you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
"I'll be headin' off to the lookout now" he says "how much time till we set off?" he asks while Tanren suddenly jumps out of no where "hello sir, thought you might want to see your captain's cabin now?"
he leads you to a small cabin with a comfortable look with a table and a bed "all ready... we are leaving dock in half of the hour... hell, I don't know even where we're headin'... guess that is your job now... rather your instinct's job..." Tanren says leaving the room "also I left a small sack with food for ya' dragon under the bed!" he shouts
your dragon jumps out of your bag with energy, it snarles a bit and lands on your shoulder... it has some small pieces of meat in its mouth after opening Tanren's sack. 30 minutes pass and you hear a knock on your cabin door "we are leaving dockstown now! Time to find what your great-great-great-great-great-great-grand father couldn't find without fighting a **** kraken!" you hear Daligan's voice then chuckling
"right..." guess i exit the room and see if the red crystal has anything new about it, like say, some directions that core-responds to the maps of the waters i have.
it doesn't look like much... the crew is now busy on jobs as the ship gets farther and farther away from the dock "leaving bay area in a moment" Shouts Stiten from the onlooker tower on top of the sails "where are we headed?" he asks "we gonna visit the tun'khas?"
just like Daligan was reading your mind he says, "you are the son of the man who trained and commanded all of us in war, even if you don't have the skills necessarily you still need to learn them" Stiten looks down at you "well then I'll shout for Tral to head for the Tun'kha archipelago, so you think you could actually get them to tell you where the sealing island is?"