if not then YOU) --------------------------------------------------------
ok now to explain the game itself:
YOU are making a colonu, you can fight other players and grow your colony.
resource points: these are your resources in the game, everything you build and all the units you create cost these points
well DV how do I earn them? there are different income buildings that you can build that, each time you make another turn (post) will give you resource points! ok then, how do I use them? you simply say in the post: I build this structure_______and/ recruit these units__________
military: this game is half bout colonys and half 'bout war right? to make units you first need to make unit structures, you build a unit structure just like building any other structure (i buy this structure for ___ resource points) and it gives you the ability to buy how many units you want from the structure (though they do cost their own points) and vwala! you have an army! you may only attack people on the same continent though.... (except for flying units, they can attack other continenet's colony's)
continenets: (notice descriptions don't matter much though they may change your strategy in ways) jaroka: dense forests cover the whole continent with some rivers
canzania: desert contienet with huge dunes hot streams of air that are very rare in other planets
gruk'ar: mountain area with snowy alps and tundra landscape a chance I will later on post a map...
attacking and defending: when you want to attack someone I you tell me with what units you are attacking and what is your tactics, the defending person will tell me too and i will basically tell both of you the results, if the defender wins then well, nothing happens and the attacking player loses all his attacking units, if the attacker wins the defender can either flee and start a new colony from the start or he can be conquered in this case the attacker gains control (kinda) of the colony by getting 50% of its income (can change to 75% with a payment which price depends on the defenders income) though the defending player may uprise and fight against the invader's army (can be done at any time after being conquered) if he wins, he gets his colony back if not then he has to start a new colony..... (you get 5 turns before anybody can attack you)
alliances and trade: alliances can only be done with a player WITH THE SAME RACE and when you do have with him/them you can trade units, give each other support in combat, give supplys and plain diplomacy. An ally can also help in an uprising as he can re conquer your colony for you instead of you needing to uprise. want to ally with some one? say this at your post: I want to ally with____ i will tell the guy you want to all and you know what happens next.
finally, here is the price list
resource structures: small : 200$ (50 pts per turn) medium : 300$ (75 pts per turn) large : 500$ (125 pts per turn)
human unit structures and units
military police barracks: 200$ in-colony patrol: can only defend and not very strong ($25) militia: weakest infantry ($50)
barracks: 550$ infantry unit: basic human unit (75$) marine unit: strong infantry (100$) recon soldier unit: sniper unit (150$) commando unit: advanced infantry unit (200$)
tank factory: 1000$ panther squad: heavy armored unit (700$) hovertank squad: heavy armor fast unit (750$)
air base: 1500$ recon uav patrol: can detect enemy force no attack (600$) atk heli squadron: flying atk unit (1000$) bomber jet squadron: very strong attack unit (2000$)
Zorgmanian structures and units:
zorgmanian infantry base: 300$ worker unit: most basic, weakest infaintry (10$) soldier unit: basic zorg infantry (25$) flame soldier unit: heavy infantry with beam gatlers (100$)
zorgmanian armor facility: 750$ zorgman exo-mech unit: exo suit zorgmanians light armored (250$) crab walker unit: 4 legged alien tank armored unit (500$) invader unit: huge crab walkers, very heavy strong armor unit (2000$)
zorgmanian airbase: zorgman scout unit: light attack flyer (750$) zorgman attack hoverer: heavy attack flyer (1000$) overlord ship: very heavy strong attack ship (5000$)
temple: 800$ zealot: very strong infantry (250$) paladin: very strong flying infantry (500$)
Electians air base: forest hoverer: armored flyer light (750$) Electians EMP ship: very strong flyer can attack only flyers (2000$)
Hive units and structures:
small hatching pod: 500$ spawn unit: very small and light infantry can be bought in huge numbers (5$) humanoid hive spawn: basic infantry (20$) prawler spawn: wolf like spawn (50$)
medium hatching pod: 800$ air hunter unit: flying spawn (250$) hivegiant unit: very large humanoid spawn (150$) roller unit: fast armored infnatry spawn (250$)
large hatching pod: air nightmare killer spawn: very strong flying unit (750$) traampeler: armored spawn elephant looking (750$) leviathan spawn: huge lizard like spawn extremely strong (1500$)
okay you build a barracks, you gain 225 more resources, you get a message from central command: another human colony is going to be built later on in grukar.
colony name: Delta Base 4 race: humans, continent:gruk'ar colony story: (just if you want, make it related to the main story) ---------------------------------------------------- resource status resource points: 350 income structures: 2 small, 1 large income: 225 ---------------------------------------------------- military status 5 militia unit structures: police barricks, Barracks infantry: 5 milita armored: flying: --------------------------------------- pvp status allys: (see below) enemys: (see below) ruling government: (start with: YOU, if conquered write name of conquerer, if not then YOU)
sorry it was 550 not 500 my bad minused the 50 needed
okay, everything's fine but you suddenly get a report, "militia group delta is down! it came from no-where they were attacked by something really quick, we are guessing its electian assasins sir!"
colony name: Delta Base 4 race: humans, continent:gruk'ar colony story: (just if you want, make it related to the main story) ---------------------------------------------------- resource status resource points: 175 income structures: 2 small, 1 large income: 225 ---------------------------------------------------- military status 5 militia unit structures: police barricks, Barracks infantry: 5 milita, 4 marines armored: flying: --------------------------------------- pvp status allys: (see below) enemys: (see below) ruling government: (start with: YOU, if conquered write name of conquerer, if not then YOU)
colony name: Delta Base 4 race: humans, continent:gruk'ar colony story: (just if you want, make it related to the main story) ---------------------------------------------------- resource status resource points: 100 income structures: 2 small, 1 large income: 225 ---------------------------------------------------- military status 5 militia unit structures: police barricks, Barracks infantry: 5 milita, 4 marines armored: flying: --------------------------------------- pvp status allys: (see below) enemys: (see below) ruling government: (start with: YOU, if conquered write name of conquerer, if not then YOU)
make to scout units now find out wat going on using marines and scouts